Jack of all traderoutes

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Alexander82
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Jack of all traderoutes

Post by Alexander82 »

my campaign idea are the adventures of a trader that needs a multiracial security to travel from a city to another

I would like to build cities that are neutral and aren't attacked by -ai players but i don't know how to make it.
Do someone have some tips?

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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Holy crud that is alot of dead trees, and why are the humans and orc's allied
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Midonik
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Re: Jack of all traderoutes

Post by Midonik »

Every rase helping this trader
This elves are probably from city he dont trade or they are just bandits
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

They are mercs and are from all races (just renegades or people interested in some gold)

I've put that trees to defend from melee
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Never knew priests accepted cash ;)
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Midonik
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Re: Jack of all traderoutes

Post by Midonik »

Mayby they help becouse they want?
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

Those one accept donations for their orphanages xD
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Lol :o
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Who will be the trader? The Wagon, a hero, or just a simple Warrior?
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Stratego (dev)
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Re: Jack of all traderoutes

Post by Stratego (dev) »

nice map, but i suggest using less units, and spawn new units by triggers.
this way it can be laggy, and all AI units will get stumble in each other way.

there is approx 70% of all tiles have units on this image, being above 30% it is too much imho.

also a few unit can symbolize bigger amount of units, eg. on "300" map in AOS i made only 3 spartans indicating the "300" spartans.
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

ok, i was just avoiding putting in more triggers xD
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

btw, what triggers should i use and with which conditions?
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy »

i think he like to said that the humans make a bit stronger by using triggers or use the triggers for functions or to control the story.


btw, you're map is very realistic, very nice! :P :D
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy »

or clear some human units and spawn by using triggers
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Indeed!
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

Image

reduced units

can you test the map once Daniel put in?
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

map 2

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enemies will spawn on key points
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Quite intresting, maybe add a normal Orc Camp
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

there are a couple
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy »

cool map! i like it! :D
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Oops did not notice them
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy »

im not played the map, i like to say that the map is look nice!
Midonik
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Re: Jack of all traderoutes

Post by Midonik »

Assasin in left down narrow?
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

It is to avoid the game to finish after the enemy defeat. Your objective is to reach the end of the route
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy »

Awesome!
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Alpha
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Re: Jack of all traderoutes

Post by Alpha »

Great! XD, also is this your first ever campaign you are making?
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

Yes. I tried a orc campaign but it was a bit too long to make
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy »

even it's first time, it's still perpect!
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

Thanks! By th way i really like your avatar. Nice work!
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 »

3d map

Image
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