rome units (time where rome raised (before christus))

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patroid
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Re: rome units (time where rome raised (before christus))

Post by patroid » Sun Jun 12, 2016 7:37 pm

Hi,
To all the map makers,
Hastati and velites are in, rest coming soon (in map editor)

Patroid

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Hardeep
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Re: rome units (time where rome raised (before christus))

Post by Hardeep » Mon Jun 13, 2016 12:45 am

Ooooooohhh
This is perfect for my historical battle :D
Any thoughts on doing triarii and/or principes
There never was much hope... just a fool's hope

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patroid
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Re: rome units (time where rome raised (before christus))

Post by patroid » Mon Jun 13, 2016 9:21 am

Ya i planned to implement ALL BUILABLE UNITS OF
Rome Total War.


Patroid

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patroid
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Re: rome units (time where rome raised (before christus))

Post by patroid » Mon Jun 13, 2016 11:18 am

Hi,
ill send triarii and principes to Daniel in 10 minutes.

patroid
Attachments
triarii.png
triarii.png (1.01 KiB) Viewed 4014 times
principes.png
principes.png (998 Bytes) Viewed 4014 times

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COOLguy
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Re: rome units (time where rome raised (before christus))

Post by COOLguy » Mon Jun 13, 2016 1:14 pm

Sorry, what are the antennae on the Triarii's head? :)
Thanks!
Josh

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patroid
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Re: rome units (time where rome raised (before christus))

Post by patroid » Wed Jun 15, 2016 6:50 am

Hi,
Well idk aswell what it actually ment but its on the Triarii in rome total war
And it makes it more ez to differ between the different units.

Patroid

(It showed that they was veterans somehow)

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DoomCarrot
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Re: rome units (time where rome raised (before christus))

Post by DoomCarrot » Wed Jun 15, 2016 1:21 pm

I think it looks a little like an ant, but it looks good I guess, and it does help differentiate. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Hardeep
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Re: rome units (time where rome raised (before christus))

Post by Hardeep » Tue Jun 28, 2016 8:12 pm

I feel like roman units should be more powerful
Firstly they should benefit from legion command
Velites should have 7 attack, and 13 hp, and skirmisher bonuses

Hastati should get 18 hp, 10 attack, but no bonuses

Principes should get 12 attack, 22 hp, and same bonuses as celtic warrior

Triarii should get 10 attack, 20 hp, 2/2 armours, and same bonuses as pikeman (they were the richest, most well equipped and highly trained men, so they should be decent against infantry, especially since they had swords as well as spears)

Please either tell me when you can put this in or if you can't asap, because I need to balance my historical map
There never was much hope... just a fool's hope

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patroid
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Re: rome units (time where rome raised (before christus))

Post by patroid » Sun Aug 21, 2016 9:46 am

This answer is a bit late :-)
Changes sound ok... Pls contact Daniel to get the jsons.

Patroid

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Alexander82
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Re: rome units (time where rome raised (before christus))

Post by Alexander82 » Sun Aug 21, 2016 10:10 am

Nice units
Age of Fantasy design leader

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Alpha
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Re: rome units (time where rome raised (before christus))

Post by Alpha » Wed Aug 24, 2016 1:35 pm

I rally want these units to be unlockable in the upgrades section, Since I really want to make a Roman Army :mrgreen:
Awoo~ my dudes!

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