Use of Unused Towers IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.

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StormSaint373
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Use of Unused Towers IMPLEMENTED

Post by StormSaint373 » Tue Apr 17, 2018 6:30 pm

The following towers are Unused and should be implemented as towers to be buildable by players.

Crossbow Tower
Longbow Tower
Ballista Tower
Sharpshooter Tower

These towers were scrutinized heavily, and it only has minor variations compared to the towers in the game. The use of such variations of buildings allows individuals to make use of more strategies and exploit their styles of play to more suprising extents. Not only that, but I believe that it would make for more interesting multiplayer matches.

I would appreciate it if they were implemented.
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Other towers I would like to see, but it isn't part of main request.

Mushroom Tower
Musketeer Tower
Bomb Tower
Mending Tower

These would only be "nice to see" towers, and are not to be confused with the Towers that I am vouching for.

Again, thank you for your time and consideration.
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Puss_in_Boots
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Re: Use of Unused Towers

Post by Puss_in_Boots » Fri Apr 20, 2018 8:42 pm

Crossbow towers could easily replace all guard towers once a player researches crossbow technology. It would be the easiest to add that one in.
Not so much for ballista, sharpshooter, or longbow tower.
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Re: Use of Unused Towers

Post by makazuwr32 » Fri Apr 20, 2018 9:14 pm

First.
This was asked many, many, many times.
Second.
Engeneer (i think this unit is called so) can already build them.
Third.
Ballista tower is really op right now because it has old stats of ballistas with 2 power range. Just immovable. While others are really underpowered and regular fortress is much better.

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Re: Use of Unused Towers

Post by Stratego (dev) » Sat Apr 21, 2018 5:24 am

yes, we can make them as upgrades of current tower/new towers.

lets put them to vote.

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Re: Use of Unused Towers

Post by makazuwr32 » Sat Apr 21, 2018 6:06 am

Hm. Maybe if as upgrade of basic guard tower - this will make basic ones more valuable.
Also i think some of them need better stats. I will look today and suggest new stats here for some of them if needed.

Bomb tower, mushroom tower, mending tower i think is too much to implement as buildable. Musketeer tower... maybe as upgrade of forest sentry?

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Re: Use of Unused Towers

Post by General Brave » Sat Apr 21, 2018 6:33 am

I do agree after researching gunpowder, Sentry Tower should become Musketeer tower.

Bomb tower, mushroom tower, maybe for spell games.

Mending tower can work for regular or spell. just make it like an shielded worker.
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Re: Use of Unused Towers

Post by makazuwr32 » Sat Apr 21, 2018 8:44 am

Not an auto upgrade still but a church-like one i think.

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Re: Use of Unused Towers

Post by StormSaint373 » Tue Apr 24, 2018 1:55 pm

Can the ballista Tower be fixed for use, like standard ballista?

I have not seen the Engineer unit... Google Play version?
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Re: Use of Unused Towers

Post by makazuwr32 » Tue Apr 24, 2018 2:07 pm

engeneer is map editor unit only.

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Re: Use of Unused Towers

Post by StormSaint373 » Wed Apr 25, 2018 2:20 pm

Didn't know that...

I still vouch for longbow and sniper towers as well, for those battles where there is little mobility, and a need for long range weapons.

(Ie: mountain maps, arenas where only a few units can be put into combat at 1 time)

Great for picking off enemy scouts!
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Re: Use of Unused Towers

Post by StormSaint373 » Wed Nov 21, 2018 4:41 pm

Or at least make the engineer recruitable in TC or siege workshop
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Re: Use of Unused Towers

Post by Lynx Shafir » Thu Nov 22, 2018 9:18 am

StormSaint373 wrote:
Wed Nov 21, 2018 4:41 pm
Or at least make the engineer recruitable in TC or siege workshop
There's a worker upgrade /separate unit planned, accepted idk for wich...
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Re: Use of Unused Towers

Post by StormSaint373 » Mon Nov 26, 2018 1:58 pm

Will that allow for these towers to be built?
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Re: Use of Unused Towers

Post by godOfKings » Mon Nov 26, 2018 3:59 pm

I also like idea of upgrading guard tower to any one of these towers like how church is upgraded
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Re: Use of Unused Towers

Post by StormSaint373 » Mon Nov 26, 2018 4:02 pm

That would be cool

Each tower gets a choice and once it's upgraded, that's it. And it can be upgraded per tower.
this, in turn, would make them more used.
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Re: Use of Unused Towers

Post by StormSaint373 » Wed Feb 13, 2019 5:01 pm

Can we look at this?
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Re: Use of Unused Towers

Post by DreJaDe » Mon Aug 12, 2019 9:15 pm

Is the idea still alive?

