Use of Unused Towers IMPLEMENTED
- StormSaint373
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Use of Unused Towers IMPLEMENTED
The following towers are Unused and should be implemented as towers to be buildable by players.
Crossbow Tower
Longbow Tower
Ballista Tower
Sharpshooter Tower
These towers were scrutinized heavily, and it only has minor variations compared to the towers in the game. The use of such variations of buildings allows individuals to make use of more strategies and exploit their styles of play to more suprising extents. Not only that, but I believe that it would make for more interesting multiplayer matches.
I would appreciate it if they were implemented.
______________________________________________________________________________________
Other towers I would like to see, but it isn't part of main request.
Mushroom Tower
Musketeer Tower
Bomb Tower
Mending Tower
These would only be "nice to see" towers, and are not to be confused with the Towers that I am vouching for.
Again, thank you for your time and consideration.
Crossbow Tower
Longbow Tower
Ballista Tower
Sharpshooter Tower
These towers were scrutinized heavily, and it only has minor variations compared to the towers in the game. The use of such variations of buildings allows individuals to make use of more strategies and exploit their styles of play to more suprising extents. Not only that, but I believe that it would make for more interesting multiplayer matches.
I would appreciate it if they were implemented.
______________________________________________________________________________________
Other towers I would like to see, but it isn't part of main request.
Mushroom Tower
Musketeer Tower
Bomb Tower
Mending Tower
These would only be "nice to see" towers, and are not to be confused with the Towers that I am vouching for.
Again, thank you for your time and consideration.
Beware the calm before the Tempest. . .
- Puss_in_Boots
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Re: Use of Unused Towers
Crossbow towers could easily replace all guard towers once a player researches crossbow technology. It would be the easiest to add that one in.
Not so much for ballista, sharpshooter, or longbow tower.
Not so much for ballista, sharpshooter, or longbow tower.
OLÉ
- makazuwr32
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Re: Use of Unused Towers
First.
This was asked many, many, many times.
Second.
Engeneer (i think this unit is called so) can already build them.
Third.
Ballista tower is really op right now because it has old stats of ballistas with 2 power range. Just immovable. While others are really underpowered and regular fortress is much better.
This was asked many, many, many times.
Second.
Engeneer (i think this unit is called so) can already build them.
Third.
Ballista tower is really op right now because it has old stats of ballistas with 2 power range. Just immovable. While others are really underpowered and regular fortress is much better.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Use of Unused Towers
yes, we can make them as upgrades of current tower/new towers.
lets put them to vote.
lets put them to vote.
- makazuwr32
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Re: Use of Unused Towers
Hm. Maybe if as upgrade of basic guard tower - this will make basic ones more valuable.
Also i think some of them need better stats. I will look today and suggest new stats here for some of them if needed.
Bomb tower, mushroom tower, mending tower i think is too much to implement as buildable. Musketeer tower... maybe as upgrade of forest sentry?
Also i think some of them need better stats. I will look today and suggest new stats here for some of them if needed.
Bomb tower, mushroom tower, mending tower i think is too much to implement as buildable. Musketeer tower... maybe as upgrade of forest sentry?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Use of Unused Towers
I do agree after researching gunpowder, Sentry Tower should become Musketeer tower.
Bomb tower, mushroom tower, maybe for spell games.
Mending tower can work for regular or spell. just make it like an shielded worker.
Bomb tower, mushroom tower, maybe for spell games.
Mending tower can work for regular or spell. just make it like an shielded worker.
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- makazuwr32
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Re: Use of Unused Towers
Not an auto upgrade still but a church-like one i think.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Use of Unused Towers
Can the ballista Tower be fixed for use, like standard ballista?
I have not seen the Engineer unit... Google Play version?
I have not seen the Engineer unit... Google Play version?
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Use of Unused Towers
engeneer is map editor unit only.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Use of Unused Towers
Didn't know that...
I still vouch for longbow and sniper towers as well, for those battles where there is little mobility, and a need for long range weapons.
(Ie: mountain maps, arenas where only a few units can be put into combat at 1 time)
Great for picking off enemy scouts!
I still vouch for longbow and sniper towers as well, for those battles where there is little mobility, and a need for long range weapons.
(Ie: mountain maps, arenas where only a few units can be put into combat at 1 time)
Great for picking off enemy scouts!
Beware the calm before the Tempest. . .
- StormSaint373
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Re: Use of Unused Towers
Or at least make the engineer recruitable in TC or siege workshop
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- Lynx Shafir
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Re: Use of Unused Towers
There's a worker upgrade /separate unit planned, accepted idk for wich...StormSaint373 wrote: ↑Wed Nov 21, 2018 4:41 pm Or at least make the engineer recruitable in TC or siege workshop
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- StormSaint373
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Re: Use of Unused Towers
Will that allow for these towers to be built?
