version 1.084

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.084

Post by Stratego (dev) » Thu Mar 14, 2019 9:15 am

version 1.082 + 1.083 is published

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Re: version 1.084

Post by Stratego (dev) » Sat Mar 23, 2019 8:37 pm

Lich is jsoned thanks to General Brave.
also unit sounds are fixed (no more undead sounds on elves)

also some other fixes, please general list here.

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Re: version 1.084

Post by Stratego (dev) » Mon Mar 25, 2019 8:10 am

the mapeditor problem funially fixed: now you see your changes in own maps section without restarting the app.

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makazuwr32
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Re: version 1.084

Post by makazuwr32 » Tue Mar 26, 2019 3:35 pm

Stratego (dev) wrote:
Sat Mar 23, 2019 8:37 pm
Lich is jsoned thanks to General Brave.
also unit sounds are fixed (no more undead sounds on elves)

also some other fixes, please general list here.
Lich has wrong summon skeleton dragon ability right now.
Instead of using corpses now it requires nothing and has 8 turns cooldown. Please fix.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: version 1.084

Post by Tankhead » Tue Mar 26, 2019 3:47 pm

Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Re: version 1.084

Post by Stratego (dev) » Tue Mar 26, 2019 7:25 pm

ok i have fixed lich:
- needs 3 corpses
- no cooldown

in next will be in

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Re: version 1.084

Post by Stratego (dev) » Wed Mar 27, 2019 8:16 am

i think we have many-many little bugs on existing units - i always fix sounds and sprites.

recent fixes (will be in next update)
- human singer throws little stone instead of cannonball
- ent warriors demolisher have proper "ent" sound on taking damage (instead of female voice lol)
an so on i have fixed a of such.
- earlier the undead sounds were on ents - those are already fixed

Please if anyone see any weird things just email me or open a topic to fix - these are 1 minute fixes so i can do it immediatelly.

thanks!

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makazuwr32
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Re: version 1.084

Post by makazuwr32 » Wed Mar 27, 2019 10:29 am

Notable bugs:

@Alexander82
@Stratego (dev)

1. All human fire archers must have in addition to 50% bonus against cheap melee infantry next bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls

These bonuses are completely same as elven fire archers.

2. Hospitalier on lvl 3 is loosing spell range on all his abilities (range 0) but must have range 4.

3. Templars (all 6 variants) must have heal ability and 1 range for it.

4. Techs "Rock throwing 1" and "Rock throwing 2" (researchable at ent trainer) affect only ent demolishers who were trained before tech was researched. They don't affect ent demolishers who were trained after techs are researched.

5. Aimed shot ability on elven archers must give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.

6. Human horse archers can't be trained for now normally.
As well as double swordmen (but these guys require beteer stats anyway).

7. Alex is saying that bone golem (from bone tower of undeads) and flesh golem (summonable from corpse by necromancer) must not drop corpses.
Also they must be excluded (as well as any other unit with vanishing) from unit list who can be sacrificed for "Hell of Pain by Sacrifice".

8. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.

9. Due to higher speed and exactly same spells missionaries are superior casters than healers and for balancing change Missionary's cost to 3 turns.

10. Ent (summonable), Ent warrior, Ent demolisher, Thorn elemental can't enter into buildings, ships or bridges. Alex is saying that they must be able to enter though.
Also they still must not be able to enter wagons.

11. Elven wagon is still not trainable/constructible alas it is accepted and is already in for very long time.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: version 1.084

Post by Tankhead » Wed Mar 27, 2019 11:14 am

Alot of those aren't bugs at all
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Re: version 1.084

Post by Stratego (dev) » Tue Apr 02, 2019 7:12 am

new unit: Goblin water servant

thanks to Alexander!

uos 15

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