FAN Maps Sent to be implemented

Discuss anything about any map, ask for hints/help if you need

Moderator: Endru1241

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat May 07, 2016 12:58 pm

Small summary:I checked FAN maps title started with "F""G""N""W".No need to check them until new FAN maps comes.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: FAN Maps Sent to be implemented

Post by COOLguy » Sat May 07, 2016 1:02 pm

Thank you :)
Thanks!
Josh

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat May 07, 2016 1:25 pm

Roman Region
Terrain layer: ?
units layer: ?
playability: ?
triggering: ?
summary:?
Remarks:Cause a crash,find others to check.

Radom War
Terrain layer: 3
units layer: 2
playability: 0
triggering: /
summary: not nice(N)
Remarks:Human vs Human map.Very unbalance.It is fun if you are upper 3 players.Eric don't have any units so he just can watch his friends to play.So sad(>_<).

Raid
Terrain layer: ?
units layer: ?
playability: ?
triggering: /
summary: ?(N)
Remarks:Cause a crash.

Red Vs Blue
Terrain layer: 1
units layer: 0
playability: 0
triggering: /
summary: bad(N)
Remarks:A ship in the ground.Human vs Human map.No units for P2 so P1(blue) should win.

Robins Battle
Terrain layer: 2
units layer: 2
playability: 2
triggering: /
summary: not nice(N)
Remarks:Too easy.But where is Robin?

Summary:All Maps started with "R" checked.Others can't open (move upward).Best map in"R" is Robins Battle.But I don't suggest to publish all maps started with"R" at this moment.
Last edited by tamtam12345 on Mon May 16, 2016 9:02 am, edited 5 times in total.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: FAN Maps Sent to be implemented

Post by COOLguy » Sun May 08, 2016 3:31 am

Poor Eric :cry:
Thanks!
Josh

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sun May 08, 2016 12:10 pm

h
Terrain layer: 3
units layer: 2
playability: 0
triggering: /
summary: not nice(N)
Remarks:P2(AI) has not any units so you win in turn 1.

Helms Deep
Summary:Human vs Human map.
Remarks:Is it an AOF Map?It said humans ,elves,orcs but I can't see elves and orcs units in there.Find others forumers to see it.

Her
Terrain layer: 0
units layer: 0
playability: 1
triggering: /
summary: not nice(N)
Remarks:Have tie fighters,Uncle Sam and other unique units to fight with many samurai.

Hide
Terrain layer: 5
units layer: 4
playability: 5
triggering: /
summary: average(N)
Remarks:Interesting.Three stars requirement is good.Less production units in start will be better.
Rocks are yours will be better so your archers will not destroy your defence.

I am tired now so I may take a short break.Daniel or COOLguy or SomeGuy or other forumers may check others next day? next week? or next month?I don't know.You can become a forumer and open a new post to ask other forumers to check. :D

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: FAN Maps Sent to be implemented

Post by COOLguy » Sun May 08, 2016 10:06 pm

Yeah, this job can get discouraging. If I have extra time, I will check some, but I hardly have time to update (my tablet is out of memory :( )
Thanks!
Josh

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat May 14, 2016 9:36 am

I am thinking that we can make the Feedback into A-Z column with first letter title so I can avoid same comment.

Also,please lower the chance of crash when open AOS FAN map?It is horrible when I check maps(open map>>crash>>close AOS>>open AOS>>loading>>>open map(or still crash (>﹏<) so I need to repeat again )>>play the map>>write comments).Reopen the map and app needs long time.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat May 21, 2016 5:15 am

I don't check maps now because I afraid I will make a crash on other multip. games.

I checked some maps.I found Why Not Light blue and some FAN maps looks like interesting.Can anyone check? :?:

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: FAN Maps Sent to be implemented

Post by Stratego (dev) » Sat May 21, 2016 6:08 am

crash: do you actually get crash? on which map? (becaue i made the load logic not to crash but simply to push you back to maplist without crash - but if there is a crash i will remove that. which map? thanks!

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat May 21, 2016 6:31 am

Maps I listed and written "crash" before.Some maps when I opened,the phone said the app is stopped.I tried to reopen the app and reopen the maps 4-5 times,if they still stopped.I write these maps as crash.

I don't know why,It maybe my phone problem.It is because app always suddenly stopped even when I open campiagn maps.But normally, I can open them in second try.You can find other forumers to check maps that I write "crash" once again.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat May 21, 2016 6:45 am

And I find some FAN maps have named in their players like orcs,zombies,elf......but I can't see any units that fulfill these names.Are they from AOF?