Beware the calm before the Tempest. . .
- godOfKings
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Re: Use of Unused Towers
I also like idea of upgrading guard tower to any one of these towers like how church is upgraded
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- StormSaint373
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Re: Use of Unused Towers
That would be cool
Each tower gets a choice and once it's upgraded, that's it. And it can be upgraded per tower.
this, in turn, would make them more used.
Each tower gets a choice and once it's upgraded, that's it. And it can be upgraded per tower.
this, in turn, would make them more used.
Beware the calm before the Tempest. . .
- StormSaint373
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Re: Use of Unused Towers
Is the idea still alive?
- StormSaint373
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Re: Use of Unused Towers
I hope so...
@Stratego (dev)
What do you think about this?
@Stratego (dev)
What do you think about this?
Beware the calm before the Tempest. . .
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Re: Use of Unused Towers
The problem is tower is not a factory. So it is "free" to upgrade it to something, you dont need to decide to build this or that. Meaning it is free to upgrade.
Re: Use of Unused Towers
I see, for me factories are the ones that produce units, upgrades apart, the ones that don't produce units, i consider them as research centers...
Isn't possible to separate these 2 segments? So we can have buildings that only research and these upgradable defenses.
Isn't possible to separate these 2 segments? So we can have buildings that only research and these upgradable defenses.
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Re: Use of Unused Towers
we can but will mean all towers are upgradded as that will be "free" to upgrade...
actually like if u have built the upgraded version in the first place.
actually like if u have built the upgraded version in the first place.
Re: Use of Unused Towers
Why does that happen? Isn't the cost of the stuff attached to jsons?
So they can't work on the same way like the church if they aren't factories? In this case, creating a new "factory but not factory" cathegory to represent upgradable buildings isn't just enough to make it work as intended?
So they can't work on the same way like the church if they aren't factories? In this case, creating a new "factory but not factory" cathegory to represent upgradable buildings isn't just enough to make it work as intended?
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Re: Use of Unused Towers
no, no. you misunderstnd me:
so it is free because there is nothing else to build there, you you dont need to "sacrifice" other productions (eg. unitS) for sake of this upgrade.
this is i mean free.
sorry i am hard to explain myself in english lol
if someone understand me please try to help me explain
-------
however the mechanics can work without coding.
so it is free because there is nothing else to build there, you you dont need to "sacrifice" other productions (eg. unitS) for sake of this upgrade.
this is i mean free.
sorry i am hard to explain myself in english lol
if someone understand me please try to help me explain
-------
however the mechanics can work without coding.
- makazuwr32
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Re: Use of Unused Towers
Stratego means that you can freely upgrade tower into the one you need without sactificing initial tower's functions: defence (it still has its hp and armors and if tower has carry cap than it also keeps its function of defending unit inside) and attack (attack of tower and its range).
I suggest for those towers to add some basic tower without attack and carry capacity and with low hp.
I suggest for those towers to add some basic tower without attack and carry capacity and with low hp.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Use of Unused Towers
good idea, so it is a 2 phase building of the final tower:
1. garrison tower (only a base for any of the towers)
2. and by inventing one of the towers it turns to the final one.
1. garrison tower (only a base for any of the towers)
2. and by inventing one of the towers it turns to the final one.
Re: Use of Unused Towers
Ah i see, now i understand that and agree with it.
Is that possible to make walls work on the same way? So we can upgrade individual walls with alternative types aswell?
Is that possible to make walls work on the same way? So we can upgrade individual walls with alternative types aswell?
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- makazuwr32
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Re: Use of Unused Towers
Only if initial wall will be weak. Maybe even weaker than palisade.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Use of Unused Towers
Exactly. Also this garrison tower should not have carry capacity or attack.Stratego (dev) wrote: ↑Sun Aug 18, 2019 9:02 am good idea, so it is a 2 phase building of the final tower:
1. garrison tower (only a base for any of the towers)
2. and by inventing one of the towers it turns to the final one.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Use of Unused Towers
yes, but i still feel there would be more intuitive to simply let player build all kind of towers...
and we should select one only as an upgrade of the current (eg. ballista tower can be upgrade of current)
and we should select one only as an upgrade of the current (eg. ballista tower can be upgrade of current)
Re: Use of Unused Towers
Well yes, but strategically would be much more interesting if every turret owns their own upgrade queue instead of waiting for idle workers or other buildings to do that for them... Also that can be not a just structural but one or two structural upgrade options and maybe even individual "tower blacksmith" upgrades to bump them individually based on need (capping structural upgrades to 1 and tower blacksmith to 2 per tower).
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