version 0.069

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 0.069

Post by Stratego (dev) » Mon Jun 06, 2016 5:13 am

version 0.068 is published a few days ago

also all mapmarket and chat functions are here too, up on server in 10 minutes.

Stratego (dev)
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Re: version 0.069

Post by Stratego (dev) » Sat Jun 18, 2016 5:05 am

map market is here too.

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Re: version 0.069

Post by Stratego (dev) » Fri Jul 01, 2016 6:38 pm

new unit: zurgo helmsmasher, an orc unit that has "veteranship" meaning: on every kill he gains +1 power.

up on server in 20 minutes.

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DoomCarrot
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Re: version 0.069

Post by DoomCarrot » Fri Jul 01, 2016 10:45 pm

Oh cool, I think that is a step towards testing out the idea of heroes! :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
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Re: version 0.069

Post by Stratego (dev) » Sat Jul 23, 2016 11:05 pm

new things
AOS+AOF:
- new trigger: Eff: Remove Obj Effect - Removes all timeout effects from unit (in "message" you can put 'POS' | 'NEG' | null, pos = casted positive, neg=casted negative, null=all effects including non casted(born with) timeout effects (you can use the AREA to select multiple units) - i use it to make skeleton "decorations" permanent (will not vanish ever)
- fix on HP changing triggers: from now they will update the units "hp" indicator immediately.

AOF:
- new LOTR maps
1. Insegard (when ents kill saruman's tower and surroundings) - this needs knowledge of the story.
2. Swamp (when sam n frodo must walk tru a deadly swamp) - this needs luck :)
3. and not yet but very coming: minas tirith the final battle

up on server in 5 hours :)

Stratego (dev)
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Re: version 0.069

Post by Stratego (dev) » Mon Jul 25, 2016 9:16 am

new LOTR map: battle at Minas Tirith.

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Re: version 0.069

Post by Stratego (dev) » Mon Jul 25, 2016 10:59 pm

i have remade the "Helms Deep" map too + and triggered it as hell.

please test all new LOTR maps and tell me if you have found any mistakes on them/or have ideas to modify.

thanks!

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