version 001 - CLOSED version

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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version 001 - CLOSED version

Post by Stratego (dev) » Mon Jul 07, 2014 8:32 pm

The first version has 2 extra races orks+undead and a very few units for them.
The 3rd race, humans are inherited from AOS.

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Re: version 001

Post by Stratego (dev) » Tue Jul 08, 2014 4:47 pm

Great development here in progress: making it possible to magicians to have many spells to cast.

First drop is (only as a test sample) the undead-lich is capable of having 3 spells against the enemy units, and there is a button where the player can choose betw. spells.

the 3 sample spells:
- converting same as before.
- armor destroying (bloody heart icon - do not ask why),
- movement decreasing by 1 (little handcuffs.)

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Re: version 001

Post by Stratego (dev) » Wed Jul 09, 2014 10:35 pm

updates:
lich has many options to cast (again: this is only for testing the spellcasting engine, the lich will not have all these spells)
-> heal friendly unit
-> convert enemy
-> cripple enemy (slowing enemy for a few turns)
-> disarmoring (red blood icon) - decreasing armor of unit for a few turns
-> disenchant (not working yet, it will remove all or only enemy enchantments/spells)
-> strengthen friendly unit
-> summon undead warrior (the leftmost coat like icon)

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Re: version 001

Post by Stratego (dev) » Thu Jul 10, 2014 10:58 pm

new version: totally new structure building UI.

you select the building and it appears as a green/red indicator and you can drag the building to place it to proper place.
same for the summoning with the lich.

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Re: version 001

Post by Stratego (dev) » Fri Jul 11, 2014 7:40 pm

fix: the4re was a bug that you can build on forest or a tower onto water. it is fixed now.

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Re: version 001

Post by Stratego (dev) » Sat Jul 12, 2014 6:31 am

A bugfix on the new build-confirmation-green/red highlight.

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Re: version 001

Post by ARK » Sun Jul 13, 2014 11:19 pm

i went to the samsung play store and i cant find it

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Re: version 001

Post by Stratego (dev) » Mon Jul 14, 2014 5:34 am

Sure, it is not published yet, if you want to see it, email me and i send a link.

Dgkfadomo777
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Re: version 001

Post by Dgkfadomo777 » Tue Jul 15, 2014 6:12 pm

The game crashes every time when lich hits melee

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Re: version 001

Post by Stratego (dev) » Fri Jul 18, 2014 9:30 am

new version:

We had an idea that from Magic The Gathering we should inherit the spells, not from warcraft (not to copy warcraft)
so some new spell are from MTG.

here are the interesting spell i found and i thoughts would be interesting: http://www.androidutils.com/apk/aof_from_magic2.xlsx

new version:
all races have magics:
- human: healing/onverting/disenchanting ones
- ork: strength increasing ones
- undead: summon and killer / hp sucking spells.


the new magics are tests to new spell engine options.
especially this: ork wolf rider has an effect (not a spell, the rider spawns with this effect) when he gets hurt he spawns a goblin (it will be a different unit that does this).

THE SPELL TARGETS are not yet filtered so any unit can be targeted: eg: double strike can be casten on a worker too - but it will be able only to flesh-n-blood war units.
So filters are not set yet.

DELETE ALL PREVIOUS GAMES YOU CREATED - to avoid crashed because of the engine changes.

DooM2233
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Re: version 001

Post by DooM2233 » Fri Jul 18, 2014 7:10 pm

Hello Daniel! I forgot a passwoed of my old account and created new. Please, send me a apk for game, my e-mail: Sal1910@mail.ru!
Thanks you!

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Re: version 001

Post by Stratego (dev) » Fri Jul 18, 2014 10:06 pm

doom: i wrote you.

new version: som fixes on indicators of actual effects.
+ the new menu button if the phone has no hardware menu button.

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Re: version 001

Post by Stratego (dev) » Sun Jul 20, 2014 9:38 am

new version:
- new spell on human side: lifelink (from MTG) the icon is still the red heart tough, will be changed to a unique one.
- the "goblin spawner" (called: "goblin falling") effect on wolf rider changed to spawn a weak military goblin instead of a worker (however this effect will be on an other unit called Hamletback Goliath or something - idea from MTG)
- many fixes on spell engine.

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Re: version 001

Post by Stratego (dev) » Mon Jul 21, 2014 9:25 pm

new version:
- beside some fixes: the new AURA engine.

for test reasons the orc archer have an aura (Aura: group attack) of giving +1 attack to every friendly unit in 5 tile radius (shows as "group attack" ecnhantment on affected units).
needless to say that it is only for testing reasons, the orc archer will not have this effect by default.

please feedback me how it works

thanks

daniel

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Re: version 001

Post by Stratego (dev) » Tue Jul 22, 2014 8:19 pm

new version: auras have a different indicator: an animating ring around them, every aura will have different colors.
acually i searched for a ring that rotates on the Z axis, but i only found this animation.

the one thing bothers me is that the farer side of the ring is visible however that should be behind the unit owning the aura...

