version v1.063

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Re: version v1.063

Post by Tankhead » Sat Aug 18, 2018 7:39 pm

General Brave wrote: ↑
Sat Aug 18, 2018 7:35 pm
I mean since this isn't in the public version of the game, it will crush those who don't have latest version. So if the A.I start producing these units, it's will crash the game since you don't have the update.
Oh ok, will they be in the public version thou or not enough time for it
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Re: version v1.063

Post by General Brave » Sat Aug 18, 2018 7:40 pm

I will add them to the Al.
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Re: version v1.063

Post by Tankhead » Sat Aug 18, 2018 8:17 pm

General Brave wrote: ↑
Sat Aug 18, 2018 7:40 pm
I will add them to the Al.
πŸ˜„πŸ˜‰β˜ΊπŸ˜‰πŸ˜„πŸ˜‰β˜ΊπŸ˜„πŸ˜‰β˜ΊπŸ˜„πŸ˜‰β˜ΊπŸ˜„πŸ˜‰β˜ΊπŸ˜„πŸ˜‰β˜ΊπŸ˜„πŸ˜‰β˜ΊπŸ™ŒπŸ™ŒπŸ™ŒπŸ‘πŸ‘πŸ‘πŸ‘πŸ˜ŽπŸ˜ŽπŸ˜Ž
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Re: version v1.063

Post by General Brave » Sat Aug 18, 2018 8:22 pm

But I hope they won't crash your game until the next release.
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Re: version v1.063

Post by Stratego (dev) » Sat Aug 18, 2018 8:26 pm

they will be fun units so, very few games can be affected

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Savra
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Re: version v1.063

Post by Savra » Sat Aug 18, 2018 8:31 pm

U mm, is the phantom bug going to be fixed?

Phantom crushers needs trample passive not a ability.
Phantom pikemen needs to lose the goblin grenade ability.
Phantom Garrison has a strengthen aura.

Also can the sea serpent be moved to the sacred springs for elves pls?

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Re: version v1.063

Post by Alexander82 » Sat Aug 18, 2018 8:51 pm

corrected: I'm sending them to the dev
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Re: version v1.063

Post by Tankhead » Sat Aug 18, 2018 10:38 pm

Stratego (dev) wrote: ↑
Sat Aug 18, 2018 8:26 pm
they will be fun units so, very few games can be affected
Fun units? Are meaning AI rarely producing some new units and or tech?
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Re: version v1.063

Post by Savra » Fri Aug 24, 2018 2:25 am

Stratego (dev) wrote: ↑
Sat Aug 18, 2018 6:51 pm
ok here it is grouped by who is doing them:

Alexander (i hope):
<string name="UNIT_UND_SKELETON_ARCHER_GOLDEN">Skeleton Archer Golden</string>
<string name="UNIT_UND_SKELETON_SPEARMAN_GOLDEN">Skeleton Spearman Golden</string>
<string name="UNIT_UND_SKELETON_SWORDMAN_GOLDEN">Skeleton Swordsman Golden</string>
<string name="UNIT_UND_SKELETON_PIRATE">Skeleton Pirate</string>
<string name="UNIT_UND_SKELETON_PIRATE_ARMORED">Skeleton Pirate Armored</string>
<string name="UNIT_UND_SKELETON_PIRATE_GOLDEN">Skeleton Pirate Golden</string>
<string name="TECH_ORC_UPGRADE_UNIT_MINOTAUR_ELITE">To Elite Minotaurs</string>
<string name="TECH_ORC_UPGRADE_UNIT_MINOTAUR_MASTER">To Master Minotaurs</string>
<string name="UNIT_UND_HEADLESS_HORSEMAN">Headless Horseman</string>
<string name="UNIT_ORC_MINOTAUR_AXEMAN">Minotaur Axeman</string>
<string name="UNIT_ORC_MINOTAUR_AXEMAN_ELITE">Elite Minotaur Axeman</string>
<string name="UNIT_ORC_MINOTAUR_AXEMAN_MASTER">Master Minotaur Axeman</string>
<string name="UNIT_ORC_TROLL_ELITE">Elite Troll</string>
<string name="UNIT_ORC_TROLL_MASTER">Master Troll</string>
<string name="UNIT_ORC_CRUSHER_ELITE">Elite Crusher</string>
<string name="UNIT_ORC_CRUSHER_MASTER">Master Crusher</string>
<string name="UNIT_ORC_ARMORED_WARRIOR_ELITE">Elite Armored Warrior</string>
<string name="UNIT_ORC_ARMORED_WARRIOR_MASTER">Master Armored Warrior</string>
General Brave:
<string name="UNIT_SCALEDFOLK_RED_DRAGON">Scaledfolk Red dragon</string>
<string name="UNIT_SCALEDFOLK_KOBOLD_EMPEROR">Kobold Emperor</string>
<string name="EFFECT_EMPEROR">Emperor</string>
<string name="EFFECT_AURA_EMPEROR">Emperor aura</string>
<string name="EFFECT_GRAY">Gray</string>
<string name="EFFECT_GRAY_PRESENCE">Gray Presence</string>
<string name="AURA_SIGHT">Sight aura</string>
<string name="AURA_TRAINING">Aura training</string>
<string name="EFFECT_SUMMON_ARMORED_KOBOLD_WARRIOR">Summon kobold warrior</string>
<string name="EFFECT_INSTANT_WHITE_BREATH">White breath</string>
<string name="EFFECT_ENCHANTMENT_WHITE_BREATH">White breath</string>
<string name="EFFECT_WHITE">White</string>
<string name="EFFECT_MENDING">Mending</string>
<string name="EFFECT_WHIRLWIND">Whirlwind</string>
<string name="EFFECT_INSTANT_WHIRLWIND">Whirlwind</string>
<string name="EFFECT_DARK_BREATH">Dark breath</string>
<string name="EFFECT_DRAGONS_MIGHT">Dragon\'s might</string>
<string name="EFFECT_DRUM_BEAT">Drum beat</string>
<string name="EFFECT_INSTANT_EAT">Eat</string>
<string name="EFFECT_HIGHBORN_TRAINING">Highborn Training</string>
<string name="EFFECT_PRESENCE">Presence</string>
<string name="EFFECT_REST">Rest</string>
<string name="EFFECT_SPEAR_THROW">Throw spear</string>
Free to take:
<string name="UNIT_ETERNITY_RIGHT_STANDARD">Standard</string>
<string name="UNIT_ETERNITY_LEFT_STANDARD">Standard</string>
<string name="UNIT_BUILDING_TUNNEL">Tunnel</string>
<string name="UNIT_GENERAL_BRAVE">General Brave</string>
<string name="UNIT_WARFELL_GUARDIAN">Warefell guardian</string>
<string name="UNIT_LIGHT_TYPHOON">Light Typhoon</string>
<string name="UNIT_DARK_TYPHOON">Dark Typhoon</string>
<string name="UNIT_PATROL">Patrol</string>
<string name="UNIT_MAKAZUWR">Makawzur</string>
<string name="UNIT_MAKAZUWR_MELEE">Makawzur</string>
<string name="UNIT_SAMUELCH">Samuelch</string>
<string name="UNIT_LORD_OF_ALES">Lord of Ales</string>
<string name="UNIT_SUNRISE_SAMURAI">Sunrise Samurai</string>
<string name="UNIT_PUSS_IN_BOOTS">Puss in Boots</string>
<string name="UNIT_MIDONIK">Midonik</string>
<string name="UNIT_STORMSAINT">Stormsaint</string>
<string name="UNIT_AYUSH_TIWARI">Ayush Tiwari</string>
<string name="UNIT_RAVANCLOAK">Ravancloak</string>

<string name="UNIT_UND_BUILDING_PHANTOM_GARRISON">Phantom garrison</string>
<string name="UNIT_UND_PHANTOM_CRUSHER">Phantom crusher</string>
<string name="UNIT_UND_PHANTOM_AXEMAN">Phantom axeman</string>
<string name="UNIT_UND_PHANTOM_PIKEMAN">Phantom pikeman</string>
<string name="UNIT_UND_PHANTOM_SWORDMASTER">Phantom swordmaster</string>

No one still doing those last ones?

