Buildings' Unit Production

Things that did not fit to the other parts
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Only Light Tanks from Tcs

Post by samuelch »

Medium tanks and heavy tanks will be removed from tcs. Only light tanks can be produced there.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Only Light Tanks from Tcs

Post by makazuwr32 »

Personally i like this idea:
1. You can't spam medium and heavy tanks from tc and need to rely on infantries and other units from them.
2. Because of harder access to them they will be a bit more late in games and making them from one side more viable, while at the same time more costly (less places to produce them = each unit is much more costly) and you will be forced to play a bit more careful with them.
This way they'll become like Ettins/Elven dragons/Olog Hais from AoF = powerful against tc units, costly.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Buildings' Unit Production

Post by Prof_GamerARCHIVED »

I suggest making cities only be able to produce infantry, factories ground vehicles and airfields aircraft. I dont see why cities can build every unit in the game. Ive been also having issues making maps because of this.
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Buildings' Unit Production

Post by samuelch »

How about infantries, vehicles, light tanks, and ships? Planes, medium tanks, tank destroyer, and heavy tanks have their own factories.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

Yes!
Success is not final, failure is not fatal: it is the courage to continue that counts.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

I just want players and AI not to be able to make all units in my maps, but cities just give them the chance to make planes or heavy tanks, while i dont want them to have that oppurtunity.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) »

there is a trigger option already
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

This idea is a good one and a realistic one, I am for it!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Buildings' Unit Production

Post by makazuwr32 »

so do i:
1. all producing buildings will be much more costly just because you can't build everything in tc's
2. in reality was similar thing at least in USSR: in cities were usually factories for vehicles and light tanks as well as places to at least teach something volunteers.
Most factories were near cities but not in them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Only Light Tanks from Tcs

Post by Belfry777 »

yes light tanks are good for tc's only, this makes the player have to make "tank factory's" more important.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

So when can we get this in!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

This probably needs coding, so i guess stratego?
Success is not final, failure is not fatal: it is the courage to continue that counts.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) »

(merged the similar topics)

a tc must be valuable, so we must not remove everything.


my suggestion is to remove
- heavy tanks,
- and planes,
- and ships,

nothing else.

however ai will be more dumb, if he accidentally not built an airfield it will never produce planes...
so i suggest allowing some simple plane and ships too
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

yes I think this is right, ships and heavy tanks are something of a specialty not for simple minded town foke.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Buildings' Unit Production

Post by Puss_in_Boots »

Simple Planes
viewtopic.php?f=198&t=4239

Transport ships would work fine for cities.
OLÉ
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

Yeah please remove heavy tanks, ships and planes from cities.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

Yeah please remove heavy tanks, ships and planes from the cities production menu.
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Buildings' Unit Production

Post by samuelch »

How about medium tanks too?
viewtopic.php?f=58&t=5415 or this will work too.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

I think medium tanks are still good for Towns.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) »

ok, i have removed
- battleships n carriers
- heavy tanks

i do not dare to remove more, the ai would be very weak than.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Buildings' Unit Production

Post by samuelch »

I play a lot of random games against AI to test many stuff. I see that AIs rarely train medium tanks or light tanks from the tcs, so removing the medium tanks from tcs is a good idea. The AI only train light tanks when I use many infantries. So if medium tanks disappear from tcs, I will have more infantries, guns, transport, and light tanks.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) »

I talked about ships n planes,

i have not planned to remove medium tanks too.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

Nice thought samuluch, but I think this is far enough.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

Please remove planes too
Success is not final, failure is not fatal: it is the courage to continue that counts.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

we can't, but all new planes can and will only be able to be produced in airports.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Buildings' Unit Production

Post by Prof_GamerARCHIVED »

It makes no sense for aircraft to be produced at cities.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

True, but some towns did especially in ww1, bombers should be removed those are a bit big for small towns, but like ford the car dealer they were in missigan and they make tanks and others make planes.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Buildings' Unit Production

Post by Stratego (dev) »

it is nothing wrong to build anything in towns, in reality even battleships could be built near towns.

look from other aspect: from gameplay aspect, that is the only that matters
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Buildings' Unit Production

Post by Belfry777 »

Then this topic is implemented.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Buildings' Unit Production

Post by General Brave »

You can build some plane, some ships in towns. Unless we going to make two different TC: town, city.
Wise, Might, Loyalty. Forever stands Warfell.
Post Reply

Return to “Others”