version 0.20..0.21 CLOSED version
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version 0.20..0.21 CLOSED version
new!: skeletons move less in water:
- knight, worker: has 50% speed in water (so movement 2tiles in water)
- other (3 movement units) have 34% speed making them move only 1tile in water.
up on server in 5 minutes.
please test it how it works - i had to modify the engine core parts so hopefully nothing got messed up.
- knight, worker: has 50% speed in water (so movement 2tiles in water)
- other (3 movement units) have 34% speed making them move only 1tile in water.
up on server in 5 minutes.
please test it how it works - i had to modify the engine core parts so hopefully nothing got messed up.
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Re: version 0.20
and in 5 minutes, a version where all running games will also show slower movements for skeletons (not only newly created ones)
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Re: version 0.20
new: nature call tech for elves: can see with animals eyes (you can try it on the continent bridge - there are animals)
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Re: version 0.20
3 new skirmish maps.
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up on server in 10 minutes.
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Re: version 0.20
Change: AI: ranged units will not approach if they can already shoot to target
Change:WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason
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Change:WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason
up on server in 10 minutes
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Re: version 0.20
some speedups for the AI
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up on server in 10 minutes.
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Re: version 0.20
skirmisher will also drop corpse.
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Re: version 0.20
cave troll is in.
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Re: version 0.20
troll: can not counterattack
undead curse: now immediately disables the enemy, and disabled unit can not counterattack either.
up on server in 5 minutes,
undead curse: now immediately disables the enemy, and disabled unit can not counterattack either.
up on server in 5 minutes,
Re: version 0.20
Where is it on the upgrade list?
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Re: version 0.20
the troll? on the orc's column.
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Re: version 0.20
heavy wolf rider upgrade, tech and unit.
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Re: version 0.20
elven plant bridge is up on server in 5 mintutes.
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Re: version 0.20
the on-device mapeditor (units layer) is available in AOF too!
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up on server in 5 minutes.
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Re: version 0.20
changes:
- the new catapult look
- mapeditor - some size optiomalizations, and fixing megaunits (like great castle) buggy handling.
- the new catapult look
- mapeditor - some size optiomalizations, and fixing megaunits (like great castle) buggy handling.
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Re: version 0.20
at the weekend i played with animations, here is a pilot version of a zombie new undead unit - please tell me if it look good or bad having animations in game on units.
(the animation is jumping, not fluent yet, but i will make it fluent if u like)
up on server in 5 minutes.
(the animation is jumping, not fluent yet, but i will make it fluent if u like)
up on server in 5 minutes.
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Re: version 0.20
bonesight tech.
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up in server in 5 minutes.
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Re: version 0.20
A Whole new campaign (Shift) thanks to oliver!
A random map (two islands) thanks to oliver!
(and all "wall" and builting progress image modifications from AOS)
up on server in 10 minutes!
A random map (two islands) thanks to oliver!
(and all "wall" and builting progress image modifications from AOS)
up on server in 10 minutes!
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Re: version 0.20
new maps in skirmish section!
thanks to Svetogor!
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thanks to Svetogor!
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Re: version 0.20
memory optimalizations - speeds up a the game a bit. (like building a stable)
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up on server in 5 minutes.
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Re: version 0.20
dragons.
details in dragons thread.
details in dragons thread.
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Re: version 0.20
DRAGONS! The green parts are ready from here: http://www.ageofstrategy.net/viewtopic. ... 956#p11956 !
please give me feedback!
it is up on server in 5 minutes!
please give me feedback!
it is up on server in 5 minutes!
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Re: version 0.20
two bugs are fixed now:
- the corpses does not vanish in time
- the vanishing effect is buggy on elf wolves - sometimes the effect is removed and a wolf without vanishing remains.
as i tried they work fine.
please test them and tell me if it works fine - thanks!
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- the corpses does not vanish in time
- the vanishing effect is buggy on elf wolves - sometimes the effect is removed and a wolf without vanishing remains.
as i tried they work fine.
please test them and tell me if it works fine - thanks!
up on server
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Re: version 0.20
"- the aura spell of the troll is not working"
fixed.
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fixed.
up on server in 10minutes.
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Re: version 0.20
some performance fixups:
- ultra fast "build" selection (or returning from productions dialogs)
- little fastel loading existing games
(i am not happy with the fact i had to increase the min sdk to android 3.0 or higher - i will try reducing it back.)
(up on server in 10 minutes)
- ultra fast "build" selection (or returning from productions dialogs)
- little fastel loading existing games
(i am not happy with the fact i had to increase the min sdk to android 3.0 or higher - i will try reducing it back.)
(up on server in 10 minutes)
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Re: version 0.20
more performance optimizations (this is the 4th day i do it - getting long...)
- loading all resources on starting up the app instead on each game load (textures, sounds and so on) - so slowing it a bit
- so speeding up maps launching
- progress display on app startup, and also on map loading.
up on server in 15 minutes.
- loading all resources on starting up the app instead on each game load (textures, sounds and so on) - so slowing it a bit
- so speeding up maps launching
- progress display on app startup, and also on map loading.
up on server in 15 minutes.
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Re: version 0.20
"- documentation: spells and abilities part in the unit stat-sheet"
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