Page 1 of 1

Laborer waste to build UNCONFIRMED

Posted: Fri Jul 29, 2016 11:56 pm
by DoomCarrot
Ok, I just played a game against AI to really test out the new units.

Laborer is terrible. There is no reason to waste 2 turns on a laborer, when you can get a FAR superior worker for 3. Laborer takes like... 10-12 turns to build a wagon, with ambidextria. Laborers seriously need a mending boost, in my opinion. Does anyone else think this?

Also, Laborer's have a "healing" effect when they mend something, rather than the usual hammer. I think this is a bug?

Re: Laborer

Posted: Sat Jul 30, 2016 2:47 am
by COOLguy
Agree
DoomCarrot wrote: Also, Laborer's have a "healing" effect when they mend something, rather than the usual hammer. I think this is a bug?
Yeah, oops. Still haven't gotten around to fixing it.

Re: Laborer

Posted: Mon Aug 01, 2016 4:03 pm
by Avalyn
DoomCarrot wrote:
Laborer is terrible. There is no reason to waste 2 turns on a laborer, when you can get a FAR superior worker for 3. Laborer takes like... 10-12 turns to build a wagon, with ambidextria. Laborers seriously need a mending boost, in my opinion. Does anyone else think this?
I do.

Re: Laborer

Posted: Tue Aug 02, 2016 9:04 am
by Disco
Ive not made one yet..

But what I did notice, in the editor, is that the labourer actually has a better attack than a worker. I thought it was strange, but thats what i found lol.
If thats is the case, then brawn over brains comes to mind :D

Re: Laborer

Posted: Sun Aug 07, 2016 4:51 am
by TheBluePhoenix
Completely agree
They mess up all turn costs. I think i somewhere suggested they should have the same mend rate as worker and killable in 1 blow by any unit

Re: Laborer

Posted: Tue Aug 16, 2016 1:37 pm
by Alexander82
I agree. Same mending boost but need a worker to start the work

Re: Laborer

Posted: Thu Aug 31, 2017 2:12 pm
by Stratego (dev)
i believe now laborer i widely used.