Town and Factory building graphics

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Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

no, they dont need to be black, only dark enough to look black. it is ok, i suggest making the big building too, that is the most characteristic.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

@Stratego (dev)
What do you think?
I had to make the contours as dark as they are, otherwise they would blend in with courtyard, sidewalks, or the other buildings.
Attachments
TC smoke.png
TC smoke.png (12.06 KiB) Viewed 6259 times
TC unoccupied .png
TC unoccupied .png (11.85 KiB) Viewed 6259 times
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Re: Town and Factory building graphics

Post by Stratego (dev) »

ok! uos 20
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Re: Town and Factory building graphics

Post by Belfry777 »

Very nice!
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Re: Town and Factory building graphics

Post by General Brave »

I will look.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Judging from what people are saying on the discord, the graphic has received a generally positive response from the community. Yet a topic that I'm used to seeing being brought up is the inclusion of both my Image and the original, with the original being used as the image of the 'Urban Area' an idea being suggested by Samuelch, or as a secondary look for the TC. @Stratego (dev) Which idea should we pursue, or modify so that it can be pursued?
The link to the Urban Area topic:
http://www.androidutils.com/forum/viewt ... 6b2#p65808
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Re: Town and Factory building graphics

Post by Stratego (dev) »

i think we need more teamcoloring.
i suggest coloring the brown one rigth below the main "most characteristic" chuch like building. the brown one u faded a bit last time.
lezs make it not brown, but teamcolored
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Re: Town and Factory building graphics

Post by Hyacintho »

I'll revise the images and post them tomorrow.
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Re: Town and Factory building graphics

Post by Hyacintho »

I added some Team Colored banners on the south building.
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Attachments
TC smoke.png
TC smoke.png (12.1 KiB) Viewed 6134 times
TC unoccupied .png
TC unoccupied .png (11.9 KiB) Viewed 6134 times
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Re: Town and Factory building graphics

Post by General Brave »

This is definitely finish, at least I think.
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Re: Town and Factory building graphics

Post by Hyacintho »

I certainly hope so. When I can finish the Fence images, I'd like to devote some of my time to the other half of the topic name: Factory Buildings. Perhaps a new look for the German and Soviet Barracks. I'm tired of getting the three mixed up, as they are identical.
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Re: Town and Factory building graphics

Post by Stratego (dev) »

Please make the whole building teamcolored, it is easy in gimp, shall i?
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Re: Town and Factory building graphics

Post by Hyacintho »

No, I can take care of it.
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Re: Town and Factory building graphics

Post by General Brave »

I'm wondering if you can help me on some buildings.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

What do you need?
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Re: Town and Factory building graphics

Post by General Brave »

Let me show you.
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Re: Town and Factory building graphics

Post by General Brave »

Hyacintho wrote: Sun Aug 05, 2018 9:14 pm What do you need?
http://www.androidutils.com/forum/viewt ... e566b6260c
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Here they are. I shaded the back of the building, will it work?
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TC smoke.png
TC smoke.png (11.67 KiB) Viewed 6045 times
TC unoccupied .png
TC unoccupied .png (11.5 KiB) Viewed 6045 times
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Re: Town and Factory building graphics

Post by Stratego (dev) »

looks good.
but temacolor work only with teamcolor color, check the teamcolorng guide.
tell me if i can implement as all teamcolors are correct.
thanks!
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Re: Town and Factory building graphics

Post by godOfKings »

Let me explain it to u, darkest shade has code 255:0:255, lightest shade has code 255:255:255
(Some apps show them has ff:00:ff and ff:ff:ff)

So by changing the number of the middle code, u can give different team coloured shades, do ur app allows RGB colours? I think keeping R and B maxed, u only change G (green) to give different shades
Last edited by godOfKings on Tue Aug 07, 2018 11:40 am, edited 1 time in total.
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Re: Town and Factory building graphics

Post by godOfKings »

Here I fixed it


But if u understand wat I meant u can try practicing on the flag, or some other image u r working on, try giving light and dark shades
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tc1.png
tc1.png (11.48 KiB) Viewed 6028 times
tc2.png
tc2.png (11.66 KiB) Viewed 6028 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Makes sense, I'll Remeber. Thank you.
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Re: Town and Factory building graphics

Post by Stratego (dev) »

actually there is a tool in GIMP by which i can turn any part of an image to a teamcolored, still "shaded" one.

here is how:
- you select the part u want to be proper teamcolored
- select colors/"curves" tool
- select red channel and move "curve" to the topleft corner
- select blue channel and move "curve" to the topleft corner
- select alpha channel and move "curve" to the topleft corner

and you are ready, the image is still "shaded" - i mean there are diffecrent teamcolor darknesses - but all pixel is proper teamcolor.

maybe you can post this on temcolor topic - if u did not know it.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I use Pixly. I've heard a lot about Gimp, but I doubt I will change my tool so late in the game, but thanks all the same.
I'll see about posting this in the Team color topic, wherever that is.
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Re: Town and Factory building graphics

Post by godOfKings »

Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Town and Factory building graphics

Post by Stratego (dev) »

godOfKings wrote: Wed Aug 08, 2018 6:19 pm Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar
ok, but i feel you make temacoloring pixel by pixel - if u want a nicely "shaded" result.

this way a non team colour complete image part can be turned (keeping the image) to a teamcoloured one in one shot. see this sample

(i also put it into faq)
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unit_ger_tank_tiger_i_teamcolorhard.png
unit_ger_tank_tiger_i_teamcolorhard.png (3.09 KiB) Viewed 5966 times
unit_ger_tank_tiger_i.png
unit_ger_tank_tiger_i.png (3.43 KiB) Viewed 5966 times
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Re: Town and Factory building graphics

Post by Stratego (dev) »

also here is with fixed teamcoloring (i used same tool)
alo removed from windows in not occupied image


uos 10
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bld_tc.png
bld_tc.png (11.61 KiB) Viewed 5961 times
bld_tc_occupied.png
bld_tc_occupied.png (11.73 KiB) Viewed 5961 times
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

The Team color on the white building and the building behind it weren't windows, they were banners hanging off the walls.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Here are some new images. I used those different shades of teamcoloring to add some detail to the building and the flag. I restored the Team Colored banners to the other buildings, but if you want them to be windows that display the state of the TC, whether or not it's occupied, just say so.
Attachments
TC unoccupied .png
TC unoccupied .png (11.52 KiB) Viewed 5937 times
TC smoke.png
TC smoke.png (11.71 KiB) Viewed 5937 times
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General Brave
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Re: Town and Factory building graphics

Post by General Brave »

I don't see anything obviously wrong.
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