version v1.057
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
version v1.057
version v1.056 out in google play.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
some fixes on undead
- dark altar also gets 5 pierce damage
- bone golems have similar armors as the tower it is coming from
- gravediggers can floatthe corpses
- spirit tower has carry capacity
- dark altar also gets 5 pierce damage
- bone golems have similar armors as the tower it is coming from
- gravediggers can floatthe corpses
- spirit tower has carry capacity
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Float corpses? You mean spawn them in water?
Dark alter: finally. Wondered when that was gonna happen.
Spirit tower: great idea.
Dark alter: finally. Wondered when that was gonna happen.
Spirit tower: great idea.
The glorious sun rises again
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: version v1.057
He meant that you can move corpses with your finger across the screen with the green color of the indicatorSunrise Samurai wrote:Float corpses? You mean spawn them in water?
(also as a builder chooses a place to build a building), which makes grave diggers very convenient to use. Also you dont need to put them any more at special to create skeleton dragons.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
new feature: we can animate a building that can carry units!
here as a sample the "spirit tower", and its json for sample
uos 10
here as a sample the "spirit tower", and its json for sample
uos 10
- Attachments
-
- unit_building_und_spirit_tower.json
- (3.81 KiB) Downloaded 85 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
imperial crossbowman is in.
uos 5
uos 5
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version v1.057
Good.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
new updates on how-shadow-grows campaign, uos 20
i must point out that these maps by Julien Pope are AWESOME! they are very detailed
-> i thought of running a vote on nicest campaigns in game (in different aspects: most detailed and nice, best gameplay, best triggered gameplay, what else?)
i must point out that these maps by Julien Pope are AWESOME! they are very detailed
-> i thought of running a vote on nicest campaigns in game (in different aspects: most detailed and nice, best gameplay, best triggered gameplay, what else?)
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version v1.057
Best storyline maybe?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Might want to mention a few things like goblin grenade and combining the orc cavalry upgrades into one tech.
The glorious sun rises again
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version v1.057
In this update?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
those are buggy yet, working on itSunrise Samurai wrote:Might want to mention a few things like goblin grenade and combining the orc cavalry upgrades into one tech.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: version v1.057
With this update,can we make Olog Hai?
450th post in 83 days.Last 8 days had 50 posts
Homo homini lupus
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: version v1.057
The requirement for cavalry will br both race tech + cavalry techSunrise Samurai wrote:Might want to mention a few things like goblin grenade and combining the orc cavalry upgrades into one tech.
I plan to do the same for giants.
I want to make the Orc tech tree a bit more complicated cause at the moment there are techs you can just ignore to research to go directly toward the best options.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Sounds good to me. I noticed the work in progress kind of names for the techs, that look like file names more than anything. Figured that would get worked out soon, probably with some more changes to it. Looking forward to seeing a more in depth tech tree. I like seeing goblin grenade requires goblin shout, for example.
The glorious sun rises again
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
in the productions list you see the required tech to upgrade a unit to a upggraded version of the unit (in detailed mode)
uos 20
uos 20
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.057
mega orc race rework techs and tech dependencies and so on.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: version v1.057
All uruk units will be tied to their subrace and to other categories' techs
Age of Fantasy design leader
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: version v1.057
Lol we still need the dragon rebalance so I can use them against menselot without feeling guilty about it.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: version v1.057
Please tell what is that tech from where we can research the raptor to elite,because O researched the upgrades tech,I knew I have to research one more tech,but I can't find it,where?
Homo homini lupus
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Raptor upgrades are now combined with the warg upgrades. One tech does all.
The glorious sun rises again
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Developer version thing. You'll see when it's published General. Orcs are getting some massive changes. Mostly to make their tech tree make sense.
The glorious sun rises again
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: version v1.057
I thinl that idea is a good one.