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Re: Use of Unused Towers

Post by StormSaint373 » Fri Aug 16, 2019 12:04 pm

I hope so...

@Stratego (dev)

What do you think about this?
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Re: Use of Unused Towers

Post by Stratego (dev) » Fri Aug 16, 2019 4:30 pm

The problem is tower is not a factory. So it is "free" to upgrade it to something, you dont need to decide to build this or that. Meaning it is free to upgrade.

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Re: Use of Unused Towers

Post by DoomsdayDragonfire » Sat Aug 17, 2019 8:05 pm

I see, for me factories are the ones that produce units, upgrades apart, the ones that don't produce units, i consider them as research centers...

Isn't possible to separate these 2 segments? So we can have buildings that only research and these upgradable defenses.
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Re: Use of Unused Towers

Post by Stratego (dev) » Sat Aug 17, 2019 8:53 pm

we can but will mean all towers are upgradded as that will be "free" to upgrade...
actually like if u have built the upgraded version in the first place.

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Re: Use of Unused Towers

Post by DoomsdayDragonfire » Sun Aug 18, 2019 1:53 am

Why does that happen? Isn't the cost of the stuff attached to jsons?

So they can't work on the same way like the church if they aren't factories? In this case, creating a new "factory but not factory" cathegory to represent upgradable buildings isn't just enough to make it work as intended?
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Re: Use of Unused Towers

Post by Stratego (dev) » Sun Aug 18, 2019 6:37 am

no, no. you misunderstnd me:

so it is free because there is nothing else to build there, you you dont need to "sacrifice" other productions (eg. unitS) for sake of this upgrade.
this is i mean free.

sorry i am hard to explain myself in english lol :)
if someone understand me please try to help me explain :)
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however the mechanics can work without coding.

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Re: Use of Unused Towers

Post by makazuwr32 » Sun Aug 18, 2019 8:36 am

Stratego means that you can freely upgrade tower into the one you need without sactificing initial tower's functions: defence (it still has its hp and armors and if tower has carry cap than it also keeps its function of defending unit inside) and attack (attack of tower and its range).

I suggest for those towers to add some basic tower without attack and carry capacity and with low hp.

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Re: Use of Unused Towers

Post by Stratego (dev) » Sun Aug 18, 2019 9:02 am

good idea, so it is a 2 phase building of the final tower:
1. garrison tower (only a base for any of the towers)
2. and by inventing one of the towers it turns to the final one.

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Re: Use of Unused Towers

Post by DoomsdayDragonfire » Sun Aug 18, 2019 2:47 pm

Ah i see, now i understand that and agree with it.

Is that possible to make walls work on the same way? So we can upgrade individual walls with alternative types aswell?
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Re: Use of Unused Towers

Post by makazuwr32 » Sun Aug 18, 2019 5:47 pm

Only if initial wall will be weak. Maybe even weaker than palisade.

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Re: Use of Unused Towers

Post by makazuwr32 » Sun Aug 18, 2019 5:49 pm

Stratego (dev) wrote:
Sun Aug 18, 2019 9:02 am
good idea, so it is a 2 phase building of the final tower:
1. garrison tower (only a base for any of the towers)
2. and by inventing one of the towers it turns to the final one.
Exactly. Also this garrison tower should not have carry capacity or attack.

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Re: Use of Unused Towers

Post by Stratego (dev) » Sun Aug 18, 2019 7:52 pm

yes, but i still feel there would be more intuitive to simply let player build all kind of towers...

and we should select one only as an upgrade of the current (eg. ballista tower can be upgrade of current)

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Re: Use of Unused Towers

Post by DoomsdayDragonfire » Mon Aug 19, 2019 12:49 am

Well yes, but strategically would be much more interesting if every turret owns their own upgrade queue instead of waiting for idle workers or other buildings to do that for them... Also that can be not a just structural but one or two structural upgrade options and maybe even individual "tower blacksmith" upgrades to bump them individually based on need (capping structural upgrades to 1 and tower blacksmith to 2 per tower).
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