Maceman OP IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.

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Lancer
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Re: Maceman OP

Post by Lancer » Thu Aug 04, 2016 9:28 pm

How i fight maceman:Shoot him with anything or trow axe at him and then you finish him off with my own maceman

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Disco
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Re: Maceman OP

Post by Disco » Fri Aug 05, 2016 2:56 am

Yeah, I would call them powerful, but not OP.

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DoomCarrot
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Re: Maceman OP

Post by DoomCarrot » Fri Aug 05, 2016 1:43 pm

Lol, we agreed long ago they were fine. :lol:

I just brought back this topic to say that cavalry have no bonuses against them, which makes no sense. Especially Hussars.
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Disco
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Re: Maceman OP

Post by Disco » Fri Aug 05, 2016 5:47 pm

DoomCarrot wrote:Lol, we agreed long ago they were fine. :lol:

I just brought back this topic to say that cavalry have no bonuses against them, which makes no sense. Especially Hussars.
Fair enough..though if theyre fine, why is there still discussion? lol

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DoomCarrot
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Re: Maceman OP

Post by DoomCarrot » Fri Aug 05, 2016 8:34 pm

I revived the topic only to bring attention to the overlooked lack of bonuses from cavalry > macemen, and I didn't want to litter the forum with another maceman topic. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

duneix
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Re: Maceman OP

Post by duneix » Mon Aug 08, 2016 7:49 pm

Honestly, I don't think them OP

They are good, but very easy to counter with cavalries.
2 heavy knights kill a maceman in one turn while macemen can't attack cavalries because of their low speed.

They are also weak against long range units.

I think the unit is balanced.

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