version 1.075

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Tankhead
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Re: version 1.075

Post by Tankhead »

Stratego (dev) wrote: Sat Feb 02, 2019 9:40 pm i ment: can u try to fix it?
Did you do buildlist?
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makazuwr32
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Re: version 1.075

Post by makazuwr32 »

Can't install latest dev version.
Seems like something wrong with installation file.

Idk why but weight of apk installation file is 8.09 Mbyte instead of 20+.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.075

Post by Stratego (dev) »

yes i couldnt upload anything yesterday - some ftp problem, trying again.
...
ok uploaded, please try now.
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Re: version 1.075

Post by Stratego (dev) »

unit selection logic and appearance polishings (aos,aof,aow)
forumer unit fixes, image fixes uos already - thanks to general brave
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makazuwr32
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Re: version 1.075

Post by makazuwr32 »

Bug report:
1. Image for elven archer's aimed shot is broken or missing and he uses instead image for minotaur charge effect. It is also really hard to target.
2. This ability must require research "aimed shot" but it doesn't and can be used right from the beginning of the game.
3. Jump for elves is missing tech image.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: version 1.075

Post by Midonik »

The melee units (only for some reason) sometimes if they have an action but no way to use it (attack) they aren't shadowed as normally. Or it's just for me?
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Re: version 1.075

Post by General Brave »

I guess I should start making it name changes and descriptions.
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Re: version 1.075

Post by Stratego (dev) »

on next version comes out an on-site desctruction animation option (configurable in jsons)
that can be used in AOf too.

it comes with AOW to make an explosion on landmine-s, if unit steps on it there will be an explosion on it.

we can use it in AOF too in eg. traps, we can put an animation of spikes going up and down when a unit steps on it - to show the hidden trap effect.
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Re: version 1.075

Post by Midonik »

Neat
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General Brave
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Re: version 1.075

Post by General Brave »

New possibility.
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Re: version 1.075

Post by Midonik »

Archers and knights don't upgrade after researching first tier archer/knights update. Is this I bug or I'm supposed to research swordmen upgrade or something now?
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Re: version 1.075

Post by Stratego (dev) »

yes you need many techs to get them, but when u get them you get all similar units upgraded. (eg. all mounted unit types, or all archer unit types)
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Re: version 1.075

Post by General Brave »

I don't think you researched the Archer upgrade.
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Re: version 1.075

Post by Stratego (dev) »

last fixes before publishing
- squig rider jump abilities.
- wrmage burning weapon ability.

uos 10
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makazuwr32
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Re: version 1.075

Post by makazuwr32 »

Jump ability research hasn't normal image and if you have those pop up windows which show production while you are researching it you will crash.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version 1.075

Post by Stratego (dev) »

oh, sounds grave- thanks!
i go checking.
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Fad3
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Re: version 1.075

Post by Fad3 »

Do u guys know what's in store for the dwarves? I have not updated yet...
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