version 1.085

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Post Reply
Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

version 1.085

Post by Stratego (dev) » Wed Apr 03, 2019 8:22 am

version 1.084 published

User avatar
Tankhead
Posts: 1805
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: version 1.085

Post by Tankhead » Wed Apr 03, 2019 11:39 pm

Rip Work progression
@Stratego (dev) how much do you guys get done on a month in aos?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.085

Post by Stratego (dev) » Thu Apr 04, 2019 4:47 am

what do u mean?

User avatar
Alexander82
Posts: 6706
Joined: Thu Feb 26, 2015 8:18 pm

Re: version 1.085

Post by Alexander82 » Thu Apr 04, 2019 9:56 am

Balancing and bugfixing is not less important than putting new units in game...
Age of Fantasy design leader

User avatar
Tankhead
Posts: 1805
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: version 1.085

Post by Tankhead » Thu Apr 04, 2019 4:54 pm

I never said they weren't but I don't see much stuff happening.

Also a far as bugs, if I activate a random map I made then I try to delete it from random maps section my game crashes
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.085

Post by Stratego (dev) » Thu Apr 04, 2019 8:35 pm

thanks! please always send me crash report please if u face crash! thanks!
...
update: it is fixed will be in next, thanks!

User avatar
General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: version 1.085

Post by General Brave » Sat Apr 06, 2019 10:53 am

So it seems I have finally have time to start writing descriptions, just need to remember the format.
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.085

Post by Stratego (dev) » Sun Apr 07, 2019 3:56 pm

new meium campaign: Comeback thanks to Aweguy!

many Alexander modifications, listed here:
5. lowered the bonusmending under construction for the fodder cannon (now it is -0.4)

6. corrected human fire archer bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls

These bonuses are completely same as elven fire archers.

7. Hospitalier on lvl 3 has now range 4.

8. Templars have now the heal ability

10. Aimed shot ability on elven archers now give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.

11. Human horse archers and double swordmen are put in the shop list (please check if they are overwrithing anything)

13. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.

14. Ent warrior, Ent demolisher, and summoned Ent should now be able to wnter ships but not wagons

15. Elven wagon is now trainable/constructible

uos 20

Midonik
Posts: 3513
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: version 1.085

Post by Midonik » Mon Apr 08, 2019 2:52 pm

There is a mistake in version log, I'm not the one who made Inquisition campaign. It's HokanPL.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.085

Post by Stratego (dev) » Mon Apr 08, 2019 3:09 pm

sorry, fixed!

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.085

Post by Stratego (dev) » Sat Apr 13, 2019 10:03 am

changes from General:
- undead dragon cooldown is 4 instead of 8
- poison modifiers to manyu units (maybe it were better using poison effect with M_categories)
- hela and nazgul trevelien (campaign units)
- Tankhead forum hero change

User avatar
makazuwr32
Posts: 4406
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version 1.085

Post by makazuwr32 » Sat Apr 13, 2019 11:08 am

Undead dragon summoning on lich must require corpses for summoning like it was before.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.085

Post by Stratego (dev) » Sat Apr 13, 2019 11:15 am

makazuwr32 wrote:
Sat Apr 13, 2019 11:08 am
Undead dragon summoning on lich must require corpses for summoning like it was before.
but it needs
"specCostNr":3,
"specCost":"NEARBY_CORPSE",

Post Reply

Return to “DEVELOPER version changes”