Units & Structures: Orcs

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
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DooM223
Posts: 94
Joined: Sun Apr 27, 2014 6:52 pm
Location: This is RUSSIA!!!!!

Units & Structures: Orcs

Post by DooM223 » Thu May 22, 2014 2:32 pm

Units: grunt, troll axethrower, catapult, wolf rider, shaman, dragon.
Hero: Minotaur-Warden: max lvl 10: (wave power, minotaur shield, hooves, degeneration)
Wave power: get 3 lvl: 1 lvl - 60 magic dmg, 2 lvl - 80 magic dmg, 3 lvl - 120 magic dmg.
Minotaur shield: get 3 lvl, passive: 1 lvl - +2 point armor, 2 lvl - +3 point armor, 3 lvl - +4 point armor.
Hooves: get 3 lvl: 1 lvl - 30 dmg, 2 lvl - 45 dmg + paralich(3 turn), 3 lvl - 60 dmg + paralich(4 turn).
Degeration: get 1 lvl, passive: 1 lvl - death hero are degenerated.
Structures: barracs (grunt, troll axethrower, wolf rider), altar of storm, tent of magic (shaman), dragon roost (dragon), workshop (catapult).

Stratego (dev)
Site Admin
Posts: 9824
Joined: Fri Apr 25, 2014 9:28 pm

Re: Units & Structures: Orcs

Post by Stratego (dev) » Wed May 28, 2014 8:19 pm

i think the hero approach should be some other phase, not in the first drop. (there are many things that the engine is lack of)

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