Trebuchet rebalance - ANSWERED

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DreJaDe
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Trebuchet rebalance - ANSWERED

Post by DreJaDe »

The trebuchet in this new version with the transformation it has and it's 6 turn cost, it doesn't seem flexible for the users to use it. Plus, to set it up you will need +1 turn when from factory.

Now, my suggestion is to make the trebuchet 1 turn less cost as it has now. Since castles have longer turn build rate than others, this would be a good idea.
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makazuwr32
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Re: Trebuchet rebalance

Post by makazuwr32 »

No.
1. Now trebuchet is also constructible by workers so you can produce more and faster than rock hurlers or ent demolishers;
2. Trebuchet has higher range than catapult still and better damage to single target;
3. Trebuchet in future will get 3 tiers (as well as catapult, ballista, battering ram) and will achieve range 12 (as rock hurler). Images are ready, we are only thinking about final stats for all mentioned units (as well as for human naval fleet).
Last edited by makazuwr32 on Sat Oct 05, 2019 9:46 am, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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DreJaDe
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Re: Trebuchet rebalance

Post by DreJaDe »

Understood.

LOL. Btw that was a good joke! :D
If that is indeed a joke.
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makazuwr32
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Re: Trebuchet rebalance

Post by makazuwr32 »

That is not a joke anymore.
Trebuchet stats are defined (exept hp and armor).
It will have 11/12/13 attack +2 from techs and 10 range +2 from techs.

Images for human naval fleet is ready as well (and for their upgrades).

Only we need to define stats for them (both siege and ships).
Last edited by makazuwr32 on Sat Oct 05, 2019 9:46 am, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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DreJaDe
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Re: Trebuchet rebalance

Post by DreJaDe »

I'm talking about that "trebuSHET".

I thought your shit talking about it.

LOL
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makazuwr32
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Re: Trebuchet rebalance

Post by makazuwr32 »

Oh sorry. English is not my native language and sometimes i can make such mistakes.

Corrected that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Alexander82
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Re: Trebuchet rebalance

Post by Alexander82 »

I am currently working on their jsons

the new techs in game (that aren't working yet) are used for all siege and ship units (we made all mechanicals share most of techs)
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makazuwr32
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Re: Trebuchet rebalance

Post by makazuwr32 »

Also we almost have agreed stats for them.
Soon™ they will be in.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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