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Re: version v1.063

Post by Stratego (dev) » Fri Aug 24, 2018 5:14 am

no :(
and i have not received the genral/alexander pack either :(

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Re: version v1.063

Post by General Brave » Fri Aug 24, 2018 5:25 am

Well I'm kind of busy trying to put all these units in and making sure I'm doing it right.
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Re: version v1.063

Post by Stratego (dev) » Fri Aug 24, 2018 5:38 am

General Brave wrote: ↑
Fri Aug 24, 2018 5:25 am
Well I'm kind of busy trying to put all these units in and making sure I'm doing it right.
cool!

I suggest anyone trying to help general pull some texting from his list too!

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Re: version v1.063

Post by Alexander82 » Fri Aug 24, 2018 8:47 am

I've been working on images and jsons until tonight

I'll dedicate to texting in these days and I'll make General breath with testing since I already have a bunch of materiale ready that must be tested right after publishing :D
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Re: version v1.063

Post by Alexander82 » Sat Aug 25, 2018 10:48 am

@Stratego (dev)

<string name="UNIT_UND_SKELETON_ARCHER_ARMORED">Armored Skeleton Archer</string>
<string name="UNIT_TXT_UND_SKELETON_ARCHER_ARMORED">Reanimated from an elite archer it has better skills and equipments</string>
<string name="UNIT_UND_SKELETON_ARCHER_GOLDEN">Golden Skeleton Archer</string>
<string name="UNIT_TXT_UND_SKELETON_ARCHER_GOLDEN">In life they were the very best archers that you could find. In death they didn't forget how to hit their marks with deadly precision</string>
<string name="UNIT_UND_SKELETON_SPEARMAN_GOLDEN">Golden Skeleton Spearman</string>
<string name="UNIT_TXT_UND_SKELETON_SPEARMAN_GOLDEN">Golden Skeleton Spearmen are equipped with the best weapons and armors and can hold a charge against the strongest cavalry units</string>
<string name="UNIT_UND_SKELETON_SWORDMAN_ARMORED">Armored Skeleton Swordsman</string>
<string name="UNIT_TXT_UND_SKELETON_SWORDMAN_ARMORED">With their sharp blades and their metal shield they protect the first line of the undead army</string>
<string name="UNIT_UND_SKELETON_SWORDMAN_GOLDEN">Golden Skeleton Swordsman</string>
<string name="UNIT_TXT_UND_SKELETON_SWORDMAN_GOLDEN">Thanks to their durable shields the Golden Skeleton Swordsmen obtained the highest protection among the skeleton infantry</string>
<string name="UNIT_UND_SKELETON_PIRATE">Skeleton Pirate</string>
<string name="UNIT_TXT_UND_SKELETON_PIRATE">In life they assaulted ships, drank grog and sang songs. In death they can only assault ships. They can move in water as easily as on land</string>
<string name="UNIT_UND_SKELETON_PIRATE_ARMORED">Armored Skeleton Pirate</string>
<string name="UNIT_TXT_UND_SKELETON_PIRATE_ARMORED">Those Skeleton Pirates are strong enough to wear a light suit of armor to protect them from hits and still be able to move freely in water</string>
<string name="UNIT_UND_SKELETON_PIRATE_GOLDEN">Golden Skeleton Pirate</string>
<string name="UNIT_TXT_UND_SKELETON_PIRATE_GOLDEN">Strongest among the other Skeleton Pirates. They were probably officers or captains in life</string>
<string name="TECH_ORC_UPGRADE_UNIT_MINOTAUR_ELITE">To Elite Minotaurs</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_MINOTAUR_ELITE">This tech allows you to train elite minotaur units</string>
