Weather and Night Time

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 08, 2018 5:04 am

They would make for better campaigns.

But the one I want to have a effect the most is night time. I like the explored fog of war that just kicks in and gives your troops more strategies as well as makes more uses of scouts.

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Mon Oct 08, 2018 5:24 am

Whether it's
Weather
Terrain affects
Or night Time

I want all to affect units one way or another.
I didn't suggest this just to be some theme that does nothing to units
If so I would have originally put that.

Night Time seems to be the simplest I guess so let's focus on that

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Savra
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Re: Weather and Night Time

Post by Savra » Mon Oct 08, 2018 5:30 am

I agree.

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Savra
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Re: Weather and Night Time

Post by Savra » Thu Oct 11, 2018 5:38 am

These new weather conditions though could really make more units that are made specifically to deal with each sort. New concepts will be opened.

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makazuwr32
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Location: Moscow, Russia

Re: Weather and Night Time

Post by makazuwr32 » Thu Oct 11, 2018 5:40 am

I don't like weather idea much.
Too much randomness and unpredictability in strategy game.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Thu Oct 11, 2018 5:48 am

Its an option and random games and may be in some campaigns

Also biggest thing why people would like this cause its a sense of realism which even Alex would like

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Savra
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Re: Weather and Night Time

Post by Savra » Thu Oct 11, 2018 5:52 am

I love unpredictable weather, it adds an interesting twist to matches.

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Thu Oct 11, 2018 5:53 am

Savra wrote:
Thu Oct 11, 2018 5:52 am
I love unpredictable weather, it adds an interesting twist to matches.
Yes it does

Even in real life people had to adapt to the weather on the battlefield ( really tests you mind )

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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Thu Oct 11, 2018 5:57 am

Game mode
The concept was with
Enable/disable.

On/off -for : weather, random events, terrain effects, global effects.

Seems many people would like it.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Location: Moscow, Russia

Re: Weather and Night Time

Post by makazuwr32 » Thu Oct 11, 2018 7:13 am

Again...
Alexander82 wrote:
Wed Mar 14, 2018 8:44 pm
I think we should avoid adding more randomness to the game for now
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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Tankhead
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Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead » Thu Oct 11, 2018 7:18 am

makazuwr32 wrote:
Thu Oct 11, 2018 7:13 am
Again...
Alexander82 wrote:
Wed Mar 14, 2018 8:44 pm
I think we should avoid adding more randomness to the game for now
He also said he's a fan of realism.
Well no matter for now ( that can be figure out another time )
Right now night time using fog seems like a great idea

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