Weather and Night Time

Things that do not fit any other section
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Tankhead
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Weather and Night Time

Post by Tankhead » Thu Jul 26, 2018 6:59 pm

We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
Last edited by Tankhead on Sun Sep 09, 2018 5:17 am, edited 1 time in total.

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makazuwr32
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Re: Weather and nightime

Post by makazuwr32 » Thu Jul 26, 2018 7:33 pm

weather - maybe. time - no.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Tankhead
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Re: Weather and nightime

Post by Tankhead » Thu Jul 26, 2018 7:36 pm

Ok what about instead of having a exact AOF time every certain amount of turns the icon shows day and night time?

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makazuwr32
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Re: Weather and nightime

Post by makazuwr32 » Thu Jul 26, 2018 7:48 pm

At first time it was supposed that each turn counts as one day.
One. Full. Day. 24 hours.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Weather and nightime

Post by General Brave » Thu Jul 26, 2018 7:56 pm

we all know a ton of people want this, put it as a option in matchmaking menú, perhaps you can change how long is a day and how severe weather change and types there is.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Weather and nighttime

Post by Lynx Shafir » Thu Jul 26, 2018 7:58 pm

We have a topic for weather with pic icons and such, discussion. In Aos

I have hard time copying links so search it.
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Tankhead
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Re: Weather and nightime

Post by Tankhead » Fri Jul 27, 2018 4:04 pm

This should be a thing when elements matter in the game

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General Brave
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Re: Weather and nightime

Post by General Brave » Fri Jul 27, 2018 4:09 pm

Which will be added.
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LordOfAles
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Re: Weather and nightime

Post by LordOfAles » Fri Jul 27, 2018 4:09 pm

maybe add time too. But not to influence the battle, just for decoration and ambient.
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Lynx Shafir
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Re: Weather and nightime

Post by Lynx Shafir » Fri Jul 27, 2018 4:10 pm

Weather is not about elements.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
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General Brave
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Re: Weather and nightime

Post by General Brave » Fri Jul 27, 2018 4:15 pm

But it does affect elements.
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Lynx Shafir
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Re: Weather and nightime

Post by Lynx Shafir » Fri Jul 27, 2018 4:33 pm

True, some does...
Any example?
(Is fantasy so fire rain or falling deads'wheater is allowed) :lol:

Check this.
About whether in Aos
[/viewtopic.php?f=7&t=3797&start=30&hilit ... a722e07772
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
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Gral.Sturnn
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Re: Weather and nightime

Post by Gral.Sturnn » Fri Jul 27, 2018 4:38 pm

There shoukd be a night option in Aos just a color filter to make it darker without any kind of stat modifications
~Gral.Sturnn

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Lynx Shafir
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Re: Weather and nightime

Post by Lynx Shafir » Fri Jul 27, 2018 4:42 pm

If doesn't modifies any stat (eg Sight) than is no reason to add night cycle.
"Souls To Revive Us
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Want For The Weary
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General Brave
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Re: Weather and nightime

Post by General Brave » Fri Jul 27, 2018 4:46 pm

I sure it should, and increase sight for others.
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Gral.Sturnn
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Re: Weather and nightime

Post by Gral.Sturnn » Fri Jul 27, 2018 4:48 pm

Lynx Shafir wrote:
Fri Jul 27, 2018 4:42 pm
If doesn't modifies any stat (eg Sight) than is no reason to add night cycle.
Not a cycle but a option for map editor imagine the narrative possibilities
~Gral.Sturnn

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General Brave
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Re: Weather and nightime

Post by General Brave » Fri Aug 03, 2018 3:31 am

Just like that.
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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 5:20 am

Feel like this should be brought up as its important

3 Big Things that could change age of games

- Day time/Night time cycle
- Terrain Affects
- Weather

With those 3 things in so much could happen with any of the games

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Savra
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Re: Weather and Night Time

Post by Savra » Sun Sep 09, 2018 5:33 am

Yes we need this so that maps get more interesting. Though I don't think scaledfolk should get a speed boost in rain, just move normally. As for undead they should be getting some boost from nighttime. Weather could be rain, wind, snow, sunny.
Rain: negates everyone's movement by 1. Puts out fire status on units/buildings.
Snow:negates everyone's movement by one and aquatic units by 2.
Wind: negates 20% accuracy from projectiles.
Sunny: no changes

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 6:00 am

I think snow terrain affects already slow movement speed by -1 plus it snowing would be -3 in total, kinda alot
Maybe snow should have a curse like affect
"Freezing" with a %10 - %15 - %20 chance on all units ( sieges included )

Also snow should lower sight by - 2
Rain by -1

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Savra
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Re: Weather and Night Time

Post by Savra » Sun Sep 09, 2018 6:05 am

That could work.

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Savra
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Re: Weather and Night Time

Post by Savra » Sun Sep 09, 2018 6:06 am

Weather should have a percentage on working. So it becomes unpredictable.

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 6:10 am

Savra wrote:
Sun Sep 09, 2018 6:06 am
Weather should have a percentage on working. So it becomes unpredictable.
With that concept

Sunny - high chance to hit

Windy - somewhat a high chance but lower than sunny

Rain should have like a moderate chance or maybe a little lower

Snow - Rare

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Savra
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Re: Weather and Night Time

Post by Savra » Sun Sep 09, 2018 4:11 pm

Ok, what else are we missing? Images? If you want to save time you could find them by going into one of the links through the introduction page. My favorite and most helpful link is number 1, the first link. But I suggest going on the 3rd set of images since that set allows you to download images singular, except certain ones but I know you could edit them. It's just quicker and could help for a substitute image until we get something better in.http://pousse.rapiere.free.fr/tome/index.htm

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 5:06 pm

Savra wrote:
Sun Sep 09, 2018 4:11 pm
Ok, what else are we missing? Images? If you want to save time you could find them by going into one of the links through the introduction page. My favorite and most helpful link is number 1, the first link. But I suggest going on the 3rd set of images since that set allows you to download images singular, except certain ones but I know you could edit them. It's just quicker and could help for a substitute image until we get something better in.http://pousse.rapiere.free.fr/tome/index.htm
Kinda confused on what you mean. I was just thinking they're would be a certain type of filter when a type of weather comes up

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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Sun Sep 09, 2018 5:20 pm

Sunny - normal weather (What have now)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.

Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 6:05 pm

I would hold on natural disasters until we can get past weather, day/Night, and terrain affects

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Lynx Shafir
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Re: Weather and Night Time

Post by Lynx Shafir » Sun Sep 09, 2018 6:14 pm

Tankhead wrote:
Sun Sep 09, 2018 6:05 pm
I would hold on natural disasters until we can get past weather, day/Night, and terrain affects
Of course.
Just mentioned, final step.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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General Brave
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Re: Weather and Night Time

Post by General Brave » Sun Sep 09, 2018 6:19 pm

Weather.
Wise, Might, Loyalty. Forever stands Warfell.

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Tankhead
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Re: Weather and Night Time

Post by Tankhead » Sun Sep 09, 2018 6:24 pm

I would like to have all them in, but even One of those can change alot of a outcome in a game

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