<string name="TECH_ORC_UPGRADE_UNIT_MINOTAUR_MASTER">To Master Minotaurs</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_MINOTAUR_MASTER">This tech allows you to train master minotaur units</string>
<string name="UNIT_UND_HEADLESS_HORSEMAN">Headless Horseman</string>
<string name="UNIT_TXT_UND_HEADLESS_HORSEMAN">The undead main explorer. Being headless it doesn't see with eyes and thus he can see what eyes can't see</string>
<string name="UNIT_ORC_MINOTAUR_AXEMAN">Minotaur Axeman</string>
<string name="UNIT_TXT_ORC_MINOTAUR_AXEMAN">Minotaur Axemen swing their big axes in deadly charges. They're used to walk on rocky grounds and can cross mountains to damage enemy units and buildings</string>
<string name="UNIT_ORC_MINOTAUR_AXEMAN_ELITE">Elite Minotaur Axeman</string>
<string name="UNIT_TXT_ORC_MINOTAUR_AXEMAN_ELITE">These elite axemen wear a better armor and wield a sharper axe. They weight more and thus they are able to deal more damage during their charges</string>
<string name="UNIT_ORC_MINOTAUR_AXEMAN_MASTER">Master Minotaur Axeman</string>
<string name="UNIT_TXT_ORC_MINOTAUR_AXEMAN_MASTER">They've got the best equipments and can deal an even greater amount of damage. If you see them over the mountains there is nothing you can do</string>
<string name="UNIT_ORC_TROLL_ELITE">Hill Troll</string>
<string name="UNIT_TXT_ORC_TROLL_ELITE">Faster and bigger that their cave cousins. They wield better weapons and wear leather armors. They have some degree of movement over mountain grounds</string>
<string name="UNIT_ORC_TROLL_MASTER">Mountain Troll</string>
<string name="UNIT_TXT_ORC_TROLL_MASTER">Even stronger than their hill cousins. They wear metal armors and axes and can move without problem in their homeland grounds: the mountains</string>
<string name="UNIT_ORC_CRUSHER_ELITE">Elite Crusher</string>
<string name="UNIT_TXT_ORC_CRUSHER_ELITE">Elite Crushers use reinforced logs and wear some armor being able to make their job to an even greater degree</string>
<string name="UNIT_ORC_CRUSHER_MASTER">Master Crusher</string>
<string name="UNIT_TXT_ORC_CRUSHER_MASTER">Master Crushers can use their logs as a martial artist would wield a staff. They can make buildings collapse one over the other</string>
<string name="UNIT_ORC_ARMORED_WARRIOR_ELITE">Elite Armored Warrior</string>
<string name="UNIT_TXT_ORC_ARMORED_WARRIOR_ELITE">What happen when you give more armor to an armored warrior? It becomes heavy armored! They can sustain even more damage than before</string>
<string name="UNIT_ORC_ARMORED_WARRIOR_MASTER">Master Armored Warrior</string>
<string name="UNIT_TXT_ORC_ARMORED_WARRIOR_MASTER">Their equipment is even better than their elite counterpart. They can protect from arrows without an effort</string>
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Re: version v1.063

Post by Stratego (dev) » Sat Aug 25, 2018 10:59 am

new terrain tiles, dirtroad

also i logged how i did it
tileset definition http://www.androidutils.com/forum/viewt ... 217&t=6040
autotileing http://www.androidutils.com/forum/viewt ... 217&t=6042

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Re: version v1.063

Post by Stratego (dev) » Sat Aug 25, 2018 7:18 pm

Alexander82 wrote: ↑
Sat Aug 25, 2018 10:48 am
@Stratego (dev)

<string name="UNIT_UND_SKELETON_ARCHER_ARMORED">Armored Skeleton Archer</string>
.....
thanks! puttting in!

