version 1.015

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.015

Post by Stratego (dev) » Thu Aug 10, 2017 5:28 pm

version 1.014 is published

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Re: version 1.015

Post by Stratego (dev) » Thu Aug 17, 2017 8:47 pm

Serbian translation thanks to - Aleksandar Glumac!
thanks!

uof 10

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Re: version 1.015

Post by Stratego (dev) » Tue Aug 22, 2017 7:01 pm

New campaign:How the Shadow Grows, thanks to Julien Pope!
New campaign:Orks Conquest, thanks to Midonik!
New campaign:Undead Horde, thanks to Midonik!
New campaign:The path (mini campaign), thanks to YourReasonLancer!

new appearance on swamp dock - thx to Alexander.

also i see we have tons of camapaigns without any separation - please suggest a grouping of campaigns.

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Puss_in_Boots
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Re: version 1.015

Post by Puss_in_Boots » Tue Aug 22, 2017 7:05 pm

They should seperared by the starting race you play as.
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Re: version 1.015

Post by Stratego (dev) » Tue Aug 22, 2017 7:16 pm

good idea, but i thought based on "hardness" of the campaign if anyone has idea

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Sunrise Samurai
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Re: version 1.015

Post by Sunrise Samurai » Tue Aug 22, 2017 7:31 pm

By race, then subcategories by difficulty
Currently residing at the local ninja academy. I'm still watching though.

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Re: version 1.015

Post by Stratego (dev) » Tue Aug 22, 2017 8:36 pm

ok, can you help me with a listing?

also: new update: ghost vessel

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LordOfAles
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Re: version 1.015

Post by LordOfAles » Tue Aug 22, 2017 8:40 pm

Ghost vessel?Did it win in votes?
The Crusade never ends...

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Alexander82
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Re: version 1.015

Post by Alexander82 » Tue Aug 22, 2017 8:42 pm

Yes. He won a couple of weeks ago.
Age of Fantasy design leader

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Re: version 1.015

Post by Stratego (dev) » Tue Aug 22, 2017 8:53 pm

update on ghost ship - has an ability instead of reanimation.
uos 10

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LordOfAles
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Re: version 1.015

Post by LordOfAles » Wed Aug 23, 2017 11:17 am

Cant find any Ghost Vessel? :|
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Re: version 1.015

Post by Stratego (dev) » Wed Aug 23, 2017 7:14 pm

the complete URUK upgrade tree is up on server in 30 minutes.

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Re: version 1.015

Post by Stratego (dev) » Wed Aug 23, 2017 9:08 pm

halberdied and pikeman updates, needs testing.

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LordOfAles
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Re: version 1.015

Post by LordOfAles » Fri Aug 25, 2017 12:31 am

Halberdier is majorly bugged,his pic in map editor is ****** up,and in game he is like "animating",but he isnt in whole tile,he is just in 1/4 tile and his animation goes right...i dont know how to explain this.Can i know what did you update in their stats?

Spearman seems fine
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Puss_in_Boots
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Re: version 1.015

Post by Puss_in_Boots » Fri Aug 25, 2017 1:21 am

I've never seen that happen once. You should provide a screenshot so that we could have an insight of your situation.
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LordOfAles
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Re: version 1.015

Post by LordOfAles » Fri Aug 25, 2017 2:42 am

Ill send it to Daniel since extension is not allowed
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Re: version 1.015

Post by Stratego (dev) » Fri Aug 25, 2017 4:28 pm

fixed, thx.

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Re: version 1.015

Post by Stratego (dev) » Tue Aug 29, 2017 8:13 pm

some fixes on new units thanks to Alexander.

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Re: version 1.015

Post by Stratego (dev) » Thu Aug 31, 2017 7:02 am

few fixes here
- animation will have disabled animated units
- bet game warning thing if no bet set
- tc counting logic change - READ that TOPIC before download the new version!
- also some unit fixes by Alexander

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LordOfAles
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Re: version 1.015

Post by LordOfAles » Thu Aug 31, 2017 7:44 am

"animation wil have disabled animating units"- please explain
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Re: version 1.015

Post by Stratego (dev) » Thu Aug 31, 2017 7:46 am

after animation the animated unit stands as
- already moved
- and already attacked

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Re: version 1.015

Post by LordOfAles » Thu Aug 31, 2017 7:57 am

Ok
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Re: version 1.015

Post by Stratego (dev) » Sat Sep 09, 2017 8:08 am

i have modified many core logic to make the game moddable - so it needs vast testing (simply playing games and such)
uos 10

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Re: version 1.015

Post by Stratego (dev) » Wed Sep 13, 2017 6:33 am

ghostship has cannonball shooting ability.

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Re: version 1.015

Post by Stratego (dev) » Wed Sep 13, 2017 8:37 pm

i have moved a bunch of things to external configuration files.

so
- all unit transformations, undead corpses and reanimations should work as before.
- also all terrain tiles should work the same.
- efffects that needs to affect eg. only zombies, should work the same (and all similat settings, on goblind, on burnables like flaming and so on)
please test it.

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