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strategic school
Posted: Sun Sep 28, 2014 9:50 pm
by balint
I were thinking about my strategic abilities, and I think I require more train.
So I thought about a strategy school campaign where new players, and even the ,,veterans'' can learn new moves.
What do you think?
Re: strategic school
Posted: Sun Sep 28, 2014 10:19 pm
by Deptusi
Well, what do you proposed?
I have played with a lot of different players in the multiplayer games, and each has their own style, with their favorite units, usually i just adapt to each enemy i encounter. The AI is different though, because is a computer, and it can be predicted
Re: strategic school
Posted: Mon Sep 29, 2014 3:20 pm
by COOLguy
LOL! The maps I make are somewhat of 'Brainwashing Schools', because I force the player to use my favorite units and tactics.
Maybe players can submit quasitutorials to be included in the game. They teach other players strategies and favorite units and tactics.
Re: strategic school
Posted: Tue Oct 14, 2014 5:34 am
by K00
What if we make a in game campaign each one demonstrating the strategies of different units and eventually combos on different units?
Don't think it'll be easy though, it'll require a lot of time.
Re: strategic school
Posted: Mon Oct 27, 2014 6:24 pm
by COOLguy
Balint, Deptusi, and KOO: Hey guys! Check out the new triggers in the developer version changes! With these babies we can do ANYTHING!
So what say you, we each make one school map each and we have a start of four maps to work with?
Re: strategic school
Posted: Mon Oct 27, 2014 6:53 pm
by balint
I am in!
Re: strategic school
Posted: Mon Oct 27, 2014 9:13 pm
by COOLguy
Thinking, thinking...
Here's an idea - 'Using Ranged Units in Order to not be Outmaneuvered'.
Balint: I'll message you.
Re: strategic school
Posted: Mon Oct 27, 2014 10:43 pm
by COOLguy