Infantry Stats Change IMPLEMENTED
Re: Infantry Stats Change
I am thinking about the stats for UK riflemen.
- Puss_in_Boots
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Re: Infantry Stats Change
UK soldiers were equipped with pretty average weapons.
They should have bonus on sand, as they fought in those desert operations as well. Their stats should be similar to U.S. with more starting firepower, but less overtime.
They should have bonus on sand, as they fought in those desert operations as well. Their stats should be similar to U.S. with more starting firepower, but less overtime.
Last edited by Puss_in_Boots on Sun Feb 25, 2018 3:32 pm, edited 1 time in total.
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Re: Infantry Stats Change
Uk infantry
Attack:9 +1 power on sand tiles
Hp: 35
Speed=3
Attack:9 +1 power on sand tiles
Hp: 35
Speed=3
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Re: Infantry Stats Change
German and US infantry= good
Soviet, Japanese and British infantry= average
Soviet, Japanese and British infantry= average
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Re: Infantry Stats Change
All infantry must have the same speed. Their differences should be in HP and power.
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Re: Infantry Stats Change
sorry but how come they have more hp than a tank?
please make only slight hp difference on the current value (somewhere betw. 10-15) that is fairly balanced
please make only slight hp difference on the current value (somewhere betw. 10-15) that is fairly balanced
Re: Infantry Stats Change
It isnt! Infantry is truly useful on backs,to build factories. It's not balances and completely unrealistic. Infantry was main part of ww2 armies. Currently,AoWw games are just tanks and planes battles. Point of those hp changes is to make them any useful in combat.
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Re: Infantry Stats Change
ok, but they must not have more hp than tanks...
lets raise up to betw. 20-25 for first, that maybe not that weird
lets raise up to betw. 20-25 for first, that maybe not that weird
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Re: Infantry Stats Change
Stratego (dev) wrote:ok, but they must not have more hp than tanks...
lets raise up to betw. 20-25 for first, that maybe not that weird
but ok, i can ideologize higher hps:
maybe we can say a tank unit represents only 1-2 tanks
and infantry represent many infantry units (eg. 20-30 people) - idk how big squads were in reality.
this way we can raise their hp over tanks butin textings we need to be clear that these are XY umber of fighters represented by the infantry unit.
Re: Infantry Stats Change
That's our point.
About texting how many mens does unit represent,I would left it for players imagination and map designers needs,same as it were in other variants. (In big part of AoS or AoF maps a unit isn't one men). I don't see need to describe it.
About texting how many mens does unit represent,I would left it for players imagination and map designers needs,same as it were in other variants. (In big part of AoS or AoF maps a unit isn't one men). I don't see need to describe it.
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Re: Infantry Stats Change
sure, not exactly buta term sqad or something that means 20-30 men will be required in themMidonik wrote:That's our point.
About texting how many mens does unit represent,I would left it for players imagination and map designers needs,same as it were in other variants. (In big part of AoS or AoF maps a unit isn't one men). I don't see need to describe it.
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Re: Infantry Stats Change IMPLEMENTED
Tanks could also form an army, so infantry having more hp than tanks is silly.
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Re: Infantry Stats Change IMPLEMENTED
Maybe just add a word squad at the end of all infantries name is enough.
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Re: Infantry Stats Change IMPLEMENTED
This just doesnt feel right
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Re: Infantry Stats Change IMPLEMENTED
A lot of these were call signs and nick names, but I am not against this idea.samuelch wrote:Maybe just add a word squad at the end of all infantries name is enough.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Infantry Stats Change IMPLEMENTED
There are problems with the speed bonuses. German infantries can only move 2 tiles per turn on normal tiles. Russian rifleman can move 4 tiles on normal grass tiles.
Re: Infantry Stats Change IMPLEMENTED
Should we bump up the speed for the germans?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Infantry Stats Change IMPLEMENTED
I think so.
- makazuwr32
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Re: Infantry Stats Change IMPLEMENTED
wait wait.
Germans, russians and others must have normal speed on grass.
Germans must have lower speed on snow and forest only.
Germans, russians and others must have normal speed on grass.
Germans must have lower speed on snow and forest only.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Infantry Stats Change IMPLEMENTED
It's a bug I think. About the snow tile reducing speed, I guess it's not a good idea. The Germans will suffer in all snow map.
- makazuwr32
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Re: Infantry Stats Change IMPLEMENTED
But they did in real.
also only infantries - their transport units for infantries were pretty good to move through snow.
also only infantries - their transport units for infantries were pretty good to move through snow.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Puss_in_Boots
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Re: Infantry Stats Change IMPLEMENTED
It's really not so good to have 4 speed for infantry. The bonuses make them move faster on realistically disadvantageous terrain. Giving them immunities to these weaknesses are okay, but the bonus speed makes them a lot more weird.
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Re: Infantry Stats Change IMPLEMENTED
yes i suggest giving back fixed 3 movement, any lower or higher would be too much
Re: Infantry Stats Change IMPLEMENTED
I suggest speed 3 for all infantries except for mgs. Right now smgs are replaced by mgs.
Re: Infantry Stats Change IMPLEMENTED
I also think light tanks bonus against infantries need to be increased. Light tanks will be the solution to kill infantries.