version 1.084
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version 1.084
version 1.082 + 1.083 is published
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- Site Admin
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Re: version 1.084
Lich is jsoned thanks to General Brave.
also unit sounds are fixed (no more undead sounds on elves)
also some other fixes, please general list here.
also unit sounds are fixed (no more undead sounds on elves)
also some other fixes, please general list here.
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.084
the mapeditor problem funially fixed: now you see your changes in own maps section without restarting the app.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version 1.084
Lich has wrong summon skeleton dragon ability right now.Stratego (dev) wrote: ↑Sat Mar 23, 2019 8:37 pm Lich is jsoned thanks to General Brave.
also unit sounds are fixed (no more undead sounds on elves)
also some other fixes, please general list here.
Instead of using corpses now it requires nothing and has 8 turns cooldown. Please fix.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version 1.084
Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
AI are mass spamming dragons using Liches cause AI doesn't register CD
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: version 1.084
ok i have fixed lich:
- needs 3 corpses
- no cooldown
in next will be in
- needs 3 corpses
- no cooldown
in next will be in
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Re: version 1.084
i think we have many-many little bugs on existing units - i always fix sounds and sprites.
recent fixes (will be in next update)
- human singer throws little stone instead of cannonball
- ent warriors demolisher have proper "ent" sound on taking damage (instead of female voice lol)
an so on i have fixed a of such.
- earlier the undead sounds were on ents - those are already fixed
Please if anyone see any weird things just email me or open a topic to fix - these are 1 minute fixes so i can do it immediatelly.
thanks!
recent fixes (will be in next update)
- human singer throws little stone instead of cannonball
- ent warriors demolisher have proper "ent" sound on taking damage (instead of female voice lol)
an so on i have fixed a of such.
- earlier the undead sounds were on ents - those are already fixed
Please if anyone see any weird things just email me or open a topic to fix - these are 1 minute fixes so i can do it immediatelly.
thanks!
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version 1.084
Notable bugs:
@Alexander82
@Stratego (dev)
1. All human fire archers must have in addition to 50% bonus against cheap melee infantry next bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls
These bonuses are completely same as elven fire archers.
2. Hospitalier on lvl 3 is loosing spell range on all his abilities (range 0) but must have range 4.
3. Templars (all 6 variants) must have heal ability and 1 range for it.
4. Techs "Rock throwing 1" and "Rock throwing 2" (researchable at ent trainer) affect only ent demolishers who were trained before tech was researched. They don't affect ent demolishers who were trained after techs are researched.
5. Aimed shot ability on elven archers must give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.
6. Human horse archers can't be trained for now normally.
As well as double swordmen (but these guys require beteer stats anyway).
7. Alex is saying that bone golem (from bone tower of undeads) and flesh golem (summonable from corpse by necromancer) must not drop corpses.
Also they must be excluded (as well as any other unit with vanishing) from unit list who can be sacrificed for "Hell of Pain by Sacrifice".
8. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.
9. Due to higher speed and exactly same spells missionaries are superior casters than healers and for balancing change Missionary's cost to 3 turns.
10. Ent (summonable), Ent warrior, Ent demolisher, Thorn elemental can't enter into buildings, ships or bridges. Alex is saying that they must be able to enter though.
Also they still must not be able to enter wagons.
11. Elven wagon is still not trainable/constructible alas it is accepted and is already in for very long time.
@Alexander82
@Stratego (dev)
1. All human fire archers must have in addition to 50% bonus against cheap melee infantry next bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls
These bonuses are completely same as elven fire archers.
2. Hospitalier on lvl 3 is loosing spell range on all his abilities (range 0) but must have range 4.
3. Templars (all 6 variants) must have heal ability and 1 range for it.
4. Techs "Rock throwing 1" and "Rock throwing 2" (researchable at ent trainer) affect only ent demolishers who were trained before tech was researched. They don't affect ent demolishers who were trained after techs are researched.
5. Aimed shot ability on elven archers must give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.
6. Human horse archers can't be trained for now normally.
As well as double swordmen (but these guys require beteer stats anyway).
7. Alex is saying that bone golem (from bone tower of undeads) and flesh golem (summonable from corpse by necromancer) must not drop corpses.
Also they must be excluded (as well as any other unit with vanishing) from unit list who can be sacrificed for "Hell of Pain by Sacrifice".
8. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.
9. Due to higher speed and exactly same spells missionaries are superior casters than healers and for balancing change Missionary's cost to 3 turns.
10. Ent (summonable), Ent warrior, Ent demolisher, Thorn elemental can't enter into buildings, ships or bridges. Alex is saying that they must be able to enter though.
Also they still must not be able to enter wagons.
11. Elven wagon is still not trainable/constructible alas it is accepted and is already in for very long time.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version 1.084
Alot of those aren't bugs at all
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: version 1.084
new unit: Goblin water servant
thanks to Alexander!
uos 15
thanks to Alexander!
uos 15