Infantry Stats Change IMPLEMENTED

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samuelch
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Re: Infantry Stats Change

Post by samuelch »

I am thinking about the stats for UK riflemen.
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Puss_in_Boots
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Re: Infantry Stats Change

Post by Puss_in_Boots »

UK soldiers were equipped with pretty average weapons.
They should have bonus on sand, as they fought in those desert operations as well. Their stats should be similar to U.S. with more starting firepower, but less overtime.
Last edited by Puss_in_Boots on Sun Feb 25, 2018 3:32 pm, edited 1 time in total.
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samuelch
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Re: Infantry Stats Change

Post by samuelch »

Uk infantry
Attack:9 +1 power on sand tiles
Hp: 35
Speed=3
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Re: Infantry Stats Change

Post by Prof_GamerARCHIVED »

German and US infantry= good
Soviet, Japanese and British infantry= average
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Re: Infantry Stats Change

Post by Prof_GamerARCHIVED »

All infantry must have the same speed. Their differences should be in HP and power.
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Re: Infantry Stats Change

Post by Stratego (dev) »

sorry but how come they have more hp than a tank?

please make only slight hp difference on the current value (somewhere betw. 10-15) that is fairly balanced
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Re: Infantry Stats Change

Post by Midonik »

It isnt! Infantry is truly useful on backs,to build factories. It's not balances and completely unrealistic. Infantry was main part of ww2 armies. Currently,AoWw games are just tanks and planes battles. Point of those hp changes is to make them any useful in combat.
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Re: Infantry Stats Change

Post by Stratego (dev) »

ok, but they must not have more hp than tanks...
lets raise up to betw. 20-25 for first, that maybe not that weird
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Re: Infantry Stats Change

Post by Stratego (dev) »

Stratego (dev) wrote:ok, but they must not have more hp than tanks...
lets raise up to betw. 20-25 for first, that maybe not that weird

but ok, i can ideologize higher hps:
maybe we can say a tank unit represents only 1-2 tanks
and infantry represent many infantry units (eg. 20-30 people) - idk how big squads were in reality.

this way we can raise their hp over tanks butin textings we need to be clear that these are XY umber of fighters represented by the infantry unit.
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Re: Infantry Stats Change

Post by Midonik »

That's our point.
About texting how many mens does unit represent,I would left it for players imagination and map designers needs,same as it were in other variants. (In big part of AoS or AoF maps a unit isn't one men). I don't see need to describe it.
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Re: Infantry Stats Change

Post by Stratego (dev) »

Midonik wrote:That's our point.
About texting how many mens does unit represent,I would left it for players imagination and map designers needs,same as it were in other variants. (In big part of AoS or AoF maps a unit isn't one men). I don't see need to describe it.
sure, not exactly buta term sqad or something that means 20-30 men will be required in them
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Re: Infantry Stats Change IMPLEMENTED

Post by Prof_GamerARCHIVED »

Tanks could also form an army, so infantry having more hp than tanks is silly.
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Re: Infantry Stats Change IMPLEMENTED

Post by samuelch »

Maybe just add a word squad at the end of all infantries name is enough.
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Re: Infantry Stats Change IMPLEMENTED

Post by Prof_GamerARCHIVED »

This just doesnt feel right
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Re: Infantry Stats Change IMPLEMENTED

Post by Belfry777 »

samuelch wrote:Maybe just add a word squad at the end of all infantries name is enough.
A lot of these were call signs and nick names, but I am not against this idea.
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samuelch
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Re: Infantry Stats Change IMPLEMENTED

Post by samuelch »

There are problems with the speed bonuses. German infantries can only move 2 tiles per turn on normal tiles. Russian rifleman can move 4 tiles on normal grass tiles.
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Re: Infantry Stats Change IMPLEMENTED

Post by Belfry777 »

Should we bump up the speed for the germans?
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samuelch
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Re: Infantry Stats Change IMPLEMENTED

Post by samuelch »

I think so.
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makazuwr32
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Re: Infantry Stats Change IMPLEMENTED

Post by makazuwr32 »

wait wait.
Germans, russians and others must have normal speed on grass.
Germans must have lower speed on snow and forest only.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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samuelch
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Re: Infantry Stats Change IMPLEMENTED

Post by samuelch »

It's a bug I think. About the snow tile reducing speed, I guess it's not a good idea. The Germans will suffer in all snow map.
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Re: Infantry Stats Change IMPLEMENTED

Post by makazuwr32 »

But they did in real.
also only infantries - their transport units for infantries were pretty good to move through snow.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Infantry Stats Change IMPLEMENTED

Post by Puss_in_Boots »

It's really not so good to have 4 speed for infantry. The bonuses make them move faster on realistically disadvantageous terrain. Giving them immunities to these weaknesses are okay, but the bonus speed makes them a lot more weird.
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Re: Infantry Stats Change IMPLEMENTED

Post by Stratego (dev) »

yes i suggest giving back fixed 3 movement, any lower or higher would be too much
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samuelch
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Re: Infantry Stats Change IMPLEMENTED

Post by samuelch »

I suggest speed 3 for all infantries except for mgs. Right now smgs are replaced by mgs.
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Re: Infantry Stats Change IMPLEMENTED

Post by samuelch »

I also think light tanks bonus against infantries need to be increased. Light tanks will be the solution to kill infantries.
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