version v1.066

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Post Reply
Stratego (dev)
Site Admin
Posts: 7366
Joined: Fri Apr 25, 2014 9:28 pm

version v1.066

Post by Stratego (dev) » Sun Sep 16, 2018 5:45 pm

version v1.065 was published

User avatar
General Brave
Posts: 4258
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: version v1.066

Post by General Brave » Sun Sep 16, 2018 5:46 pm

Public?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Tankhead
Posts: 1544
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: version v1.066

Post by Tankhead » Sun Sep 16, 2018 5:52 pm

General Brave wrote:
Sun Sep 16, 2018 5:46 pm
Public?
Yes and pretty fast too

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: version v1.066

Post by Savra » Sun Sep 16, 2018 8:13 pm

What was 1.65 supposed to have again? A neutral that's supposed to be able to fight. Right now I see update 1.641. Unless I should wait a bit longer? Okay never mind it is on just have to wait a bit.

User avatar
Savra
Posts: 3236
Joined: Wed Aug 01, 2018 6:21 pm

Re: version v1.066

Post by Savra » Mon Sep 17, 2018 12:05 am

Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have
Heal:-1
I found this out through the elven dragon. I'm pretty sure this is a bug.

Stratego (dev)
Site Admin
Posts: 7366
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) » Mon Sep 17, 2018 5:00 am

Savra wrote:
Mon Sep 17, 2018 12:05 am
Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have
Heal:-1
I found this out through the elven dragon. I'm pretty sure this is a bug.
please i ask you to put individual unit problems (if it is such) into new threads.
thanks!

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.066

Post by makazuwr32 » Wed Sep 19, 2018 3:47 pm

Stratego (dev) wrote:
Sun Sep 16, 2018 5:45 pm
anaconda, wolves, chrocodile are attacking if any player is in sight
Can we add same behaviour for normal race units (like human warriors, archers, orc axe throwers, etc...) if they are placed for john (or bear behaviour for them - if they are damaged than they attack)?

Also can we make them placable for john as well on random maps?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 7366
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) » Wed Sep 19, 2018 9:05 pm

by trigger i think yes, but you need to try.

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.066

Post by makazuwr32 » Thu Sep 20, 2018 5:12 am

No i mean by default, for random map and without any triggers.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 7366
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) » Wed Oct 10, 2018 5:59 am

in next update AI will not build
- longbowman
- missionary
- axe thrower
- siege workshop


in next update - please tell me if they can still build anything it should not.

also i have received "holy knight" also hould not be buildable - do u know which unit can be "holy knight"?

User avatar
makazuwr32
Posts: 3372
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.066

Post by makazuwr32 » Wed Oct 10, 2018 6:00 am

Templar i suppose.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Tankhead
Posts: 1544
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: version v1.066

Post by Tankhead » Wed Oct 10, 2018 6:24 am

If AI the main focus of this update
I change some stuff on them since they are out of date.
I gave it to brave but I don't know if he changed stuff or not

Stratego (dev)
Site Admin
Posts: 7366
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) » Wed Oct 10, 2018 9:04 pm

makazuwr32 wrote:
Wed Oct 10, 2018 6:00 am
Templar i suppose.
thanks! in next it will not be available for AI either.

Post Reply

Return to “DEVELOPER version changes”