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Tue May 24, 2016 1:50 pm

Mad king NarzasNarzas Empire
Terrain layer: 6
units layer: 3
playability: 3
triggering: /
summary:average(N)
Remarks:Win in 13 turns.Too easy.Unblanced because shadow units are strong.
Manila
Terrain layer: 3
units layer: 3
playability: 2
triggering: /
summary:not nice(N)
Remarks:Mirror map.Win in 23 turns.3 star requirement is 100 turns.Turn is too large.Don't like it.

Map
Terrain layer: 3
units layer: 3
playability: 5
triggering: /
summary:not nice(N)
Remarks:Another mirror map.I don't like mirror maps.
Looks like creater wants to let units pass through the gate and trees to attack other players.But you can delete walls so you can walk less and don't need to pass across trees.

Middle East
Terrain layer: 2
units layer: 3
playability: 1
triggering: /
summary:not nice(N)
Remarks:No emeny units so you win in turn 1.You can choose to use desert(not too yellow one)to be a desert.

Minecraft Mini Mao
Terrain layer: 2
units layer: 5
playability: 5
triggering: /
summary:average(N)
Remarks:3 stars requirement is 15 turns(I win in 13 turns).I think snow should not be next to desert hill.I don't like Minecraft.

Mio
Terrain layer: 2
units layer: 2
playability: 2
triggering: /
summary:not nice(N)
Remarks:Too many cannon towers.Seems impossible to win in 50 turns.

Map Force One
Terrain layer: ?
units layer: ?
playability: ?
triggering: ?
summary:?(N)
Remarks:Cause a crash.
Last edited by tamtam12345 on Sat May 28, 2016 4:23 am, edited 2 times in total.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Tue May 24, 2016 1:59 pm

Caution:There have new FAN Maps comes during new version comes,so please check maps in all english letter first.Some of them in letters haven't be checked now.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Tue May 24, 2016 2:29 pm

Can other forumers help to check FAN maps? :?: :?: :?:
Because COOLguy seems to have many things to do.

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: FAN Maps Sent to be implemented

Post by Stratego (dev) » Sun May 29, 2016 8:51 am

thanks! i did not have time now to handle all but here is my progress:

removed:
Idek
Map: 300
Map: A Lord's War
Map: Age of War
Map: Albanian's Victory
Reviewed ‘Spass’ map.
Reviewed ‘Heheh’ map.
Reviewed ‘Field of Pain’ map.
World War 2
World
WW2
We are Spartan
Warfare
War Zone
War(upper one'have river)
Oi Encontro
Easter vs Christmas
The Tunnel
The Warship Recruitment
No chance
Nexus Wars
Name your
Bobby
Attack on Castle
Run in Fight
Reflection
War (middle one)

continue here: Ghosts


could not find:
Siege of a new age
‘Star wars Vs Grate Emp Of Rome’ ma
‘Rome Vs Rome’ map.
‘Boat transport puzzle’
Map: Attack on the Left

ok to check map:
‘Prueb’ - i have checked, it is NICE!
‘Build Your Own Castle’ ma - checked by COOLguy. pretty nicely made but easily won in the time limit
camp_user_attacking_the_desert_30_30.map - checked by COOLguy. Very nice actually, good strategy - but if you want to win easily, just start destroying the 'chieftains'
‘Call Of The Wild’ map. - checked by COOLguy. Interesting, but boring to me. If you like fighting with dogs, well then you'll like this. The terrain was nice, but there were dogs stuck in trees and such.
Map review- capture - COOLguy figured it out: build transports and they can sail through blacksmiths - but the AI has so many towns that it becomes an ugly urban brawl. I would like it, but we should limit what all the AI can build becomes it becomes too much on luck to win in the time limit
Jkirkian Uprising - checked by COOLguy. Really good. Thumbs up - pretty easy but fun (as well as the little story props to Joshua the Hedgehog) Only need to fix the messed up mountains (and maybe the star)
Narzas Inner Wall -

to check (balint's?):
A Kereszetsek Harcei 1 - did not understand the storyline - the map was easy won in 3 turns Crusaders vs. Saracens
Kereszetsek Harcei 2 - same as above won in 19 turns, map was pretty nice (desert) but too large imo

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Thu Jun 09, 2016 9:50 am

Attackers from the Left
Terrain layer: 2
units layer: 1
playability: 0
triggering: /
summary:not nice(N)
Remarks:no enemy units.Win in turn 1.

Castle DEFENDER
Terrain layer: 3
units layer: 1
playability: 1
triggering: /
summary:not nice(N)
Remarks:You have near 300 units.A good Fan map I think should have less than 50 units at start.Unbalance map.Have tie fighters.