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Re: version v1.063

Post by Alexander82 » Sat Aug 25, 2018 8:00 pm

You're welcome πŸ˜‰
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Savra
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Re: version v1.063

Post by Savra » Fri Aug 31, 2018 4:27 am

Sooo, all we 're waiting on is coding and descriptions for this correct? Or are those done and it's just getting tested right now? I feel like it's getting tested right now so don't bother replying if I'm right. Unless you feel like replying that is, this topic just seems so short compared to the last update topics, it's almost lonesome. :lol:

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Re: version v1.063

Post by makazuwr32 » Fri Aug 31, 2018 5:34 am

Savra wrote: ↑
Fri Aug 31, 2018 4:27 am
Sooo, all we 're waiting on is coding and descriptions for this correct? Or are those done and it's just getting tested right now? I feel like it's getting tested right now so don't bother replying if I'm right. Unless you feel like replying that is, this topic just seems so short compared to the last update topics, it's almost lonesome. :lol:
Not only coding but testing a bit later as well.
makazuwr32 wrote: ↑
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Re: version v1.063

Post by Stratego (dev) » Sun Sep 02, 2018 8:24 am

many new things uos 20! thanks to General Brave and Alexander!

PLEASE make extensive tesing on these because i would like to publish a version in few days! thaaaaaaaanks!!!

but here again the flavour texting requests :) i have generated the names, here:

<string name="UNIT_ELF_ELVEN_TRAINING_GROUND">Elven training ground</string>
<string name="UNIT_ELF_BLADESINGER">Bladesinger</string>
<string name="UNIT_ELF_THORN_ELEMENTAL">Thorn elemental</string>

<string name="TECH_ELF_PRECISION_SHOT_1">Precision shot 1</string>
<string name="TECH_ELF_PRECISION_SHOT_2">Precision shot 2</string>
<string name="TECH_ELF_PRECISION_SHOT_3">Precision shot 3</string>

<string name="TECH_ELF_FENCING_FINESSE_1">Fencing finesse 1</string>
<string name="TECH_ELF_FENCING_FINESSE_2">Fencing finesse 2</string>
<string name="TECH_ELF_FENCING_FINESSE_3">Fencing finesse 3</string>
<string name="TECH_ELF_BALANCED_BLADES">Balanced blades</string>
<string name="TECH_ELF_TRIDENT_1">Trident 1</string>
<string name="TECH_ELF_TRIDENT_2">Trident 2</string>
<string name="TECH_ELF_TRIDENT_3">Trident 3</string>

<string name="UNIT_UND_SKELETON_MAGE">Skeleton mage</string>
<string name="UNIT_UND_SKELETON_MAGE_ARMORED">Skeleton mage armored</string>
<string name="UNIT_UND_SKELETON_MAGE_GOLDEN">Skeleton mage golden</string>

<string name="UNIT_ORC_TWO_HANDED_WARRIOR">Orc two handed warrior</string>
<string name="UNIT_ORC_TWO_HANDED_WARRIOR_ELITE">Orc two handed warrior elite</string>
<string name="UNIT_ORC_TWO_HANDED_WARRIOR_MASTER">Orc two handed warrior master</string>
<string name="UNIT_ORC_JAVELINEER">Orc javelineer</string>
<string name="UNIT_ORC_JAVELINEER_ELITE">Orc javelineer elite</string>
<string name="UNIT_ORC_JAVELINEER_MASTER">Orc javelineer master</string>
<string name="UNIT_ORC_GOBLIN_BATRIDER">Orc goblin batrider</string>
<string name="UNIT_ORC_GOBLIN_BATRIDER_ELITE">Orc goblin batrider elite</string>
<string name="UNIT_ORC_GOBLIN_BATRIDER_MASTER">Orc goblin batrider master</string>
<string name="UNIT_ORC_WARLOCK">Orc warlock</string>

