version 0.20..0.21 CLOSED version

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: version 0.20

Post by Dgkfadomo777 » Sun Jun 21, 2015 10:57 pm

I have been testing dragons and so far I cannot find out how to summon orc dragon, I've seen the ai summon one but I cannot figure out how to, Has someone else figured it out

Ness

Re: version 0.20

Post by Ness » Mon Jun 22, 2015 7:02 am

You need 3 orc units around troll shaman. Units die but you get dragon.

draakjee
Posts: 108
Joined: Mon Jul 07, 2014 11:27 am

Re: version 0.20

Post by draakjee » Mon Jun 22, 2015 5:14 pm

Ness wrote:You need 3 orc units around troll shaman. Units die but you get dragon.
Can someone make a video or place a screenshotl pls? it doesn't work for me

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: version 0.20

Post by Dgkfadomo777 » Mon Jun 22, 2015 8:33 pm

I found out shaman cannot be touching walls or ocean. And has to have 3 units around it. If there us a fourth unit , tc, or barracks than it will not work. Also make sure you have most updated version.

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Mon Jun 22, 2015 9:13 pm

if it really blocks the spell from effecting (having water or barracks on the 4th side) than that is a bug and please report it as such with the specific sample setup - thanks.

draakjee
Posts: 108
Joined: Mon Jul 07, 2014 11:27 am

Re: version 0.20

Post by draakjee » Tue Jun 23, 2015 11:00 am

And what about the undead-dragon?
I put 3 skelletons around the lich, but nothing happened when i tried to summon it

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: version 0.20

Post by Dgkfadomo777 » Tue Jun 23, 2015 4:13 pm

You have to animate a dead skeleton, summon dragon doesn't work on lich.

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Tue Jun 23, 2015 6:26 pm

3 new maps in fiction section thanks to Svetogor! uip on server in 30 minutes.

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Wed Jun 24, 2015 7:36 pm

The first version of the new heplpfile generator is ready.
you can check under the help button.

a normal helpfile, but under the "unit types" link you can jump to the auto generated part.

please feedback to me.

up on server in 5 .

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Thu Jun 25, 2015 7:31 am

And the generated doc is updated with the techs too!
I will open a topic to ask for help filling out the gaps (where there are no descriptive text on a unit or tech)

please give feedback.

up in server in 5 minutes.

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Wed Jul 08, 2015 8:59 pm

A new ELF moving! building

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Wed Jul 22, 2015 9:05 pm

undead dragon can catch fire, and can be casted slowing and other spell on it.
+ the mapedit stuff as on AOS.

up on server in 5 minutes.

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: version 0.20

Post by Dgkfadomo777 » Fri Jul 24, 2015 7:43 pm

I was playing random map and AI made not just one but two legolas units
Attachments
2015-07-24-02-43-39-1.png
2015-07-24-02-43-39-1.png (189.62 KiB) Viewed 3207 times

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Fri Jul 24, 2015 8:22 pm

oh, i have fixed it - it was defined to be able to build in TC.
thanks!

on next update it will be out.

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Tue Jul 28, 2015 11:08 pm

update: the mapeditor in the AOS is compiled here too.

up on server in 15 minutes.

Stratego (dev)
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Re: version 0.20

Post by Stratego (dev) » Fri Jul 31, 2015 9:51 am

update: fixes on mapeditor based on chris and hardeep reports- thanks!
new: the latest mapeditor / terrain autoile setup from AOS.

up on server in 5

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