Weather and Night Time

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Savra
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Re: Weather and Night Time

Post by Savra »

They would make for better campaigns.

But the one I want to have a effect the most is night time. I like the explored fog of war that just kicks in and gives your troops more strategies as well as makes more uses of scouts.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead »

Whether it's
Weather
Terrain affects
Or night Time

I want all to affect units one way or another.
I didn't suggest this just to be some theme that does nothing to units
If so I would have originally put that.

Night Time seems to be the simplest I guess so let's focus on that
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Savra
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Re: Weather and Night Time

Post by Savra »

I agree.
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Savra
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Re: Weather and Night Time

Post by Savra »

These new weather conditions though could really make more units that are made specifically to deal with each sort. New concepts will be opened.
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makazuwr32
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Re: Weather and Night Time

Post by makazuwr32 »

I don't like weather idea much.
Too much randomness and unpredictability in strategy game.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Weather and Night Time

Post by Tankhead »

Its an option and random games and may be in some campaigns

Also biggest thing why people would like this cause its a sense of realism which even Alex would like
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Savra
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Re: Weather and Night Time

Post by Savra »

I love unpredictable weather, it adds an interesting twist to matches.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead »

Savra wrote: Thu Oct 11, 2018 5:52 am I love unpredictable weather, it adds an interesting twist to matches.
Yes it does

Even in real life people had to adapt to the weather on the battlefield ( really tests you mind )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir »

Game mode
The concept was with
Enable/disable.

On/off -for : weather, random events, terrain effects, global effects.

Seems many people would like it.
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makazuwr32
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Re: Weather and Night Time

Post by makazuwr32 »

Again...
Alexander82 wrote: Wed Mar 14, 2018 8:44 pm I think we should avoid adding more randomness to the game for now
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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User avatar
Tankhead
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Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

makazuwr32 wrote: Thu Oct 11, 2018 7:13 am Again...
Alexander82 wrote: Wed Mar 14, 2018 8:44 pm I think we should avoid adding more randomness to the game for now
He also said he's a fan of realism.
Well no matter for now ( that can be figure out another time )
Right now night time using fog seems like a great idea
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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