Page 1 of 4

Ready unit suggestions for AOF

Posted: Thu Oct 11, 2018 5:44 am
by Savra
@Alexander82 this was made in your absence so you would know what units were ready and the such. Anyone who can find a unit of tech that is ready plz post link here so the list may be updated.
LEGEND:
*: Accepted by Stratego
+: Pending for minor finishes

Humans
Units:
Imperial updateviewtopic.php?f=86&t=6123
Holy orderviewtopic.php?f=86&t=6347+
Sergeantviewtopic.php?f=26&t=4907&start=60
Lancersviewtopic.php?f=86&t=1877
Werewolfviewtopic.php?f=86&t=1250&p=77887#p77887
Partisanviewtopic.php?f=86&t=6226
Knight upgradehttps://www.androidutils.com/forum/viewtopic.php?t=4555
2nd upgrade human warriorhttps://www.androidutils.com/forum/viewtopic.php?t=2854
Slingerviewtopic.php?f=86&t=3369
Axe throwerviewtopic.php?f=86&t=3771
Horse archerviewtopic.php?f=86&t=4557
Double swordsmenviewtopic.php?f=86&t=4560
Myrmidonviewtopic.php?f=86&t=6224
Techs:
Knighthoodhttps://www.androidutils.com/forum/viewtopic.php?t=4023
Improved shieldshttps://www.androidutils.com/forum/viewtopic.php?t=4019
Buildings:
Mage towerviewtopic.php?f=86&t=4265&start=30
Sub race:
Warfellhttps://www.androidutils.com/forum/view ... 9e88fe4850
Aroura Argentineviewtopic.php?f=25&t=6073+
Orcs
Units:
Merlock leaderviewtopic.php?f=85&t=6150&start=30+
Merlock Expansionviewtopic.php?f=85&t=6151look at 2nd page for last unit.+
Hobgoblin and Bugbear expansionviewtopic.php?f=85&t=6324
Goblin pyromancerviewtopic.php?f=85&t=4031&start=60
Goblin shamanviewtopic.php?f=85&t=2790 refer to bottom of its post.*
Wargviewtopic.php?f=85&t=3116
Uruk updatehttps://www.androidutils.com/forum/view ... 7d5ed3e6d0
Giant Marksmenviewtopic.php?f=85&t=189
Wyvren riderviewtopic.php?f=85&t=3757
Techs:
Warpainthttp://www.androidutils.com/forum/viewt ... =27&t=1449
Volcano upgradesviewtopic.php?f=123&t=4252
Troll throwing techhttps://www.androidutils.com/forum/view ... 2683849949
Buildings:
Obsidian defence(coastal defence)viewtopic.php?f=85&t=5912
Orc tent redisignviewtopic.php?f=85&t=6334
Stone Fortressviewtopic.php?f=85&t=5924
Orc bridgeviewtopic.php?f=85&t=6061&p=71523#p71523
Goblin outpostviewtopic.php?f=85&t=5163
Sub race:

Elves
Units:
Aravineviewtopic.php?f=83&t=4229&start=90
Sirenviewtopic.php?f=83&t=3498
Ent demolisher revampviewtopic.php?f=83&t=6313
Woodshaper elfhttps://www.androidutils.com/forum/view ... 254#p77404
Elf wizard revamphttps://www.androidutils.com/forum/view ... 5a7#p68603
Fruit entviewtopic.php?f=83&t=2198
Elf vigilantviewtopic.php?f=83&t=6225
Elf wagon redesignviewtopic.php?f=83&t=4253
Sentinel Expansionviewtopic.php?f=83&t=5485
Techs:
Cleanseviewtopic.php?f=125&t=4016
Buildings:
Coral defence(coastal defence)viewtopic.php?f=83&t=5227
Elf walls revamphttps://www.androidutils.com/forum/view ... 5a7#p68197
Sub race:

