Here from New tiles
- General Brave
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Here from New tiles
There I made some, I hope that go perfectly together.
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Last edited by General Brave on Thu Dec 07, 2017 12:24 am, edited 1 time in total.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Here from New tiles
These are the first, probably missing one or two from these things. And also the names need to be work with but I hope someone will help me with this.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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- General Brave
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Re: Here from New tiles
Here is the next, I don't know what type of wood this is so I just called it wood.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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- Location: The Four Point Military Academy.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
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Re: Here from New tiles
And a bonus.
Don't worry, I'll be making different color carpets. Give me a picture of patterns that you want.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Here from New tiles
Thank you, I tried my best.Sunrise Samurai wrote:Not bad at all
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Here from New tiles
I think there are just two carpet tile missing.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Here from New tiles
I hope that they could be added in the game now, I got a idea for a campaign.
Wise, Might, Loyalty. Forever stands Warfell.
- Constantin
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Re: Here from New tiles
Good terrarian images! especially the mixing of sand and water in the last image. This will all be useful for maps and campaigns.
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Re: Here from New tiles
very good! but please use another carpet color, it looks like water and mapdesignert will start to use as water
- Alexander82
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- General Brave
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Re: Here from New tiles
Is this good?Alexander82 wrote:I'd go for red velvet
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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- General Brave
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Re: Here from New tiles
Good idea.Stratego (dev) wrote:very good! but please use another carpet color, it looks like water and mapdesignert will start to use as water
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Re: Here from New tiles
suggestions:
1. i think we should make a simple "wood" terrain that is ground type
1. AND i think we should make a simple "stone" terrain that is ground type
2. AND make the carpet a transparent "decoration" on it (so from now you can put carpet on anything - even on grass if u want)
drawback: you will not be able to put an other decoration on carpet - but maybe you will not want ever.
3. what is stone sun?
1. i think we should make a simple "wood" terrain that is ground type
1. AND i think we should make a simple "stone" terrain that is ground type
2. AND make the carpet a transparent "decoration" on it (so from now you can put carpet on anything - even on grass if u want)
drawback: you will not be able to put an other decoration on carpet - but maybe you will not want ever.
3. what is stone sun?
- Alexander82
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Re: Here from New tiles
I would prefer the tiles cause that way you risk not being able to build on it, isn't it?
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Re: Here from New tiles
you can!
we have these basic layers:
- units
- decoration
- terrain
a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.
we have these basic layers:
- units
- decoration
- terrain
a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.
- Alexander82
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Re: Here from New tiles
Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
Age of Fantasy design leader
- General Brave
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Re: Here from New tiles
You know how some castles and Manor sometime have symbols made into the floor from glass. Maybe I should try make a rose.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Here from New tiles
That what I was missing, a whole red carpet and the borders. And also do you want ends?Alexander82 wrote:Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Here from New tiles
Can it be ground and decoration, just makes two version. One for the decoration and other one for ground, so you have more creative control.Stratego (dev) wrote:you can!
we have these basic layers:
- units
- decoration
- terrain
a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
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Re: Here from New tiles
YesGeneral Brave wrote:That what I was missing, a whole red carpet and the borders. And also do you want ends?Alexander82 wrote:Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
Age of Fantasy design leader
- Alexander82
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Re: Here from New tiles
The only ground could be the red one so we can put furnitures on itGeneral Brave wrote:Can it be ground and decoration, just makes two version. One for the decoration and other one for ground, so you have more creative control.Stratego (dev) wrote:you can!
we have these basic layers:
- units
- decoration
- terrain
a terrain can be ground, a decoraion also can be on it (eg. a flower) and you can still build on it if that decoraion was set to ground also.
Age of Fantasy design leader
- General Brave
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- Location: The Four Point Military Academy.
Re: Here from New tiles
Hey Stratego.
Do you have that JSON for for The barracks of aof?
Do you have that JSON for for The barracks of aof?
