Warcraft - The Lordaerom Captain

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getfreur
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Warcraft - The Lordaerom Captain

Post by getfreur » Wed Aug 01, 2018 1:54 am

I'm making a campaign that would happen during Warcraft 3, the story would be about a captain of the Lordaerom army that was send to re-establish contatic with the expedition of the silver hand knights that was send to subjugate the undead in the plaguelands.
The events will happen from the time where arthas expedition had disappear, util the formation of the Scarlett crusade, the story would be divided in 10 maps with each having a mission that achieved end with a victory and they would get more complex with the time.
Mission 1: expedition.
The mission would begin with the captain in the border checkpoint between the capital zone and the plaguelands, the mountain pass has been swarmed by undead and any attempts to destroy the horde has been meet with failures, is the captain mission command a vanguard force to liberate the passage so the expedition can advance.The objective is to slay all enemy forces in the region and the captain must survive.
Mission 2: The tower.
With the passage clear and the expedition in progress the your forces would be ambushed by the undead under the command of necromancers that are using a guard tower as base, your mission is to survive the ambush and retake the tower, for achieving this objective you could make a base to increase your forces.the victory condition is that the tower be occupied by your forces, the captain must survive.
Mission 3: Corins crossing
The expedition has reach the city of Corins crossing where the rearguards of the silver hand expedition was stationed, or what have survived of it, the city has a civilian population, some troops and buildings to increase your forces.The local commander tells you that the city had been relentless attacked by the undead and his scout have spotted a large horde coming from the direction that the rest of the expedition had been send, you objective is to protect the city against the undead, the captain and most of the Civilians must survive.
Mission 4: Pursuing the truth.
After surviving the undead attack and reinforcing the city defenses, the captain decide to lead a small calvalry unit to stratholm where the rest of the silver hand expedition should be, the victory condition is to achieve stratholm to discover the expedition fate and return to the original position, the captain must survive.
Mission 5: lifting the siege
With the discovery of the silver hand expedition fate, the captain and his forces had received their mission to subjugate the undead in the plaguelands, to achieve this goal some silver hand knights had been dispatched to your control and a wizard from tyr's hand has arrived saying that the city is under siege by the undead, you divided to take your forces and go lift the undead siege. To achieve victory the undead need to be destroyed before the city and it's Garrison are totally destroyed, the captain and wizard must survive.
Mission 6: Grimm news
After you destroyed all undead forces that had been sieging the city and integrate the garrison forces to your own, news arrived about prince arthas had not only killed his father the king, but the plague had spread to the other areas of the kingdom, that way making many to join jaina Proudmore and evacuate to kalindor, but while those news are Grimm you situation is not well too, a knight of the silver hand had discover that the small city darrowshire had been infected by the plague, you needing to contain a new outbreak in the areas free from the undead decided to do the same as arthas had done to stratholm and took your most loyal forces to the city and purge it from all the infected. To achieve victory you need to kill all undead and civilian forces in the area, the captain must survive.
Mission 7: silence.
Days had passed since any news or supplies had come from the checkpoint, you decide to take your forces and find out what happened, but arriving there you discover that a lich called kel thuzad have raised to the ground the checkpoint, he spot you and your forces and send his minions after you. Your objective is to run back to the entrance before the undead forces slay you all, the captain must survive.
Mission 8: evacuation.
After kel thuzad discovered that you and your forces had remained, he launched a campaign against the areas under your control, you decide to evacuate the Civilians before the undead arrive and buy them as much time util they reach tyr's hand, your objective is to protect the weagons with Civilians util they reach the road to tyr's hand, the captain must survive and part of the weagons must reach the destination to achieve victory.
Mission 9: the Scarlet foundation.
After the evacuation you are at the brink to be overrun util the high general abbedis with his remaining forces arrive and break the undead waves, after you regroup on tyr's hand months passed and with the deterioration of the land just Increasing, to combat the undead the remaining forces had passed to the high general and with the support of the issilen of the silver hand knights, it's was decided to transform the remaining forces into a religious force called the Scarlet crusade to combat the undead, for that to successed the crusade needed to push back the undead from the areas around tyr's hand, so you was dispatched with grand Inquisitor issilen to destroy the local scourge base, to achieve victory all scourge forces must be destroyed, the captain and grand Inquisitor must survive.
Mission 10: the Scarlet crusaders
With the local scourge main force destroyed a relief to the crusade was granted for some time, with this time new crusders and resettlement of some areas was made, you took control over hearthglen where arthas job to defend the population and reinforced it's defenses had stayed strong even against it's undead forces, but kel thuzad March with his scourge to destroy it, you decide to move and fight his forces before they reach the city defenses that are now under issilen care. Destroy the lich kel thuzad or destroy it's forces to achieve victory, the captain survival is optional.

Any advices or ideas please share, I'm working to make the maps and will release it in the market when it's finished.
Lordaeron Will rise again!!

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General Brave
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Re: Warcraft - The Lordaerom Captain

Post by General Brave » Wed Aug 01, 2018 2:11 am

Sounds good.
Wise, Might, Loyalty. Forever stands Warfell.

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General Brave
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Re: Warcraft - The Lordaerom Captain

Post by General Brave » Wed Aug 01, 2018 2:13 am

Definitely sounds like a good story and campaign, I say go at it.
Wise, Might, Loyalty. Forever stands Warfell.

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getfreur
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Re: Warcraft - The Lordaerom Captain

Post by getfreur » Wed Aug 01, 2018 5:43 pm

Already finished the first map and send it to the devs
Lordaeron Will rise again!!

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General Brave
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Re: Warcraft - The Lordaerom Captain

Post by General Brave » Wed Aug 01, 2018 6:07 pm

I think you have to have 3 maps to make the campaign and the rest can be added on.
Wise, Might, Loyalty. Forever stands Warfell.

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getfreur
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Re: Warcraft - The Lordaerom Captain

Post by getfreur » Wed Aug 01, 2018 6:17 pm

That will take a little more time, the mission 2 and 3 has many rpg elements like finding items to increase your hero stats, boss fights and even some dialogue options that will give advantages in different ways, like one would give you more units and the other a new route on the map.its very interesting how many things you can do with the triggers.
Lordaeron Will rise again!!

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General Brave
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Re: Warcraft - The Lordaerom Captain

Post by General Brave » Wed Aug 01, 2018 6:20 pm

Ut's a good thing isn't it, although we might need more newer ones.
Wise, Might, Loyalty. Forever stands Warfell.

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getfreur
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Re: Warcraft - The Lordaerom Captain

Post by getfreur » Thu Aug 02, 2018 12:49 pm

I'm finishing the second map and I think people will find it entertaining, but it's a little longer than expected. My best time was 52 rounds, I need to make so adjustments and put some fluffy in the characters lines, but I will probably send today.
Lordaeron Will rise again!!

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General Brave
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Re: Warcraft - The Lordaerom Captain

Post by General Brave » Thu Aug 02, 2018 1:00 pm

How big is it.
Wise, Might, Loyalty. Forever stands Warfell.

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getfreur
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Re: Warcraft - The Lordaerom Captain

Post by getfreur » Thu Aug 02, 2018 1:32 pm

30x30, but part is used as mountain to pass the sense of elevation to the tower.
Lordaeron Will rise again!!

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getfreur
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Re: Warcraft - The Lordaerom Captain

Post by getfreur » Thu Aug 02, 2018 3:10 pm

Done, finished the second map and made him a little less longer, 3 stars in 40 turns is enough and I made some modifications in the characters.
Lordaeron Will rise again!!

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