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Races-new way

Posted: Fri May 15, 2015 12:34 pm
by balint
Hi all!

I start working on this version again.

Races in my opinion: 4 playable races:
Droids (Sorry I don't know the name of that faction)
Republic-Empire
Rebels
Minor factions (all in one): Wookie, Ewock, Bounty hunters and so on.

Re: Races-new way

Posted: Fri May 15, 2015 7:56 pm
by Ness
Races should be

Republic
Sepaparist (droids)

Empire
Rebels

Others

Re: Races-new way

Posted: Fri May 15, 2015 10:40 pm
by ejm29
I think wookies should be part of the republic, wookies and ewoks should be available to the rebels and bounty hunters should only be available to the empire. Putting bounty hunters and ewoks into the same faction does not make much sence

Re: Races-new way

Posted: Sat May 16, 2015 8:33 am
by Ness
Wookies, ewoks and others should be separate nations because they have their own units and structures.

Re: Races-new way

Posted: Sat May 16, 2015 4:31 pm
by balint
Okay then what about this?:

Republic: Clones, Wookies, jedi
Empire: Clones, Bounty hunters
Rebels: Humans, Wookies, Ewocks, And so on
Separatist: Droids, Geonisians.

Re: Races-new way

Posted: Sat May 16, 2015 6:31 pm
by Ness
Wookies, Ewocks and geonosians should be available on battles in their planets or moons.

Re: Races-new way

Posted: Sat May 16, 2015 6:57 pm
by balint
It can be set that on campaign maps you can produce given units, but They should be enabled in random maps.
Btw, do you want to make maps for this version?

Re: Races-new way

Posted: Tue May 19, 2015 7:27 pm
by ollie444
You know what, I think they should all be "separate" factions, but since they have few units each, you could have your team have multiple allied factions, like ewoks and wookies for one team.
This would allow for more creativity, and allow new campaigns.

Re: Races-new way

Posted: Tue May 19, 2015 9:13 pm
by balint
Well, I don't think they should be separate factions.
It would be pretty stranhe to use a race which has 4 unit and no vechicles, making them weak.

And what about this:
These units could be recruited in something like a space bar.
They could have some special abilities to make them worth it.
For example: Wookies- high hp, ewoks-maybe 1 turn recruit but weaker, bounty hunter-damage dealer cannot be seen by enemy

Re: Races-new way

Posted: Thu Jan 19, 2017 6:27 pm
by Cloudff5
U know in the movies and book's the wookies and ewoks both had primitive Tec so how about primitive transport with no attack but high armor and a high unit capacity

Re: Races-new way

Posted: Thu Jan 19, 2017 8:07 pm
by Detros
balint wrote:These units could be recruited in something like a space bar.
Image?

Re: Races-new way

Posted: Fri Jan 20, 2017 2:53 am
by Avalyn
Detros wrote:
balint wrote:These units could be recruited in something like a space bar.
Image?
Cantina. :)

Re: Races-new way

Posted: Sat Feb 18, 2017 8:42 am
by balint
Avalyn wrote:
Detros wrote:
balint wrote:These units could be recruited in something like a space bar.
Image?
Cantina. :)
Lol :D
Did I really write that? :D

Re: Races-new way

Posted: Sun Feb 19, 2017 10:51 pm
by Avalyn
Maybe Patroid wrote it. ;)

Re: Races-new way

Posted: Sat Oct 28, 2017 12:10 pm
by Lawrence
Ness wrote:Wookies, Ewocks and geonosians should be available on battles in their planets or moons.
Like John in AoF?

Re: Races-new way

Posted: Mon Dec 04, 2017 6:54 am
by Ravancloak
Not true for wookies. They combined traditional weapons with modern technologies. They have repulsor technology, and bow casters. The only thing wookies are primitive in is spaceflight.
Cloudff5 wrote:U know in the movies and book's the wookies and ewoks both had primitive Tec so how about primitive transport with no attack but high armor and a high unit capacity

Re: Races-new way

Posted: Mon Dec 04, 2017 7:12 am
by Ravancloak
Take it from a nerd: here's Star Wars "races" based on Expanded Universe, Movies, and Games:
All eras
(Yuuzhan Von War)
Yuuzhan Von
New Republic
(Rebellion era)
Empire
Rebellion
(Clone Wars era)
Republic
Separatists
(Sith Wars there were lots, refer to the old republic games)
Republic (Jedi)
Sith Empire
(Multiple)
Mandalorians (present during clone wars and yuuzhan von invasion)
Hutts (They were powerful during every war. They employed armies earlier, and moved to crime during the movie wars, then were more active during the invasion)

Re: Races-new way

Posted: Sun Jun 03, 2018 6:17 pm
by Omega09
balint wrote:Okay then what about this?:

Republic: Clones, Wookies, jedi
Empire: Clones, Bounty hunters
Rebels: Humans, Wookies, Ewocks, And so on
Separatist: Droids, Geonisians.
Hello, I like this setup for races and units, although for the Empire, i think their clones should specifically be Stormtroopers. Thanks :)

Re: Races-new way

Posted: Mon Jul 29, 2019 3:02 am
by Delta610
Ravancloak wrote: Mon Dec 04, 2017 7:12 am Take it from a nerd: here's Star Wars "races" based on Expanded Universe, Movies, and Games:
All eras
(Yuuzhan Von War)
Yuuzhan Von
New Republic
(Rebellion era)
Empire
Rebellion
(Clone Wars era)
Republic
Separatists
(Sith Wars there were lots, refer to the old republic games)
Republic (Jedi)
Sith Empire
(Multiple)
Mandalorians (present during clone wars and yuuzhan von invasion)
Hutts (They were powerful during every war. They employed armies earlier, and moved to crime during the movie wars, then were more active during the invasion)
There's also the second galactic civil war, which involves the New Republic, the First Order and the Resistance (which are basically just worse rebels)