Machinegunner to Submachinegunner

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samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Machinegunner to Submachinegunner

Post by samuelch »

This tech upgrades the machinegunner to submachinegunnner with better mobility and can capture cities. This tech costs 5 turns.
Christian360
Posts: 17
Joined: Mon Apr 17, 2017 1:55 am

Re: Machinegunner to Submachinegunner

Post by Christian360 »

Try making a new unit instead of converting the Machinegunner to Submachinegunner...How about decrease a bit of its effectiveness of the SMG than MG but has faster mobility than Infantry and of course take over buildings :D
Prof_GamerARCHIVED
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Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Machinegunner to Submachinegunner

Post by Prof_GamerARCHIVED »

samuelch wrote:This tech upgrades the machinegunner to submachinegunnner with better mobility and can capture cities. This tech costs 5 turns.
Submachine guns are way different than machine guns.

Take a look at this.
https://www.google.gr/search?q=modern+m ... DWCUSkyC0M:
This is a machine gun.

https://www.google.gr/search?client=tab ... 8u6V-FqGAM:
This is a submachine gun.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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LordOfAles
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Re: Machinegunner to Submachinegunner

Post by LordOfAles »

Since SMG squads are on their way into the game, can you set this as ANSWERED?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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