Castle of Facebookia
Terrain layer: 2
units layer: 2
playability: 1
triggering: /
summary:Not nice(N)
Remarks:you have red walls that surrounded your castle so you never lose.

Dbhfjdjjxjxj......
Terrain layer: 0
units layer: 2
playability: 2
triggering: /
summary:not nice(N)
Remarks:No decorations.Lower part of map is empty.Too easy.You have more units than emeny.
Desert
Terrain layer: 2
units layer: 1
playability: 3
triggering: /
summary:not nice(N)
Remarks:Have tie fighter.Decoration problem.(You should choose desert>lighter yellow one,more yellow one is road.

Desert Fight
Terrain layer: 4
units layer: 3
playability: 2
triggering: /
summary:not nice(N)
Remarks:Win in 6 turns.Too easy.Unbalance map.More and more enemies is better.No 3 stars requirement.

Pilgrims
Terrain layer: 2
units layer: 3
playability: 3
triggering: /
summary:not nice(N)
Remarks:Win less than 10 turns(3 star requirment is 20 turns).Large lower sea part is empty and useless.

Volcano
Terrain layer: 8
units layer: 4
playability: 5
triggering: /
summary:average/nice
Remarks:Good decoration.But larger left part of map is not useful because of 3 star requirement.I think that is more suitable for random map?

Vv
Terrain layer: 0
units layer: 3
playability: 3
triggering: /
summary:not nice(N)
Remarks:No decoration.Too many units.
Last edited by tamtam12345 on Sat Jun 11, 2016 3:34 am, edited 7 times in total.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Thu Jun 09, 2016 9:51 am

The Dark Woodlands
Terrain layer: 7
units layer: 6
playability: 6
triggering: /
summary:nice(find other forumers to check)[/i]
Remarks:Require strategy:evade and let other emeny army to attack other emeny army.But your army is strong.If your army have less units and have less speed,it will be better.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Thu Jun 09, 2016 10:06 am

Just PM me in the forum or open a new topic in forum if you want me or other forumers to see your wonderful maps.I will see your map if I have time. :)

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Fri Jun 10, 2016 2:40 pm

Egypt 1
Terrain layer: 6
units layer: 5
playability: 0
triggering: +3
summary:?(N)
Remarks:I know you want to let players have a choice,that's great.This map have triggers,but there have a big bug.Even your centurion stand near the orbis(water) before 8 turns,you still lose in 8 turns.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: FAN Maps Sent to be implemented

Post by COOLguy » Fri Jun 10, 2016 3:41 pm

tamtam12345 wrote:Egypt 1
Terrain layer: 6
units layer: 5
playability: 0
triggering: +3
summary:?(N)
Remarks:I know you want to let players have a choice,that's great.This map have triggers,but there have a big bug.Even your centurion stand near the orbis(water) before 8 turns,you still lose in 8 turns.
I think this is by TheBluePhoenix. It was WIP when I checked it, and yes, it has some bugs in it.
Thanks!
Josh

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat Jun 11, 2016 1:14 am

WIP?

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: FAN Maps Sent to be implemented

Post by COOLguy » Sat Jun 11, 2016 3:31 am

Work In Progress :)
Incomplete and in the process of being finished
Thanks!
Josh

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat Jun 11, 2016 3:37 am

I will just put all checking in one post.It will be update sometimes in above post.Better maps will separate into new post.

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: FAN Maps Sent to be implemented

Post by Stratego (dev) » Sat Jun 11, 2016 3:45 am

Daniel (the dev) wrote:thanks! i did not have time now to handle all but here is my progress:

removed:
Idek
Map: 300
Map: A Lord's War
Map: Age of War
Map: Albanian's Victory
Reviewed ‘Spass’ map.
Reviewed ‘Heheh’ map.
Reviewed ‘Field of Pain’ map.
World War 2
World
WW2
We are Spartan
Warfare
War Zone
War(upper one'have river)
Oi Encontro
Easter vs Christmas
The Tunnel
The Warship Recruitment
No chance
Nexus Wars
Name your
Bobby
Attack on Castle
Run in Fight
Reflection
War (middle one)

continue here: Ghosts


could not find:
Siege of a new age
‘Star wars Vs Grate Emp Of Rome’ ma
‘Rome Vs Rome’ map.
‘Boat transport puzzle’
Map: Attack on the Left

