version 0.12 - CLOSED version

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 0.12 - CLOSED version

Post by Stratego (dev) » Sun Oct 12, 2014 6:54 pm

I have changed the unit properties based on the theory I have posted here viewtopic.php?f=25&t=569

ORC:

Worker:
- Lowering mending rate (10->7)
- Decreading hp (gomblin) (10->8)
- Ambidextria will not effect it (orcs will not have such tech)

Warrior
- Fewer turns to build (3->2)
- No armor (1->0)
- Slower (3->2)
- More hp (22->24)
- More power (10->12)

Orc leader:
- Bigger power (16->20)
-


Wolf raider
- More hp: (25->30)
- More power (13->16)
- Lower Speed (5->4)

Orc archer is changed to axe thrower

Orcs have no archery range.

Phoenix is removed from the game. (now orcs have no flying units)

UNDEAD (all can walk water)

Skeleton Worker
- More hp 10->12
- Slower 3->2
- More Pierce armor 0->3

Skeleton warrior
- Slower Speed 3->2
- More Pierce armor 0->3

Ghoul
- More Pierce armor 0->4
- More hp 16->23

Undead Knight
- More Pierce armor 1->5
- No normal armor 1->0
- More hp 24->31
- Speed 5->4

Gargoyle is turned to a Vampire with lifelink.


ELVES

Worker
- Lowering mending rate (10->8)


Warrior
- Costs more (2->3)
- Hp less (18->14)
- More speed (3->4)

Elf archer
- Less hp: 14->11
- But shoots twice a turn
- More speed (3->4)

Giant is turned to an ENT WARRIOR (same stats as summoned ENT ?)

ENT
- Speed 1->2


Dryad (must be changed to something else – unicorn rider?)
- costs more (4->5 turn)
- hp less (24->18)

Druid
- more speed (3->4)



lets try them out in multiplayer games! i have created some!

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patroid
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Re: version 0.12

Post by patroid » Mon Oct 13, 2014 10:25 am

Hi
Whaaaaaaaaaa!
There are some faults.
1.i cant produce gouhl and undead knight.
2.to build a catapult with a orc worker
take -26361838 turns
Also the elves are a way to overpowred.
I let a hard elves ai fight against a team of
3orcs one human and one undead
And they won!!!

This are some i found know.

Patroid

Stratego (dev)
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Re: version 0.12

Post by Stratego (dev) » Mon Oct 13, 2014 10:48 am

Sorry , you are right i think the ability to swim caused it, i will fix it. Dont use undead until fixed.

Stratego (dev)
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Re: version 0.12

Post by Stratego (dev) » Mon Oct 13, 2014 4:02 pm

1.i cant produce gouhl and undead knight.
ok, it is fixed (not on the server yet)
2.to build a catapult with a orc workertake -26361838 turns
i am on it!
Also the elves are a way to overpowred.
ok we will tune it, if u have any suggestion tell me - i saw that undead will kill elves easily, also human with a few skirmisher, i dont know about orcs.

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Re: version 0.12

Post by Stratego (dev) » Mon Oct 13, 2014 4:35 pm

2.to build a catapult with a orc workertake -26361838 turns
hussar swing! :) orcs and elves will not have catapults :)

fixes are on server in 5 minutes!

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dust-n-steel
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Re: version 0.12

Post by dust-n-steel » Mon Oct 13, 2014 4:49 pm

Could you add the random maps from stock AoS for some more nice maps?

I'll make 1 or 2 by myself end of this week

[Edit: made additions under the dwarven section in race subforum]
What color is your flag when it's burning?!

Stratego (dev)
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Re: version 0.12

Post by Stratego (dev) » Mon Oct 13, 2014 5:11 pm

which maps would you prefer to copy from AOS?

