Weather and Night Time

Things that do not fit any other section
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 6:27 pm

Lynx Shafir wrote:
Sun Sep 09, 2018 5:20 pm
Sunny - normal weather (What have now)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.

Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
Btw I think rain and snow should have different effects.

And instead of just calling it rain but a thunderstorm?
Same with snow, snowstorm?

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Savra
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Re: Weather and Night Time

Post by Savra » Sun Sep 30, 2018 5:49 am

I should really post those images I found here.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 01, 2018 3:11 am

Before I forget.
Attachments
Sun.png
Sun.png (1.72 KiB) Viewed 363 times
Moon.png
Moon.png (1.56 KiB) Viewed 363 times
rain storm.png
rain storm.png (492 Bytes) Viewed 363 times
Snow storm.png
Snow storm.png (511 Bytes) Viewed 363 times
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viewtopic.php?f=30&t=6289

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DoomsdayDragonfire
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Re: Weather and Night Time

Post by DoomsdayDragonfire » Mon Oct 01, 2018 3:18 am

Well, i think it is a cool thing to add, daylight cycle and weather, but how you think this can be put in game? i Don't get exactly how you want this to work...
Why cut if you can BURN IT?

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 01, 2018 3:19 am

Tankhead wrote:
Thu Jul 26, 2018 6:59 pm
We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
This is how basically.
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viewtopic.php?f=30&t=6289

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 01, 2018 3:20 am

@Stratego (dev) you think you could do this function?
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DoomsdayDragonfire
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Re: Weather and Night Time

Post by DoomsdayDragonfire » Mon Oct 01, 2018 3:22 am

So, it is just an icon in the corner?
Why cut if you can BURN IT?

Find me in-game as Visconti :)

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 01, 2018 4:21 am

Yes. Adds more flavor to matches.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Mon Oct 01, 2018 7:03 am

Savra wrote:
Mon Oct 01, 2018 4:21 am
Yes. Adds more flavor to matches.
Really like the weather Icons
But do you have a Wind type one?
They should mess with range accuracy to Some, but not all units

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 01, 2018 2:24 pm

I'll look into it.
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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 01, 2018 2:55 pm

Wind.
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General Brave
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Re: Weather and Night Time

Post by General Brave » Mon Oct 01, 2018 3:04 pm

These should work.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sat Oct 06, 2018 5:51 am

This will never be implemented sadly :(

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Savra
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Re: Weather and Night Time

Post by Savra » Sat Oct 06, 2018 6:25 am

Why?
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sat Oct 06, 2018 6:30 am

1. Things that require vote will take forever to the point you forget is there

2. Not sure if stuff like this is possible for even for the dev

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Savra
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Re: Weather and Night Time

Post by Savra » Sat Oct 06, 2018 6:36 am

It's actually possible. I could see about looking into it, but I've seen it done in few games. If anything we could have just day and night.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sat Oct 06, 2018 6:41 am

Before reducing it I guess I could ask is this even possible

@Stratego (dev) is this even possible?

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Re: Weather and Night Time

Post by Stratego (dev) » Sat Oct 06, 2018 7:42 am

everything is possible :)

i am not sure that is good to have a new "complicating" thing of ranges, power and so on.
so
a) if it is NOT modifying unit stats: than is can surely come in as a "skin" or "falvour" of the game
b) if it is modifying unit stats: this way can also be implemented, but i am not sure it is good for the gameplay (my approach is keeping simplicity) - but it is not a "decision" just a feeling.

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makazuwr32
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Re: Weather and Night Time

Post by makazuwr32 » Sat Oct 06, 2018 7:51 am

As an option in the game it can be.
Like how do you choose amount of starting units and such.

But no forced weather things.
Specifically for not so genious persons
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sat Oct 06, 2018 3:24 pm

It mostly comes down do you want night and day time in game

OR

do you want weather in game ( this will affect units )

Keep in mind one will just be darker lightning in game ( simpler )
While the other affects units ( more things to do but requires time )

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Savra
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Re: Weather and Night Time

Post by Savra » Sat Oct 06, 2018 11:05 pm

Or weather could just lower vision and speed and we could just stick with a few. Night time is just fog of war On, and daytime is fog of war off.
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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Sun Oct 07, 2018 6:55 am

Night time is just fog of war On, and daytime is fog of war off.
That cud work.
Switching evry 5-10 turn.

Though the additional - moral inc/decrs parts and vision is harder to do (As global effects) For night cycle.
Same for weather
Last edited by Lynx Shafir on Sun Oct 07, 2018 6:58 am, edited 1 time in total.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Oct 07, 2018 6:57 am

Hmm yea that could work
What about darker filter to actually tell its night plus with this?

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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Sun Oct 07, 2018 7:00 am

we have that moon icon for night
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Oct 07, 2018 7:01 am

Ah ok

And what of for weather?

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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Sun Oct 07, 2018 7:04 am

For images just scroll up.

For effects, we haven't layed down yet.
Last edited by Lynx Shafir on Sun Oct 07, 2018 7:13 am, edited 1 time in total.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Oct 07, 2018 7:08 am

Should weather just be 4 Icons?

Sunny
Rainy
Windy
Snowy

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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Sun Oct 07, 2018 7:19 am

What else?
(some fantasy weather ?
Fire rain,flying island, falling horse chiken?)


The earthquake, flood etc. are global random events and secondary priority.

The four listed are perfect start to see how's working.
For Aos enough first pass.

The terrain effects and global events on other story r..
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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 08, 2018 1:50 am

So, just map effects then for weather. Like fog basically, and hues.

Rain storm, bluish hue plus icon on corner of screen

Snow storm, whitish hue plus snow icon on corner of screen

Sunny, normal with icon

Night, explored fog mode on, with icon.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Mon Oct 08, 2018 2:01 am

With or without effects
If without I see no point in the matter

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