Shoot at Tracks Ability

Things that did not fit to the other parts
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samuelch
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Shoot at Tracks Ability

Post by samuelch »

At rifles, bazooka, at guns, panzergrenadier (have pzfaust), and Pzschreck have an ability called shoot tracks. This ability will reduced tanks speed by 1 for 2 turns and deal 7 damage to them.
Last edited by samuelch on Mon Apr 23, 2018 1:09 pm, edited 1 time in total.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 »

I think immobilise is too much.
either give a chance to do it or just make it so that they slow tanks (stackable).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

-1 speed sounds good.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 »

That is more like it.
More realistic.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 »

I like the immobilization better, though it would be a chanced hit.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 »

With few shots from several at squads you can immobilize tank.
Remember - they are stackable.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 »

not in game right now but hopefully they will be in after this topic.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

Should the slowed effect disappear by itselves? Or can only be fixed.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 »

samuelch wrote:This ability will reduced tanks speed by 1 for 2 turns and deal 7 damage to them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 »

I think it could be fixed.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Shoot at Tracks Ability

Post by makazuwr32 »

of course in must be fixable but also can dissapear by itself.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Shoot at Tracks Ability

Post by Belfry777 »

yes I agree so what is the hold up for this update?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

This also available for infantries with at grenades, but with long cooldown instead of none.
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

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andysensei
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Re: Shoot at Tracks Ability

Post by andysensei »

Chance of immobilisation is much better than certainly of being slowed down.

More realistic
More uncertainty
More fun
andysensei
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Re: Shoot at Tracks Ability

Post by andysensei »

Good idea.

Perhaps this idea could lead to a possible other option...The capture and repair, not destruction, of immobilized tanks by the other side. This way you might be able to have a T-34 or Sherman on your side occasionally as the German, or a Panzer 4 or a Panther on your side as the Russian or British player.

Perhaps this could happen (automatically or at a 50% chance ( as in the priest in AoS)) if there is an immobilized tank with one (or two) opposing infantry units right on it, and no other friendly unit there to protect it.
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Puss_in_Boots
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Re: Shoot at Tracks Ability

Post by Puss_in_Boots »

I don't agree that it should bring it's healthbar down, because the infantry aren't really shooting tank components vital to keep it's crew alive or maintaining the tank's structure.
OLÉ
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

Ok. Should it -1 speed or more than that? I think -1 speed doesn't really affect much. Or for at cannons, it will be immobilizing.
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Puss_in_Boots
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Re: Shoot at Tracks Ability

Post by Puss_in_Boots »

I'm all for AT cannon incentives, so I say, go ahead.
OLÉ
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

Rocket launchers infantry including panzergrenadier (pzfaust) and at cannons have ability called shoot at tracks. This will immobilize a tanks for 2 turns. Tanks without turret can't attack.
Panchinarodestro
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Re: Shoot at Tracks Ability

Post by Panchinarodestro »

What about a chance? Like if a unit passes on a mine it will take the damege and a 100% chance dameged trucks, if a at rifle hit its a 40% and if itz a panzerfaust or a at grenade is 60%.

If will happer it can be appear a message that say "commander, trucks dameged!"
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samuelch
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Re: Shoot at Tracks Ability

Post by samuelch »

I am not really keen on chances. I am trying to reduce luck based in the game.
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