<string name="TECH_ELF_ENT_TOUGHNESS_1">Ent toughness 1</string>
<string name="TECH_ELF_ENT_TOUGHNESS_2">Ent toughness 2</string>

<string name="EFFECT_MINOTAUR_CHARGE">Effect minotaur charge</string>
<string name="EFFECT_INSTANT_DOUBLE_STRIKE_MYSELF">Effect instant double strike myself</string>
<string name="GRAY_PRESENCE">Gray presence</string>
<string name="EFFECT_ENCHANTMENT_MINOTAUR_CHARGE">Effect enchantment minotaur charge</string>
<string name="EFFECT_INSTANT_TRIDENT_THROW">Effect instant trident throw</string>
<string name="EFFECT_DOUBLE_STRIKE_MYSELF">Effect double strike myself</string>

also here are the old ones
General Brave:
<string name="UNIT_SCALEDFOLK_RED_DRAGON">Scaledfolk Red dragon</string>
<string name="UNIT_SCALEDFOLK_KOBOLD_EMPEROR">Kobold Emperor</string>
<string name="EFFECT_EMPEROR">Emperor</string>
<string name="EFFECT_AURA_EMPEROR">Emperor aura</string>
<string name="EFFECT_GRAY">Gray</string>
<string name="EFFECT_GRAY_PRESENCE">Gray Presence</string>
<string name="AURA_SIGHT">Sight aura</string>
<string name="AURA_TRAINING">Aura training</string>
<string name="EFFECT_SUMMON_ARMORED_KOBOLD_WARRIOR">Summon kobold warrior</string>
<string name="EFFECT_INSTANT_WHITE_BREATH">White breath</string>
<string name="EFFECT_ENCHANTMENT_WHITE_BREATH">White breath</string>
<string name="EFFECT_WHITE">White</string>
<string name="EFFECT_MENDING">Mending</string>
<string name="EFFECT_WHIRLWIND">Whirlwind</string>
<string name="EFFECT_INSTANT_WHIRLWIND">Whirlwind</string>
<string name="EFFECT_DARK_BREATH">Dark breath</string>
<string name="EFFECT_DRAGONS_MIGHT">Dragon\'s might</string>
<string name="EFFECT_DRUM_BEAT">Drum beat</string>
<string name="EFFECT_INSTANT_EAT">Eat</string>
<string name="EFFECT_HIGHBORN_TRAINING">Highborn Training</string>
<string name="EFFECT_PRESENCE">Presence</string>
<string name="EFFECT_REST">Rest</string>
<string name="EFFECT_SPEAR_THROW">Throw spear</string>
Free to take:
<string name="UNIT_ETERNITY_RIGHT_STANDARD">Standard</string>
<string name="UNIT_ETERNITY_LEFT_STANDARD">Standard</string>
<string name="UNIT_BUILDING_TUNNEL">Tunnel</string>
<string name="UNIT_GENERAL_BRAVE">General Brave</string>
<string name="UNIT_WARFELL_GUARDIAN">Warefell guardian</string>
<string name="UNIT_LIGHT_TYPHOON">Light Typhoon</string>
<string name="UNIT_DARK_TYPHOON">Dark Typhoon</string>
<string name="UNIT_PATROL">Patrol</string>
<string name="UNIT_MAKAZUWR">Makawzur</string>
<string name="UNIT_MAKAZUWR_MELEE">Makawzur</string>
<string name="UNIT_SAMUELCH">Samuelch</string>
<string name="UNIT_LORD_OF_ALES">Lord of Ales</string>
<string name="UNIT_SUNRISE_SAMURAI">Sunrise Samurai</string>
<string name="UNIT_PUSS_IN_BOOTS">Puss in Boots</string>
<string name="UNIT_MIDONIK">Midonik</string>
<string name="UNIT_STORMSAINT">Stormsaint</string>
<string name="UNIT_AYUSH_TIWARI">Ayush Tiwari</string>
<string name="UNIT_RAVANCLOAK">Ravancloak</string>