Undead
Units:
Skeleton Vasselviewtopic.php?f=84&t=2974&p=79669#p79669
Revenantviewtopic.php?f=84&t=4870
Plague priesthttps://www.androidutils.com/forum/view ... 324f5e2bb6
Skeleton wurmviewtopic.php?f=84&t=6308
Bone mammothviewtopic.php?f=84&t=5099
Gigant Zombieviewtopic.php?f=84&t=3315
Cryomancerviewtopic.php?f=84&t=4922
Drougr viewtopic.php?f=84&t=5396
Phantom updateviewtopic.php?f=84&t=6031
Necrophageviewtopic.php?f=84&t=4197
Bone scourgeviewtopic.php?f=84&t=5998
Techs:
Skeleton streangthviewtopic.php?f=124&t=6243
Dragon head blastviewtopic.php?f=124&t=4745
Lichs promiseviewtopic.php?f=124&t=4047
Wrathviewtopic.php?f=124&t=3501
Advanced necromancyviewtopic.php?f=124&t=5215
Buildings:
Barrowviewtopic.php?f=84&t=6027*fused with abandoned mine.
Bone and ruin bridgeviewtopic.php?f=84&t=6060
Skull coveviewtopic.php?f=84&t=5893
Abandoned Mineshaftviewtopic.php?f=84&t=5752*
Flesh towerviewtopic.php?f=84&t=3346
Dark citadelviewtopic.php?f=84&t=5925&p=67566#p67566
Aquatic ruins(coastal defence)viewtopic.php?f=84&t=5957
Sub race:

Dwarves
Units:
Dwarf sharpshooterviewtopic.php?f=118&t=3217
Boar rider reworkviewtopic.php?f=118&t=6252
Ram crusherviewtopic.php?f=118&t=6287
Dwarven bezerkerhttps://www.androidutils.com/forum/view ... f&start=60
Dwarf wagonhttps://www.androidutils.com/forum/view ... 9c6#p77329*
Dwarf sharpshooterviewtopic.php?f=118&t=3217
Mithiril Ram riderviewtopic.php?f=118&t=6248*
Mythril expansionviewtopic.php?f=118&t=6007
Techs:
Dwarf blacksmith techsviewtopic.php?f=131&t=6392
Buildings:

Sub race:

Scaledfolk
Units:
Gorgonviewtopic.php?f=119&t=3527
Frost dragonhttps://www.androidutils.com/forum/view ... 324f5e2bb6
Lamiaviewtopic.php?f=119&t=3509
Storm dragonviewtopic.php?f=119&t=3526
Draconianviewtopic.php?f=119&t=6213
Wyrmviewtopic.php?f=119&t=5898
Basiliskviewtopic.php?f=119&t=3302
Acid spitterviewtopic.php?f=119&t=3302
Techs:
Strong sensesviewtopic.php?f=119&t=3238
Dragon rendviewtopic.php?f=132&t=5641
Buildings:
Drake peakviewtopic.php?f=119&t=5064*
Sub race:

Rebalance:
Catapult ship rebalanceviewtopic.php?f=86&t=6393
Magic missile rebalanceviewtopic.php?f=60&t=6391
Bladesinger rebalanceviewtopic.php?f=83&t=6390
Dwarf rebalenceviewtopic.php?f=118&t=6168

Other:
Banditshttps://www.androidutils.com/forum/view ... 7d5ed3e6d0
Gnollshttps://www.androidutils.com/forum/view ... 806c3d6161
Heroesviewtopic.php?f=30&t=6201&p=76418#p76418

Ready for vote section:
Paladinviewtopic.php?f=86&t=5658

Re: Ready units

Posted: Thu Oct 11, 2018 5:25 pm
by Savra
@General Brave you might want to look at this too.

The 2 bandit tribes seem ready for testing and the such but I don't think that's top priority here.

Re: Ready units

Posted: Thu Oct 11, 2018 10:52 pm
by Savra
Updated. Anything else that's not on the vote list?

Re: Ready units

Posted: Thu Oct 11, 2018 11:55 pm
by Tankhead
Human troop upgrades?

