New campain project and some problems with triggers
Posted: Tue Jun 18, 2019 7:16 pm
Hello!
So i ve been playing this game for a week now and finding that it is possible to make your own maps is like finding a long lost chocolate right under your pillow
As I am now writting on my Phone, that is changing every other english Word into Polish and giving some verbs Big letters God only knows why, i ve been wondering how do you send map to developers? Because i have a lots of great ideas
first thing i did after finding map editor was... obviosly....making a map... With a loooooooot of triggers... And no...I mean a lot. Right now i have about 40 wich are mostly linked to the Main story. I va got an idea to make a campain when every other unit you control has got its own name(wich i did) strenghts and weaknesses and also own charakter (possible to See in its dialog and actions). Very thrilling feature(for me atleast) are the "small events" For example city is getting atacked. What do you do in this situation? Obviosly you defend the Gates... but if one of your units Goes outside while, ofcourse, opening the Gates, then some enemies get inside. If one of your soldiers die then the rest of them are angry and get bonus ad. If one of villagers die then obviosly he shouts in pain etc.
IT s a lot of work but i love the idea.
BUT THE MAIN PROBLEM I HAD WITH AND MY GRATEST IDEA!
I would love to make a map when you have multiple choices. For example you can choose to either get some rusty swords to some people giving you lets Say 5 New units or going to blacksmith wich will give all of your mele units +1 atack.
However i stumbled upon a problem. Basically i had 2 triggers that would launch "chain reaction". Moving to area left of your unit would trigger first reaction while disabling the other, when Moving to right would... Do the same but kinda.. The other Way. However the gamę would always pick only the trigger written first totaly ignoring trigger 2. I could send example or even map if i get some Time, Because i Just though "happens" and resigned from the idea this i need to make it again. So if someone is interested in helping me out i will speak more clearly on the matter
Also if someone is interested i the camping wich will end up in enourmous and very strategic battle consisting of THREE MAPS of the same battle(triggers involved) then please, give me some advice
So i ve been playing this game for a week now and finding that it is possible to make your own maps is like finding a long lost chocolate right under your pillow
As I am now writting on my Phone, that is changing every other english Word into Polish and giving some verbs Big letters God only knows why, i ve been wondering how do you send map to developers? Because i have a lots of great ideas
first thing i did after finding map editor was... obviosly....making a map... With a loooooooot of triggers... And no...I mean a lot. Right now i have about 40 wich are mostly linked to the Main story. I va got an idea to make a campain when every other unit you control has got its own name(wich i did) strenghts and weaknesses and also own charakter (possible to See in its dialog and actions). Very thrilling feature(for me atleast) are the "small events" For example city is getting atacked. What do you do in this situation? Obviosly you defend the Gates... but if one of your units Goes outside while, ofcourse, opening the Gates, then some enemies get inside. If one of your soldiers die then the rest of them are angry and get bonus ad. If one of villagers die then obviosly he shouts in pain etc.
IT s a lot of work but i love the idea.
BUT THE MAIN PROBLEM I HAD WITH AND MY GRATEST IDEA!
I would love to make a map when you have multiple choices. For example you can choose to either get some rusty swords to some people giving you lets Say 5 New units or going to blacksmith wich will give all of your mele units +1 atack.
However i stumbled upon a problem. Basically i had 2 triggers that would launch "chain reaction". Moving to area left of your unit would trigger first reaction while disabling the other, when Moving to right would... Do the same but kinda.. The other Way. However the gamę would always pick only the trigger written first totaly ignoring trigger 2. I could send example or even map if i get some Time, Because i Just though "happens" and resigned from the idea this i need to make it again. So if someone is interested in helping me out i will speak more clearly on the matter
Also if someone is interested i the camping wich will end up in enourmous and very strategic battle consisting of THREE MAPS of the same battle(triggers involved) then please, give me some advice