enemy outer vision (all nations)

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Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

enemy outer vision (all nations)

Post by Belfry777 »

What if there could be a tech that would allow you to see the outer vision of the enemy, allowing for surprise attacks and secret movement!
cost - 12
gem cost - 8
researched at research center (not yet in game) and Town center.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Puss_in_Boots
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Location: New Jersey

Re: enemy outer vision (all nations)

Post by Puss_in_Boots »

Both costs are too expensive.

Cost - 3
Gem Cost: 2
OLÉ
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: enemy outer vision (all nations)

Post by Belfry777 »

both costs are too low.
cost - 8
gem - 4
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: enemy outer vision (all nations)

Post by Puss_in_Boots »

This tech really isn't worth that many turns to research. You can always calculate their sight distance, and both methods require the enemy unit to be on your sight anywas.
OLÉ
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: enemy outer vision (all nations)

Post by Belfry777 »

:ugeek: :ugeek: :ugeek: This is how it works, you would be able to see the enemy's outer vision not their in sides if you know what I mean.
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A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: enemy outer vision (all nations)

Post by makazuwr32 »

This tech is pretty powerful actually so i think 12 turns is fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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AoF Dev Co-Leader
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Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: enemy outer vision (all nations)

Post by Belfry777 »

Me too It allows for a lot of under cover moves, something I do always. :arrow: :arrow:
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: enemy outer vision (all nations)

Post by makazuwr32 »

Also you could suggest knowing sights and movement of units what units has your enemy.
Just on Outer vision.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: enemy outer vision (all nations)

Post by Belfry777 »

That is what we have here don't we.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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