version 0.20..0.21 CLOSED version

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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version 0.20..0.21 CLOSED version

Post by Stratego (dev) » Mon Mar 02, 2015 11:55 pm

new!: skeletons move less in water:
- knight, worker: has 50% speed in water (so movement 2tiles in water)
- other (3 movement units) have 34% speed making them move only 1tile in water.

up on server in 5 minutes.

please test it how it works - i had to modify the engine core parts so hopefully nothing got messed up.

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Re: version 0.20

Post by Stratego (dev) » Tue Mar 03, 2015 6:58 am

and in 5 minutes, a version where all running games will also show slower movements for skeletons (not only newly created ones)

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Re: version 0.20

Post by Stratego (dev) » Tue Mar 03, 2015 8:35 pm

new: nature call tech for elves: can see with animals eyes (you can try it on the continent bridge - there are animals)

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Re: version 0.20

Post by Stratego (dev) » Sun Mar 08, 2015 7:35 pm

3 new skirmish maps.

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Re: version 0.20

Post by Stratego (dev) » Mon Mar 09, 2015 8:04 pm

Change: AI: ranged units will not approach if they can already shoot to target
Change:WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason


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Re: version 0.20

Post by Stratego (dev) » Tue Mar 10, 2015 5:47 am


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Re: version 0.20

Post by Stratego (dev) » Mon Mar 16, 2015 12:55 am

some speedups for the AI
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Re: version 0.20

Post by Stratego (dev) » Mon Mar 16, 2015 2:16 am

skirmisher will also drop corpse.
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Re: version 0.20

Post by Stratego (dev) » Mon Mar 16, 2015 7:33 pm

cave troll is in.

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Re: version 0.20

Post by Stratego (dev) » Wed Mar 18, 2015 7:45 pm

troll: can not counterattack
undead curse: now immediately disables the enemy, and disabled unit can not counterattack either.

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Re: version 0.20

Post by ollie444 » Fri Mar 20, 2015 6:35 pm

Where is it on the upgrade list?

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Re: version 0.20

Post by Stratego (dev) » Fri Mar 20, 2015 10:22 pm

the troll? on the orc's column.

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Re: version 0.20

Post by Stratego (dev) » Thu Mar 26, 2015 9:53 am

heavy wolf rider upgrade, tech and unit.

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Re: version 0.20

Post by Stratego (dev) » Mon Mar 30, 2015 8:58 pm


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Re: version 0.20

Post by Stratego (dev) » Mon Mar 30, 2015 10:05 pm

elven plant bridge is up on server in 5 mintutes.

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Re: version 0.20

Post by Stratego (dev) » Thu Apr 02, 2015 9:59 pm

the on-device mapeditor (units layer) is available in AOF too!
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Re: version 0.20

Post by Stratego (dev) » Sun Apr 05, 2015 9:53 pm

changes:
- the new catapult look
- mapeditor - some size optiomalizations, and fixing megaunits (like great castle) buggy handling.

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Re: version 0.20

Post by Stratego (dev) » Mon Apr 13, 2015 8:46 am

at the weekend i played with animations, here is a pilot version of a zombie new undead unit - please tell me if it look good or bad having animations in game on units.

(the animation is jumping, not fluent yet, but i will make it fluent if u like)

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Re: version 0.20

Post by Stratego (dev) » Thu Apr 16, 2015 8:16 pm

bonesight tech.
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Re: version 0.20

Post by Stratego (dev) » Sun May 03, 2015 9:04 pm

A Whole new campaign (Shift) thanks to oliver!
A random map (two islands) thanks to oliver!

(and all "wall" and builting progress image modifications from AOS)

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Re: version 0.20

Post by Stratego (dev) » Mon May 04, 2015 8:29 pm

new maps in skirmish section!
thanks to Svetogor!

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Re: version 0.20

Post by Stratego (dev) » Sun May 10, 2015 7:06 pm

memory optimalizations - speeds up a the game a bit. (like building a stable)

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Re: version 0.20

Post by Stratego (dev) » Thu May 14, 2015 4:19 am

dragons.
details in dragons thread.

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Re: version 0.20

Post by Stratego (dev) » Wed May 20, 2015 6:52 pm

DRAGONS! The green parts are ready from here: http://www.ageofstrategy.net/viewtopic. ... 956#p11956 !
please give me feedback!
it is up on server in 5 minutes!

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Re: version 0.20

Post by ollie444 » Thu May 21, 2015 5:15 pm

Yaaaaaaaaaa :mrgreen:

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Re: version 0.20

Post by Stratego (dev) » Sat May 23, 2015 2:08 pm

two bugs are fixed now:
- the corpses does not vanish in time
- the vanishing effect is buggy on elf wolves - sometimes the effect is removed and a wolf without vanishing remains.

as i tried they work fine.

please test them and tell me if it works fine - thanks!

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Re: version 0.20

Post by Stratego (dev) » Sun May 24, 2015 3:03 pm

"- the aura spell of the troll is not working"
fixed.


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Re: version 0.20

Post by Stratego (dev) » Tue May 26, 2015 10:25 pm

some performance fixups:
- ultra fast "build" selection (or returning from productions dialogs)
- little fastel loading existing games

(i am not happy with the fact i had to increase the min sdk to android 3.0 or higher - i will try reducing it back.)

(up on server in 10 minutes)

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Re: version 0.20

Post by Stratego (dev) » Thu May 28, 2015 9:44 pm

more performance optimizations (this is the 4th day i do it - getting long...)
- loading all resources on starting up the app instead on each game load (textures, sounds and so on) - so slowing it a bit :)
- so speeding up maps launching
- progress display on app startup, and also on map loading.


up on server in 15 minutes.

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Re: version 0.20

Post by Stratego (dev) » Tue Jun 09, 2015 8:37 pm

"- documentation: spells and abilities part in the unit stat-sheet"

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