However,to make sense,warg is completely different from raptos
However,to make sense,warg is completely different from raptos
Homo homini lupus
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Perhaps the mount is different, but I think the training is more for the rider anyway.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: version v1.057
I adopted a general idea that to upgrade elite units you need the race tech plus an additional tech. In case of uruks you need the base race tech (orc or troll), the uruk tech and, for elite units such as the olog hai, the elite type specifi tech.
Example:
Orc infantry: require orc techs
Orc cavalry: require orc techs and cavalry techs
Orc king: requires orc techs and giant techs
Every unit will upgrade under this new logic
For example the squig rider will require cavalry techs and goblin techs
Cave Troll upgrades will require troll plus giant
And so on
The reason behind that choice are multiple:
Before this you could start upgrading the only units you needed (e.g. Orc kings) ignoring all the rest.
Now to have a strong upgraded unit researching at least 2 techs will be required.
Also you won't ignore anymore orc infantry sinxe you are forced to research it anyway if you want stronger units tio.
During a game it will be necessary to use progressively stronger units and having the strongest one will require a heavyer effort from the player.
Example:
Orc infantry: require orc techs
Orc cavalry: require orc techs and cavalry techs
Orc king: requires orc techs and giant techs
Every unit will upgrade under this new logic
For example the squig rider will require cavalry techs and goblin techs
Cave Troll upgrades will require troll plus giant
And so on
The reason behind that choice are multiple:
Before this you could start upgrading the only units you needed (e.g. Orc kings) ignoring all the rest.
Now to have a strong upgraded unit researching at least 2 techs will be required.
Also you won't ignore anymore orc infantry sinxe you are forced to research it anyway if you want stronger units tio.
During a game it will be necessary to use progressively stronger units and having the strongest one will require a heavyer effort from the player.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Personally, I like it. Orcs have a very strong late game presence, and many possible strategies. This simply forces you to take them in stages. At minimum, it encourages the use of basic orcs before moving to uruks or giants, and basic orcs can be very strong in themselves.
The glorious sun rises again
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: version v1.057
Alexander,please clarify,orc tech,troll tech,giant tech?Where are they,in-game?
Giant,means Orc Leader To Warlord,and Warlord To Orc King.
What is troll tech?
Is orc tech,the upgrades,in which orcs improve,like axe thrower,swordsman,armoured warrior?
I think I should update the game,to make it more clear.
Giant,means Orc Leader To Warlord,and Warlord To Orc King.
What is troll tech?
Is orc tech,the upgrades,in which orcs improve,like axe thrower,swordsman,armoured warrior?
I think I should update the game,to make it more clear.
Homo homini lupus
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: version v1.057
Short form:
Orc leader to warlord tech requires you to research orcs to elite orcs first. Orc warlord to king requires you to research elite orcs to master orcs first.
Similarly, the orc cavalry to elite requires orcs to elite orcs first, as does uruks to uruk XP 1
Trolls, including ologs, will be similarly dependant on the techs for upgrading headhunters, and goblins will depend on the tech that upgrades goblin spearmen and archers.
This pretty much gives a straightforward tech treebased from the basic upgrade techs, rather than the randomness of being able to jump to any tech you want right away. Previously, it was all too easy to start with raptors and switch straight to uruks and orc kings to get some late game power going in the early part of mid game.
Orc leader to warlord tech requires you to research orcs to elite orcs first. Orc warlord to king requires you to research elite orcs to master orcs first.
Similarly, the orc cavalry to elite requires orcs to elite orcs first, as does uruks to uruk XP 1
Trolls, including ologs, will be similarly dependant on the techs for upgrading headhunters, and goblins will depend on the tech that upgrades goblin spearmen and archers.
This pretty much gives a straightforward tech treebased from the basic upgrade techs, rather than the randomness of being able to jump to any tech you want right away. Previously, it was all too easy to start with raptors and switch straight to uruks and orc kings to get some late game power going in the early part of mid game.
The glorious sun rises again