version 0.16 CLOSED version

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 0.16 CLOSED version

Post by Stratego (dev) » Sun Dec 28, 2014 10:52 pm

New sounds for the orcs, undead and the human mage - thanks to Jonathan Hurrell !

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Re: version 0.16

Post by Stratego (dev) » Tue Dec 30, 2014 8:02 pm

new maps in the Demacia campaign! thanks to draakjee!

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Re: version 0.16

Post by Stratego (dev) » Thu Jan 01, 2015 9:07 pm

here are also the exclamation mart on non-producing factories.

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Re: version 0.16

Post by Stratego (dev) » Fri Jan 02, 2015 9:31 am

mage changed:
- cost only 6 (from 8)
- has abilities that priests has (except healing)

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Re: version 0.16

Post by Stratego (dev) » Sat Jan 03, 2015 10:02 am

undead:
- have no catapults
- mummies have fireball spell that is good against only buildings, have 65 damage and range 7 - maybe too much?

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patroid
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Re: version 0.16

Post by patroid » Sat Jan 03, 2015 12:28 pm

Hi
What about 50 power and range 5.

But has burning like fire archer!!

Patroid

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Re: version 0.16

Post by Stratego (dev) » Sat Jan 03, 2015 1:45 pm

ok, range is reduced to 5.
please test a bit and after give some suggestions (others too) thanks.

+update: some spell targeting problems are fixed (eg. lifelink is working with human mage)
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Re: version 0.16

Post by Stratego (dev) » Sat Jan 03, 2015 9:21 pm

2 new maps in the rise of the dark lord campaign - thanks to Patroid!
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Re: version 0.16

Post by Stratego (dev) » Sat Jan 10, 2015 9:48 am

The lich can only convert by using his ability to convert (no double click or button shows on the right to change the highligt mode to conversion)
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Re: version 0.16

Post by Stratego (dev) » Sun Jan 18, 2015 10:39 am

new spell type: environment spells: like thunderstorm, ice rain, poison rain and so on, the engin is capable to make permanent effects after these spells: eg. a poison rain can leave poisoned effect on units for a few turns. From now i can easily define any kind of these spell to any unit.

- elf sorcerer has now thunderstorm spell, the spell target slection is a bit awkie - so hit me with any suggestions!
- banshee: scream damages mounted units more
- mummy fireball: damages mega structures way more

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Re: version 0.16

Post by draakjee » Sun Jan 18, 2015 8:18 pm

i tried the new attack from the elf sorcerer,

and after i used it i could only see a 3x3 black hole, and it seemed that it was also damaging friendly units outside the 3x3 place

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Re: version 0.16

Post by Stratego (dev) » Sun Jan 18, 2015 8:40 pm

black hole? can u make screenshot? (it should be a thundering stuff)
3x3 it is not 3x3 but 3 tile range of effect, and yes, it will harm friendly units too!

new update up on server in 5 minutes:
- human mage: fireball, same environmental effect, and burnable units gets "burning" effect (ships, buildings, undead skeletons)
- fireball and thunderstorm can be casted to range 6.

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Re: version 0.16

Post by Stratego (dev) » Sun Jan 18, 2015 9:07 pm

and also mummy, lost the fireball spell, as my friend told me undeads not really have such spells, so they will have more animate dead features. (like killing a mounted unit will gain undead horsemen and so on), and some other siege unit will be invented...

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Re: version 0.16

Post by Stratego (dev) » Sun Jan 18, 2015 9:31 pm

new version: undead can animate undead-knight from corpses of killed enemy mounted units.
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Re: version 0.16

Post by Stratego (dev) » Mon Jan 19, 2015 1:52 pm

yesterday i have played with the sounds of the new spells, so here is the first version.

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Re: version 0.16

Post by Stratego (dev) » Mon Jan 19, 2015 6:10 pm

CHANGE1: ok, i had an idea how undead could have siege weapon, in the case they basically should not have (according to my friend who knows much about it) :)
i had a tricky solution:
- undead will not have a special siege unit ever! (or only some units with considerable bonus against structures)
- but undead will have a special spell that INACTIVATES the building for a few turns - called "Curse", the building will not be able to produce and attack!
what do you think?
i have the new spell on the mummy, it has no unique icon yet, it looks like the FEAR.

CHANGE2: Banshee leaves “fear” effect on the target after its scream

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balint
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Re: version 0.16

Post by balint » Mon Jan 19, 2015 9:08 pm

nice
This is Hungary and winter is coming.

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Re: version 0.16

Post by Stratego (dev) » Tue Jan 20, 2015 6:51 am

new:
- mummy curse spell has its own icons
- orcs can not build walls, instead can build: "stone pile"

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ollie444
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Re: version 0.16

Post by ollie444 » Tue Jan 20, 2015 5:03 pm

Cool
Last edited by ollie444 on Wed Jan 21, 2015 8:34 am, edited 1 time in total.

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Re: version 0.16

Post by Stratego (dev) » Tue Jan 20, 2015 5:12 pm

.. yes... or no :) because it works now exactly like you said ( i mean the fireball and thunderstorm spells)

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Re: version 0.16

Post by ollie444 » Wed Jan 21, 2015 8:35 am

Yeah sorry I just tried out aof now... soory :oops:
I edited out that post ;)
Shhhh...

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Re: version 0.16

Post by Stratego (dev) » Wed Jan 21, 2015 8:46 pm

new:
- Area damages multi structures properly (fireball, thunder storm)
- new unit: goblin spearman
- new type of promoting dialogs for Google Play promotions (this is for AOS only until AOF is ready, but you can test it here too)

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