Page 1 of 1

World map balance

Posted: Mon May 05, 2014 5:20 am
by Mairon
Anyone who doesn't get Eurasia or Africa, automatically loses. This needs to be changed. Maybe make the TC generator make a similar number of TCs on each island/continent if the map has water, because you can capture the other continents from fourth turn on (when you make transport)+the time you need to sail there, which is up to three turns+the time you need to go to and capture the TCs. When you finally get to the other continents, you are welcomed by a hail of rocks from massive fortifications. And it is very hard to siege something from sea.

Re: World map balance

Posted: Mon May 05, 2014 9:31 am
by kon
why... the boat catapult can make holes in the defense with the correct strategy...in the hole to start soldiers.,. and if the assault from the different parties that part of Eurasia can be won. all tactics will not tell,but as they say... "in any of the fortress there is a door,which will host the ass with gold"

Re: World map balance

Posted: Mon May 05, 2014 9:31 am
by kon
Ah! incorrectly translated the proverb!

Re: World map balance

Posted: Fri May 23, 2014 3:51 pm
by Pepe
yes, it's a bit unbalanced, especially when there are few players playing.

Maybe a solution could be avoiding TC near the coast for North America, Europe, Africa and Asia, and forcing the TC to be near the sea in the rest of regions so they have the chance to go to other regions.

Re: World map balance

Posted: Thu Sep 18, 2014 4:03 am
by Deptusi
Hey everyone, i'm the author of this map and i share your feelings, it's really hard, i'll see what i can do about it :D