version v1.060
Posted: Thu Apr 05, 2018 6:17 pm
version v1.059 is published.
Forums for the FREE Android Game "Age of Strategy" (AOS)
http://ageofstrategy.net/
ok, i have it in as 50-50% which to build.Sunrise Samurai wrote:Since they are a simpler tower that doesn't require careful use of what unit gets protection from it, can the ai default to wolf dens instead of outposts? The ai is likely to perform better using the extra wolves than the extra range to one unit at a time.
same, 50-50%Sunrise Samurai wrote:
While you're at it, perhaps you can change guard towers over to fortresses for the ai. Most players don't use guard towers except in extremely close matches where there isn't time to make fortresses.
Nice. Didn't know you could mix them.Stratego (dev) wrote:ok, i have it in as 50-50% which to build.Sunrise Samurai wrote:Since they are a simpler tower that doesn't require careful use of what unit gets protection from it, can the ai default to wolf dens instead of outposts? The ai is likely to perform better using the extra wolves than the extra range to one unit at a time.
same, 50-50%Sunrise Samurai wrote:
While you're at it, perhaps you can change guard towers over to fortresses for the ai. Most players don't use guard towers except in extremely close matches where there isn't time to make fortresses.
wil be in in next. thanks!
Code: Select all
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Code: Select all
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Sunrise Samurai wrote:Emailed some questions on it. Though I forgot to ask, is it possible to create new categories and behaviors? For example, build x next to y? I want to be able to make the ai build things adjacent to factories (towers to defend the base)and objects such as siege adjacent to any worker it owns.
Who gave u dev version?Alpha wrote:Damn I wish I have dev version, but my cursed phone will not let me download it!