ok to check map:
‘Prueb’
‘Build Your Own Castle’ ma
‘Gladiators Arena’ ma
camp_user_attacking_the_desert_30_30.map
‘Call Of The Wild’ map.
Map review- capture
Jkirkian Uprising
Narzas Inner Wall


to check (balint's?):
A Kereszetsek Harcei 1
Kereszetsek Harcei 2

more removed:
camp_user_fdgh_24_24.map
camp_user_first_map_50_50.map
camp_user_flaming_wars_part_1_fall_of_yellans_25_25.map
camp_user_fogo_cruzado__20_20.map
camp_user_four_corner_war_50_50.map
camp_user_gggg_30_30.map
camp_user_gg_40_40.map (was a newer there - so that remained with same name)
camp_user_ghosts_40_50.map
camp_user_go_to_race_20_20.map
camp_user_gurra_30_30.map
camp_user_her_30_30.map
camp_user_h_20_20.map
camp_user_mad_king_narzanarzas_empire_30_30.map
camp_user_manila_25_25.map
camp_user_map_30_30.map (was a newer there - so that remained with same name)
camp_user_map_force_one_30_20.map
camp_user_middle_east__23_23.map
camp_user_mio_30_30.map
camp_user_radom_war_40_30.map
camp_user_raid_30_30.map
camp_user_red_vs_blue_30_30.map
camp_user_robins_battle_9_11.map

i have not found:
Field of pain
Roman Region

and for the "to be checked list":
Helms Deep

Gladiators Arena - i have checked, not good, removed
Neam Neam - i have checked, not good, removed
Hide - i have checked, not good, removed
Minecraft Mini Mao - i have checked, not good, removed
New Christ - i have checked, not good, removed


I think i have removed all you reported as shit, and remained only the nice ones (and the ones you may have not yet checked)

thanks!

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: FAN Maps Sent to be implemented

Post by Stratego (dev) » Sat Jun 11, 2016 9:20 am

Gladjators arena not good all enemy goes to the people around
Neam neam : crowdy

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat Jun 11, 2016 10:26 am

It is because level of FAN maps is ...... very low so they are average.And I don't suggest maps that below nice can be FAN maps......Just a courage to average fan map maker so they can do better and produce better maps......No need to check remain.I think they are not nice.

Ok.I only will suggest maps that are very very good to you now.I will be more and more strict now.
Last edited by tamtam12345 on Sat Jun 11, 2016 11:11 am, edited 1 time in total.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat Jun 11, 2016 10:51 am

I will use these creterias to check maps ,do you agree?I think 1-5 is a must.If any map fail one in 1-5,this map is not nice.

1.Less than 50 units at start that you can control?
2.Have not tie fighters?
3.Not too many hero units?
4.Full use the map itself(means the map should not be empty useless in large area)?
5.Winnable?
6.Have nice decorations and terrain?
7.Fit the "theme"?
8.Balance map(Difficulty)?
9.Fun?
10.Have triggers?

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: FAN Maps Sent to be implemented

Post by Stratego (dev) » Sat Jun 11, 2016 3:09 pm

Ok. But a map does not need all criteria but most.

Howevrr it should be fun :)

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat Jun 11, 2016 3:54 pm

Bitwa Pieciu Armii
Terrain layer: 3
units layer: 2
playability: 2
triggering: /
summary:not nice(N)
Remarks:Fail in(1).Human vs human map.A player have near 200 units ,another have 1xx units.

Blackrock Hill
Terrain layer: 1
units layer: 3
playability: 0
triggering: /
summary:not nice(N)
Remarks:Fail in (5) and (6).It is unwinnable......

Burgkampf
Terrain layer: 0
units layer: 1
playability: 2
triggering: /
summary:not nice(N)
Remarks:Fail in (1),(4),(6).Left upper side is empty.No turns limit.No decoration.Emeny have 3x towns at starts.

Map
Terrain layer: 2
units layer: 3
playability: 2
triggering: /
summary:not nice(N)
Remarks:Your units are too strong.(4 cannon towers and some towns)You should win because Al in AOS is not high.They only attack near walls.No 3 stars requirement.

The Devide
Terrain layer: 3
units layer: 3
playability: 2
triggering: /
summary:not nice(N)
Remarks:Too easy.Win in 12 turns.(3 stars requirement is 40 turns)You have 2 towns and a barrack and a dock but emeny don't have any of them.
Last edited by tamtam12345 on Thu Jun 16, 2016 3:55 am, edited 1 time in total.

tamtam12345
Posts: 589
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 » Sat Jun 11, 2016 4:02 pm

Do you watch my email?

Post Reply

Return to “Campaign map discussions”