Ability Triggers

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LordOfAles
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Ability Triggers

Post by LordOfAles »

Triggers which allow unit to gain an ability equal to its range/power range.

Example:

You want elite warrior to be able to use Lifelink on himself:

+ new trigger (1)
+ new condition
Cond: give obj ability


Lifelink(choose button)

obj X/Y area X/Y to X/Y
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Midonik
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Re: Ability Triggers

Post by Midonik »

It will be usefull in many campaigns.
Triggers to add effects (like poison) will be cool too.
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LordOfAles
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Re: Ability Triggers

Post by LordOfAles »

I think it has that already, my target here is that unit can cast any ability it wants
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Midonik
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Re: Ability Triggers

Post by Midonik »

Rly? Why I,a creator of three campaigns,dont know about that?
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LordOfAles
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Re: Ability Triggers

Post by LordOfAles »

Because i, creator of 10 campaigns, got bpred and was testing triggers
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Sunrise Samurai
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Re: Ability Triggers

Post by Sunrise Samurai »

Please add this.

And LOA: you say we can already add poison/flame weapon effects?
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LordOfAles
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Re: Ability Triggers

Post by LordOfAles »

No, i didnt mean weapon, i meant effects for example "poison sb"
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LordOfAles
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Re: Ability Triggers

Post by LordOfAles »

Midonik wrote:It will be usefull in many campaigns.
Triggers to add effects (like poison) will be cool too.
Oh :lol: now i understand :lol: you were talking about WEAPON effects!

No that still isnt possible
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Midonik
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Re: Ability Triggers

Post by Midonik »

No,you understand it correctly at begging,I mean triggers the cloud poison unit etc.
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LordOfAles
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Re: Ability Triggers

Post by LordOfAles »

Oh that IS possible then, the trigger is somewhere at the bottom of effect list

But lets stay on this topic for now:

Stratego/Alexander: Is this possible? Or it would be too hard to code since it will mess with JSON?
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