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dust-n-steel
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Re: version 0.12

Post by dust-n-steel » Mon Oct 13, 2014 5:33 pm

Desert-Mediterran
River Roads Small
Forest River Small
River
River Roads Medium
North-South
The Ruined City
Fire Altar
Continet Bridge
River Roads Giga

All very nice maps for fantasy battles, some even better for AoF as for AoS (Ruined City, Fire Altar)
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Re: version 0.12

Post by Stratego (dev) » Mon Oct 13, 2014 6:08 pm

- from now Elf archer shots only one / turn (There will be special (more costy archers having extra shots))
- There are many new random maps copied from AOS random maps.
up on the server in 5 minutes

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dust-n-steel
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Re: version 0.12

Post by dust-n-steel » Mon Oct 13, 2014 7:18 pm

Vapires are veeery hard to beat, the elvish units needs more attack power to mess with the undeads and humans.
the new maps are very nice :)
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Re: version 0.12

Post by Stratego (dev) » Mon Oct 13, 2014 8:10 pm

- new building: graveyard.
- elves: how come? someone said elves are overpowered :)

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patroid
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Re: version 0.12

Post by patroid » Tue Oct 14, 2014 4:34 am

Hi
Haha i meantthe eagles
are a bit overpowered but now
i found units to destroy them
the orcs everytimes lost cause of
ther small movement!!!

Patroid

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Re: version 0.12

Post by Stratego (dev) » Tue Oct 14, 2014 6:19 am

New building: crypt
Elf eagly got weaker

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patroid
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Re: version 0.12

Post by patroid » Tue Oct 14, 2014 2:27 pm

Hi
Now its ok :D.
Wich buildings are coming soon??
If you want that we can help!!
I try to make them in same style as you.
Your prefer recognizeability in front
of realistic!?

Patroid

I lIke the new buildings but i dont like
That there is blood in one building!!

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Re: version 0.12

Post by Stratego (dev) » Tue Oct 14, 2014 2:30 pm

A mansion image would help for the vampire.
And a bone/Skeleton wall

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patroid
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Re: version 0.12

Post by patroid » Tue Oct 14, 2014 2:35 pm

Hi
If i am not ready next week let them
Make by other peiple or yourself!!
But i will try my best!!!

Patroid

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dust-n-steel
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Re: version 0.12

Post by dust-n-steel » Tue Oct 14, 2014 2:48 pm

I'll try to make them this week
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Re: version 0.12

Post by Stratego (dev) » Wed Oct 15, 2014 8:00 pm

bone wall is in!
(and also the music module here too like in AOS) - only the music should be different :)

up on server in 5 minutes.

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Re: version 0.12

Post by Stratego (dev) » Wed Oct 15, 2014 8:44 pm

new structure: orc shaman hut!
orc speed increased 2->3 movement points.

(up in server in 5 minuteS)

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Re: version 0.12

Post by Stratego (dev) » Wed Oct 15, 2014 8:52 pm

You can also help in these images
- mansion
- kennel (for ork wolfs)
- orc siege: tree grabbing orcs
- ent siege: new ENT
- kraken
- leviatan
- whale
- sea snake
- satyr
- fairy
- spiky bush for ents (like the bone wall)
- funghus (ent)
- wraith
- mummy
- werewolf
- ships for all races (transpeortsips, warships ass described in viewtopic.php?f=25&t=569)

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Re: version 0.12

Post by Stratego (dev) » Thu Oct 16, 2014 6:20 am

elves now have their own archery.
however i am not ok with the icon i made, you can come up with a better.

up on server in 3 minutes.

thanks.

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Re: version 0.12

Post by Stratego (dev) » Fri Oct 17, 2014 6:43 pm

New version on server: music: there are now 3 ingame music versions that is randomly selected which to play. (on the server in 5 minuteS)
(same as in AOS, but hopefully i will receive fantasy theme songs later)

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patroid
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Re: version 0.12 - CLOSED version

Post by patroid » Sun Oct 19, 2014 10:56 am

Hi
A little orc kennel.

Patroid
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patroid
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Re: version 0.12 - CLOSED version

Post by patroid » Mon Oct 20, 2014 3:37 pm

Hi
here a little wrewolf.

patroid
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Re: version 0.12 - CLOSED version

Post by Stratego (dev) » Tue Oct 21, 2014 3:41 am

i've placed the mansion talking into proper topic under "units/structure suggestions".
please do not post into this developer version (moreover it is a closed version)

open new topic in "units/structure suggestions" for all units you design to help keep the forum tidy.

thanks!

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