<string name="UNIT_UND_BUILDING_PHANTOM_GARRISON">Phantom garrison</string>
<string name="UNIT_UND_PHANTOM_CRUSHER">Phantom crusher</string>
<string name="UNIT_UND_PHANTOM_AXEMAN">Phantom axeman</string>
<string name="UNIT_UND_PHANTOM_PIKEMAN">Phantom pikeman</string>
<string name="UNIT_UND_PHANTOM_SWORDMASTER">Phantom swordmaster</string>


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Re: version v1.063

Post by General Brave » Sun Sep 02, 2018 8:29 am

I better start working.
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Re: version v1.063

Post by makazuwr32 » Sun Sep 02, 2018 9:05 am

New stats - minimal damage thing - because of this units that deal less damage than enemy has armor now deals 0 damage.
makazuwr32 wrote: ↑
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
Β© by Makazuwr32β„’.

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Re: version v1.063

Post by Stratego (dev) » Sun Sep 02, 2018 9:07 am

every old unit should make at least 1 damage, if it is not the way now than that is a bug - i go check. thanks!

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Re: version v1.063

Post by Stratego (dev) » Sun Sep 02, 2018 9:08 am

ok, it is fixed, please check uos 20.

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makazuwr32
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Re: version v1.063

Post by makazuwr32 » Sun Sep 02, 2018 11:14 am

Stratego (dev) wrote: ↑
Sun Sep 02, 2018 9:07 am
every old unit should make at least 1 damage, if it is not the way now than that is a bug - i go check. thanks!
Stratego (dev) wrote: ↑
Sun Sep 02, 2018 9:07 am
every old unit should make at least 1 damage, if it is not the way now than that is a bug - i go check. thanks!
Still bug.
makazuwr32 wrote: ↑
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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makazuwr32
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Re: version v1.063

Post by makazuwr32 » Sun Sep 02, 2018 11:35 am

Many more bugs:
1. MAP MAKING BREAKING BUG: when i am trying to open a draft with any units it crashes game.
2. This new stat
makazuwr32 wrote: ↑
Sun Sep 02, 2018 9:05 am
minimal damage thing
Acts weird: my towers of humans are dealing to shielder with all upgrades on new map 2-3 damage.
And my tower and castle on currently playing map with midonik can't deal any damage to drake knight with 1 armor upgrade.
makazuwr32 wrote: ↑
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
Β© by Makazuwr32β„’.

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Re: version v1.063

Post by Stratego (dev) » Sun Sep 02, 2018 12:39 pm

minimal damage: you need to make "new units" and test those - existing "badly" created units will have 0 base damage until they die.
map making: do u have the latest version? (when i posted on AOS version changes section about 1 hour ago) it works for me, however it does a weird thing: sometimes it makes a copy of that map with empty terrain, and if i go back and in again it is ok.

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makazuwr32
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Re: version v1.063

Post by makazuwr32 » Sun Sep 02, 2018 12:41 pm

Ofc i have latest version.
makazuwr32 wrote: ↑
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
Β© by Makazuwr32β„’.

Stratego (dev)
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Re: version v1.063

Post by Stratego (dev) » Sun Sep 02, 2018 12:46 pm

than please send me a crsh report on a crashing draft - thanks!
also: you are right, the basePower thing is not good, all existing units has 0 basepower now... thinking...

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Re: version v1.063

Post by Sunrise Samurai » Sun Sep 02, 2018 12:52 pm

Thunderstorm should not require tridents 3. It's not that useful anyway, and with bladesinger around I'm not sure it's worth researching *without* the requirement.
Currently residing at the local ninja academy. I'm still watching though.

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