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Here from New tiles
no it has no json yet.
but here is an uruk tent attached for reference, maybe you can make the barracks json from it.
here is the non-json datasheet for barracks :
else if (u.type == UNIT_BUILDING_BARRACKS){
u.fillTexts(c, "UNIT_BUILDING_BARRACKS");
u.sight = 3; //visiblity range
u.rangeAttack = 0; //attack range (what maximal range it can attack) (1 means only nearby unit)
u.hpMax = 20; //health points
u.armorPierce = 5; //how big the armor against arrows
u.armorNormal = 0; //how big the armor against normal attack
u.power = 0; // u.power of its attack
u.carryCapacity = 2; //it can carry more units, tells you how many
u.isFactory = true;
u.isCarriedUnitSurvivesIfIDie = true; // if true than the unit inside is placed in the place of the dying unit (only 1 unit can be carried then?)
u.bonusMending = 0.8f; // if it is 0 than it cannot be healed, if 0,7 then 30 penalty on healing.
u.rangeHeal = 0; //healrange (what maximal range it can heal) (1 means only nearby unit)
u.healRate = 0; // how many % of HP healed by turn (by this healing unit)
u.isCarrierLetCarriedUnitsToShoot = false; // if true than carried units can shoot out from this carrier
u.isCarrierRemovesTerrainDrawbacks = false; // if true than a ship can go in (into carrier) if it on a land, a non-forestwalk can go if it(the carrier) is on a forest
u.convertResistance = 0; // victim property: 0.2 = 20% -> if priest has 30% than 30 - 30*0,2 => priest has 26% to convert.
u.haveBonusAgainst = new int[]{// "this" unit have bonus against these units
};
u.bestAgainstMeGround = U_ANTI_BUILDING_INFANTRY;
u.bestAgainstMeWater = U_SHIP_ATTACK;
u.modifiers = new int[]{//"type"-s (TECH) that modifies its properties
TECH_MASSIVE_WALLS,
TECH_MASONRY,
};
u.builders = U_WORKERS;
u.races = new int[] { // only these races can build this
RacesLoader.RACE_HUMAN,
};
}//typeif
but here is an uruk tent attached for reference, maybe you can make the barracks json from it.
here is the non-json datasheet for barracks :
else if (u.type == UNIT_BUILDING_BARRACKS){
u.fillTexts(c, "UNIT_BUILDING_BARRACKS");
u.sight = 3; //visiblity range
u.rangeAttack = 0; //attack range (what maximal range it can attack) (1 means only nearby unit)
u.hpMax = 20; //health points
u.armorPierce = 5; //how big the armor against arrows
u.armorNormal = 0; //how big the armor against normal attack
u.power = 0; // u.power of its attack
u.carryCapacity = 2; //it can carry more units, tells you how many
u.isFactory = true;
u.isCarriedUnitSurvivesIfIDie = true; // if true than the unit inside is placed in the place of the dying unit (only 1 unit can be carried then?)
u.bonusMending = 0.8f; // if it is 0 than it cannot be healed, if 0,7 then 30 penalty on healing.
u.rangeHeal = 0; //healrange (what maximal range it can heal) (1 means only nearby unit)
u.healRate = 0; // how many % of HP healed by turn (by this healing unit)
u.isCarrierLetCarriedUnitsToShoot = false; // if true than carried units can shoot out from this carrier
u.isCarrierRemovesTerrainDrawbacks = false; // if true than a ship can go in (into carrier) if it on a land, a non-forestwalk can go if it(the carrier) is on a forest
u.convertResistance = 0; // victim property: 0.2 = 20% -> if priest has 30% than 30 - 30*0,2 => priest has 26% to convert.
u.haveBonusAgainst = new int[]{// "this" unit have bonus against these units
};
u.bestAgainstMeGround = U_ANTI_BUILDING_INFANTRY;
u.bestAgainstMeWater = U_SHIP_ATTACK;
u.modifiers = new int[]{//"type"-s (TECH) that modifies its properties
TECH_MASSIVE_WALLS,
TECH_MASONRY,
};
u.builders = U_WORKERS;
u.races = new int[] { // only these races can build this
RacesLoader.RACE_HUMAN,
};
}//typeif
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- unit_building_orc_uruk_tent.json
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- General Brave
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Re: Here from New tiles
Here it is, I made all of it.Alexander82 wrote:YesGeneral Brave wrote:That what I was missing, a whole red carpet and the borders. And also do you want ends?Alexander82 wrote:Ok, then is good (unless someone wants to put stuff on the carpet). I suggest making an all red tile for rooms entirely covered in carpets and the 4 borders.
Wise, Might, Loyalty. Forever stands Warfell.