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Re: version 001

Post by Dgkfadomo777 » Thu Jul 24, 2014 5:02 pm

Undead race is weak. lich summon skill is their best asset. Ulimited skeletons making is overpowered especially since If a spartan hits it kills skeleton instantly so, Lich keeps making skeletons to kill spartan and (after a long time) spartan dead by something that is made in three turns and three squares away. Can do the same to war elephants and archers. I would suggest putting a summon limit on the lich or making 1 but a strong unit per turn

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Re: version 001

Post by Stratego (dev) » Thu Jul 24, 2014 8:35 pm

lich: not unlimited, it is only one per turn (actually there is a bug having possibility to build more than one - i will fix it. -. thanks!) - so ther will be only 1 skeleton per turn.

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Re: version 001

Post by Stratego (dev) » Thu Jul 24, 2014 10:43 pm

new version on the server with new units, and existing ones (especially spells) have been placed in final position.
- human - mage
- undead - banshee
- ork - ork leader (do you have a better name for this?)
(and currently no one have any aura by default, nor the goblin breeding ability of the wolf rider (this ability goes to a separate - upgrade - unit)
(and the fix that the lich caster can only summon once)

dont forget these are still not final because casting units will have more spells to cast, and all races will have a few more units, eg. ork will need a stronger caster beside the current ork shaman.

so i think we are approaching a milestone:
- we almost have all basic units, we just need to finalize / balance them.
- the only missing i think is a new ork caster, and maybe new undead unit that is mounted (undeads does not have one now)

after this milestone comes
- the finlaization of spells
- and here i have to modify the AI since it can not use the spells at the moment - uses only a default spell of each caster
- and almost forgot: bringing in the essential ELVEN race... maybe the milestone is a bit farer now... :)
- oh... and the other units also needs "race-ization": siege weapons, ships, transpoting and so on... so our approaching milestone is small one :) :)


any suggestions would be appreciated on the current stage.

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Re: version 001

Post by Stratego (dev) » Tue Jul 29, 2014 6:08 am

new:
- troll shaman
- undead rider
- the lich can cast a "hell of pain by sacrifice" where i introduce the "sacrifice a unit" as a cost of a spell. So the "hell of pain by sacrifice" means: "sacrifice a unit and you will damage its hp to the target enemy" (the sacrificed unit is an adjacent unit of the lich (random adjacent unit). If there is no units beside the lich the cast will fail.

(i again suggest to start new random map as unit properties changed)

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Re: version 001

Post by Stratego (dev) » Sun Aug 03, 2014 10:14 pm

i put a new tileset into the terrain layer.

i put a sample map in the random section with that (yet all tiles are considered as "ground" so now every unit can go anywhere)

but i am not sure it is a good one since the things (cliffs, roads and so on) are much bigger than it should be.

check it, and tell me what you think.

here is the tileset image now: http://www.androidutils.com/apk/terrain_v2.png

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Re: version 001

Post by Azteca » Sat Aug 09, 2014 4:50 am

I wish to become a tester for Age of Fantasy

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Re: version 001

Post by Stratego (dev) » Sat Aug 09, 2014 12:37 pm

email me and i can send you the link to the app.

thanks.

gamefreak1234
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Re: version 001

Post by gamefreak1234 » Sun Aug 17, 2014 9:45 pm

Hi there!

I played your game for a few hours and I'm already hooked to it! Could I become a tester of the new fantasy version? If so, to which adress should I mail? Thanks in advance!

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Re: version 001

Post by Stratego (dev) » Sun Aug 17, 2014 9:47 pm

sure!

here: zerotouchsystems at gmail doot com

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Re: version 001

Post by gamefreak1234 » Sun Aug 17, 2014 9:52 pm

I forgot that your adress was mentioned in the game :p I think you've got mail already ;)

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Re: version 001

Post by Stratego (dev) » Mon Aug 18, 2014 8:19 pm

i will post a new version where i will eliminate the "mediterran EX" map.
please quit all games before installing the new AOF version.

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Re: version 001

Post by Stratego (dev) » Mon Aug 18, 2014 8:49 pm

ok, "mediterran EX" is gone, "perilius realm" comes.

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Re: version 001

Post by Stratego (dev) » Wed Aug 20, 2014 9:29 pm

New version: new race: elf.
it is rough yet: there are no elven spells yet on elven magicians, and the unit stats are not customized for elves (they are copies of other races' units)

but you can see the unit images and you can feedback them to me.

thanks.

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Re: version 001

Post by patroid » Thu Aug 21, 2014 6:04 am

Hi,
I like the new icons!!

Patroid

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Re: version 001

Post by Stratego (dev) » Fri Aug 22, 2014 11:34 pm

new spell on elf druid: summon wolf for 3 turns.

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