More Slots & Color Discussing

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Tankhead
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Re: More player Slots & Color Discussing

Post by Tankhead »

Im not giving up on those 8 players idea....
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Re: More player Slots & Color Discussing

Post by General Brave »

I support it as well.
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Re: More player Slots & Color ANSWERED

Post by Stratego (dev) »

Tankhead wrote: Fri Aug 03, 2018 2:25 am So imma put discussing if the Dev dont mind
ok
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Re: More player Slots & Color Discussing

Post by Tankhead »

I really hope this will be thought about when you guys decide to put another race in game
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Re: More player Slots & Color Discussing

Post by makazuwr32 »

I already need either neutral hostile ai or 8 player slots for some of my maps because for example on map №9 there must be 4 teams: player as dwarf, your elven ally, rebel humans (neutral), rebel humans (allied to player), neutral hostile and i need 2 for main enemy teams.

Also question: can we just add 3-4 ai only slots in the game? Like current john or future neutral hostile?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: More player Slots & Color Discussing

Post by Tankhead »

Add 3-4 AI slots on top of 8 slots?
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Re: More player Slots & Color Discussing

Post by General Brave »

Perhaps we could have three types of AI, the neutral, the friendly, the hostile.
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Re: More player Slots & Color Discussing

Post by makazuwr32 »

6 human/ai players and 4 ai only – that is how i see this.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: More player Slots & Color Discussing

Post by Tankhead »

makazuwr32 wrote: Fri Aug 10, 2018 7:09 am 6 human/ai players and 4 ai only – that is how i see this.
That's a good idea, watching 10 AI going against each other would be very interesting to watch.
But we do need more colors
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Re: More player Slots & Color Discussing

Post by General Brave »

Definitely colors.
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Re: More player Slots & Color Discussing

Post by Tankhead »

I can't think of any basic colors atm.......
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Re: More player Slots & Color Discussing

Post by Sunrise Samurai »

General Brave wrote: Fri Aug 10, 2018 4:16 am Perhaps we could have three types of AI, the neutral, the friendly, the hostile.
I think this is the best way to do it. One neutral ai that serves for wildlife, decorations, and capturable stuff, one hostile that will attack anything and anyone to serve as bandits, hostile wildlife, or a mutual antagonist, and one friendly ai that shares beneficial auras and spells with anyone nearby, like a camp full of healers to drag wounded units to for all sides.
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Re: More player Slots & Color Discussing

Post by LordOfAles »

Friendly one might help against hostile neutral. But will be friendly to all players.
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Re: More player Slots & Color Discussing

Post by Tankhead »

Wait what? So no to the 8 slots?
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Re: More player Slots & Color Discussing

Post by Sunrise Samurai »

No way. I haven't seen even a 4 player match finish without someone having to hold it up, and that's among forum members. Random play somebody is getting skipped/kicked in a 4 player match. 6 players I expect 2-3 will be inactive. With 8 players I'd imagine you will end up with 3-4 inactive, and the game could go for a month before getting past turn 4. It would be around 7 days per turn I'd estimate, and thats if nobody missed a day. 3 rounds likely before someone was kicked, you're actually looking at 30 days to even finish that undead knight you need to go capture another tc when you started it turn 1.
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Re: More player Slots & Color Discussing

Post by godOfKings »

So final decision is add 3 different neutral ai?
The good, the bad, and the decoration piece
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Re: More player Slots & Color Discussing

Post by General Brave »

It seems that way, that we were have three different types of AI.
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Re: More player Slots & Color Discussing

Post by Tankhead »

Sunrise Samurai wrote: Sat Aug 11, 2018 5:34 pm No way. I haven't seen even a 4 player match finish without someone having to hold it up, and that's among forum members. Random play somebody is getting skipped/kicked in a 4 player match. 6 players I expect 2-3 will be inactive. With 8 players I'd imagine you will end up with 3-4 inactive, and the game could go for a month before getting past turn 4. It would be around 7 days per turn I'd estimate, and thats if nobody missed a day. 3 rounds likely before someone was kicked, you're actually looking at 30 days to even finish that undead knight you need to go capture another tc when you started it turn 1.
Did you read any of the discussion at all? Its not gonna be available to multiplayer
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Re: More player Slots & Color Discussing

Post by Tankhead »

So will I be able to go against 7 other AI or watch 8 AI go all out against each other ( the point of me making this topic )
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Re: More player Slots & Color Discussing

Post by LordOfAles »

No one is retarded enough to put 8 players. We all know what it will result in and this will surely be useful for large scale campaigns like on makazuwe32 is making.
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Re: More player Slots & Color Discussing

Post by Tankhead »

What do you think of the idea now? @Stratego (dev)
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Re: More player Slots & Color Discussing

Post by Stratego (dev) »

sorry i have not followed, is here changed anything? (please summarize the concept)
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Re: More player Slots & Color Discussing

Post by Savra »

They want to add 2 more neutral ai's, one that's hostile (probably brown or black team) one that is helpful (my suggestion for colors would be probably dark green or pink). Tankhead wants 8 players though that can only be used offline due to lack of activity online. I kinda want both. Reason being is 8 player you can make more factions in campaigns and you might be getting two more armies eventually, and the hostile ai would make maps a whole lot more interesting and add a little extra to the map editor options. I do about helpful one though because everyone already has decent support units especially orcs.
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Re: More player Slots & Color Discussing

Post by Tankhead »

@Stratego (dev) 👆 explains it perfectly
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Re: More player Slots & Color Discussing

Post by General Brave »

Also, if you don't like the 8 teams. Anythink above 6 is A.I only.
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Re: More player Slots & Color Discussing

Post by Stratego (dev) »

friendly ai: it exists: set type to AI hard, and set it to be in your team.
hostile ai: it exists: set type to AI hard, and set it to be NOT in your team.

so the only new thing i see is the new player slots, that you can put into the "needs" section and if gets popular i can put in (only out of multiplayer)
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Re: More player Slots & Color Discussing

Post by General Brave »

But they want neutral hostile AI that doesn't take up space. About the friendly one, they wanted to be friendly to all. Meaning no one can attack them.
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Re: More player Slots & Color Discussing

Post by Stratego (dev) »

you mean take up slots?

friendly: i see, neutral not to be attacked.

well not easy - how will you get rid a friendly neutra that is in your way?

whatever: please suggest all ideas in needs sectino and we will see.
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Re: More player Slots & Color Discussing

Post by Tankhead »

"Needs" section? What do you mean?
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Re: More Slots & Color Discussing

Post by makazuwr32 »

@Stratego (dev)

No. We need these that will NOT take extra slots.
Like current "john" but neutral friendly (they can't be attacked but you can move through, they can buff or heal your units, maybe pure white color for them) and neutral hostile (that will act as current john but more agressive, defending its territory, pure black color or brown).
Both these otherwise act as john: can't train units, walking around mindlessly.

And personally i want more ai-only slots. Maybe as additional option for single player.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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