version 0.065
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version 0.065
version 0.064 is published
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Re: version 0.065
new decorations, and the cliff tiles moved to decoration layer - thanks to CoolGuy!
up on server in 20 minutes.
up on server in 20 minutes.
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Re: version 0.065
Mapeditor triggers:Unit property changing triggers accept area definition optionally (so you can set eg. the armor of more than one units with one trigger effect)
needs extensive testing on triggers...
up on server in 20 minuts.
needs extensive testing on triggers...
up on server in 20 minuts.
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Re: version 0.065
Effects limiting the buildable unit types/tech types for the given player, by default you can set a trigger to the first turn to set the buildable units for any player - - Eff: Add all default buildables for Player1 - use this to grant all possible units to Player1, and after this you can use the "Remove" to remove a few unit types.
- Eff: Remove ObjType from buildables for Player1 - use this to remove a single unit type from the list (use "Add all default" before calling it)
- Eff: Add ObjType to buildables for Player1 - adds an extra unit type to the buildable list.
- Eff: Clear all buildables for Player1 - clears all unti types from the buildables list.
up on server in 10 minutes.
- Eff: Remove ObjType from buildables for Player1 - use this to remove a single unit type from the list (use "Add all default" before calling it)
- Eff: Add ObjType to buildables for Player1 - adds an extra unit type to the buildable list.
- Eff: Clear all buildables for Player1 - clears all unti types from the buildables list.
up on server in 10 minutes.
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Re: version 0.065
orc techs got cheaper in turncost (warrior and wolf rider upgrades)
up on server in 20 minutes.
up on server in 20 minutes.
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Re: version 0.065
Later... Since my pc goes bsod as i start eclipse... I am not happy...
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Re: version 0.065
ok. up on server in 10 minutes.
Re: version 0.065
How do I dl developer version? I believe my campaign maps are on there as u said
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Re: version 0.065
email me so i can send u the link.