Commands

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Tankhead
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Commands

Post by Tankhead » Thu Mar 21, 2019 1:29 am

Similar to putting wave point on a unit to move to a certain area

Commands: attack - set a unit to kill an enemy and it'll automatically do so by itself

Commands: defend - set a unit to defend one of your own units or an allies and it'll do so by itself

Commands: patrol - unit will guard an area and attack any enemies that get near
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Gral.Sturnn
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Re: Commands

Post by Gral.Sturnn » Thu Mar 21, 2019 3:17 am

This actually sounds like a very good thing! like A+1 in most rts games
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Alexander82
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Re: Commands

Post by Alexander82 » Tue Mar 26, 2019 9:26 am

If it is really going to do it, would be great :D
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Tankhead
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Re: Commands

Post by Tankhead » Tue Mar 26, 2019 9:33 am

Hmmm alright
@Stratego (dev) is this possible?
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Re: Commands

Post by Stratego (dev) » Tue Mar 26, 2019 11:58 am

set a unit to defend one of your own units or an allies and it'll do so by itself
how would this work?
always follows the protected unit? from what far? and how to detect protected unit got attacked? only when get injured? or all enemy nearby gets target to attack?
patrol - unit will guard an area and attack any enemies that get near
you mean you want your unit to move here and there? isnt it better being in one place?


in general:
Q1: waypoint is executed only on your end turn, all these new ones should execute on end turn?
Q2: are they mutually exclusive? (i believe yes)
Q3: if we make the "next unhandled unit" button than these should be excluded from highlights - right?

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Tankhead
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Re: Commands

Post by Tankhead » Tue Mar 26, 2019 2:43 pm

Lots of question so ill answer best of my ability

The defend command will work by setting a unit to defend another.
For melee units, if the enemy within the defender movement range, that unit will attack it.
For range units, they can easily strike an enemy within its range

Patrol, better in one place? No?
Patrol pretty much setting a unit to go to certain points on repeat ( so it'll never stop doing it unless player stops its cycle )
And just like the first one.
For melee units, if the enemy within the defender movement range, that unit will attack it then move back to its course.
For range units, they can easily strike an enemy within its range

A1. Yes
A2. Yes
A3. Unsure what you mean.
@Stratego (dev)
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makazuwr32
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Re: Commands

Post by makazuwr32 » Tue Mar 26, 2019 2:57 pm

I am not sure about defending option. If is it useful.
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Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Lynx Shafir
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Re: Commands

Post by Lynx Shafir » Sat Mar 30, 2019 9:51 am

"Defend" - auto attack in enemy turn
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Tankhead
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Re: Commands

Post by Tankhead » Sun Apr 14, 2019 7:36 pm

@Stratego (dev) are these possible or would require a bit of time before considering it?
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Re: Commands

Post by Stratego (dev) » Sun Apr 14, 2019 9:32 pm

they are motly possible, after ww2 warm it up please

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Tankhead
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Re: Commands

Post by Tankhead » Fri May 03, 2019 5:03 am

Stratego (dev) wrote:
Sun Apr 14, 2019 9:32 pm
they are motly possible, after ww2 warm it up please
Warming it up as you said now
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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