First strike for knights?
2nd tier upgrade for knight?
2nd tier upgrade for archer?
2nd tier fighter for swordsman?
These shouldn't have to go through votes

Re: Ready units

Posted: Fri Oct 12, 2018 1:09 am
by Savra
Tankhead wrote: Thu Oct 11, 2018 11:55 pm Human troop upgrades?

First strike for knights?
2nd tier upgrade for knight?
2nd tier upgrade for archer?
2nd tier fighter for swordsman?
These shouldn't have to go through votes
Could you post links to those topics? That's what I asked for originally.

Re: Ready units

Posted: Fri Oct 12, 2018 2:12 am
by Tankhead

Re: Ready units

Posted: Fri Oct 12, 2018 2:56 am
by Savra
Thx, I'll add them.

Re: Ready units

Posted: Fri Oct 12, 2018 5:16 am
by Savra
Hmmm, Undead, Humans, and Scaledfolk have a lot that are ready it seems.

Orcs and dwarves ones are looking pitiful though. 3 ready units? Especially dwarves, some of the orcs ones are in the votes section so they might not be that bad.

Re: Ready units

Posted: Fri Oct 12, 2018 5:33 am
by Tankhead
Orcs Meh
Dwarves need more units a blacksmith and sieges/structures
Btw that Ram Rider could be accepted if it had a image

Re: Ready units

Posted: Fri Oct 12, 2018 5:36 am
by Savra
Giant Marksmen seems the most ready out of all the other orc units since its been their for a while.

I agree on the dwarf siege and techs, we need those blacksmith techs at least.

Re: Ready units

Posted: Fri Oct 12, 2018 12:57 pm
by StormSaint373
What about the other units on the voting list? Can they be added to the ready list

Re: Ready units

Posted: Fri Oct 12, 2018 1:03 pm
by StormSaint373
You do know that it is spelled "Drougr" right?

Re: Ready units

Posted: Fri Oct 12, 2018 9:46 pm
by Savra
StormSaint373 wrote: Fri Oct 12, 2018 12:57 pm What about the other units on the voting list? Can they be added to the ready list
Well, it this list is going to be used to see what units are ready without coding then maybe.

Re: Ready units

Posted: Sat Oct 13, 2018 12:01 am
by General Brave
So these are ready to be Accepted or Rejected.

Re: Ready units

Posted: Sat Oct 13, 2018 12:11 am
by Tankhead
Why would we list rejected topics?
Of course these are ready

Re: Ready units

Posted: Sat Oct 13, 2018 12:58 am
by Savra
All these are ready topics. Some might need to be put in vote page because of abilities but that's if you can't do them.

Re: Ready units

Posted: Sat Oct 13, 2018 3:59 am
by Savra
That undead list is getting longer and longer it seems...

Re: Ready units

Posted: Sun Oct 14, 2018 6:02 am
by Savra
I will try and keep this updated so when a unit in the list gets added I'll remove it from the list.

Re: Ready units

Posted: Tue Oct 16, 2018 3:48 am
by Savra
Elves section needs some help. We only have 4.

Re: Ready units

Posted: Tue Oct 16, 2018 5:01 am
by Savra
Should I add units from the voting section that don't require coding?
Theirs a few.

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 5:04 am
by Tankhead
Yea, considering Alex made that announcements about votes

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 5:07 am
by Savra
Hmm, I see someone edited the name of this topic.

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 5:10 am
by Stratego (dev)
yep, it was me, i hope u like it.

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 5:17 am
by Tankhead
Shouldn't those Revamp ideas be here?
I feel like those will Probably be the first to be implemented

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 5:18 am
by Savra
If they are ready I'll make special section for specifically them.
Btw, the Stratego.

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 7:44 am
by Tankhead

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 9:09 am
by makazuwr32

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 3:51 pm
by Savra
Thx, will add.

Re: Ready unit suggestions for AOF

Posted: Tue Oct 16, 2018 5:16 pm
by StormSaint373

Re: Ready unit suggestions for AOF

Posted: Thu Oct 18, 2018 5:04 pm
by Savra
Added sub race section.