Jack of all traderoutes

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Alexander82
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Jack of all traderoutes

Post by Alexander82 » Mon Oct 24, 2016 1:41 pm

my campaign idea are the adventures of a trader that needs a multiracial security to travel from a city to another

I would like to build cities that are neutral and aren't attacked by -ai players but i don't know how to make it.
Do someone have some tips?

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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Mon Oct 24, 2016 1:49 pm

Holy crud that is alot of dead trees, and why are the humans and orc's allied
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Midonik
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Re: Jack of all traderoutes

Post by Midonik » Mon Oct 24, 2016 1:51 pm

Every rase helping this trader
This elves are probably from city he dont trade or they are just bandits
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Mon Oct 24, 2016 1:52 pm

They are mercs and are from all races (just renegades or people interested in some gold)

I've put that trees to defend from melee
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Mon Oct 24, 2016 1:59 pm

Never knew priests accepted cash ;)
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Midonik
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Re: Jack of all traderoutes

Post by Midonik » Mon Oct 24, 2016 2:08 pm

Mayby they help becouse they want?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Mon Oct 24, 2016 2:57 pm

Those one accept donations for their orphanages xD
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Mon Oct 24, 2016 3:00 pm

Lol :o
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Mon Oct 24, 2016 3:54 pm

Who will be the trader? The Wagon, a hero, or just a simple Warrior?
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Re: Jack of all traderoutes

Post by Stratego (dev) » Mon Oct 24, 2016 6:00 pm

nice map, but i suggest using less units, and spawn new units by triggers.
this way it can be laggy, and all AI units will get stumble in each other way.

there is approx 70% of all tiles have units on this image, being above 30% it is too much imho.

also a few unit can symbolize bigger amount of units, eg. on "300" map in AOS i made only 3 spartans indicating the "300" spartans.

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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Mon Oct 24, 2016 8:07 pm

ok, i was just avoiding putting in more triggers xD
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Mon Oct 24, 2016 8:08 pm

btw, what triggers should i use and with which conditions?
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy » Mon Oct 24, 2016 8:17 pm

i think he like to said that the humans make a bit stronger by using triggers or use the triggers for functions or to control the story.


btw, you're map is very realistic, very nice! :P :D
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy » Mon Oct 24, 2016 8:27 pm

or clear some human units and spawn by using triggers
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Mon Oct 24, 2016 9:02 pm

Indeed!
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Mon Oct 24, 2016 10:00 pm

Image

reduced units

can you test the map once Daniel put in?
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Tue Oct 25, 2016 10:27 pm

map 2

Image

enemies will spawn on key points
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Tue Oct 25, 2016 10:35 pm

Quite intresting, maybe add a normal Orc Camp
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Tue Oct 25, 2016 10:39 pm

there are a couple
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy » Tue Oct 25, 2016 10:50 pm

cool map! i like it! :D
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Tue Oct 25, 2016 10:55 pm

Oops did not notice them
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy » Wed Oct 26, 2016 12:40 am

im not played the map, i like to say that the map is look nice!
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Midonik
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Re: Jack of all traderoutes

Post by Midonik » Wed Oct 26, 2016 5:20 am

Assasin in left down narrow?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Wed Oct 26, 2016 11:55 am

It is to avoid the game to finish after the enemy defeat. Your objective is to reach the end of the route
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy » Wed Oct 26, 2016 12:07 pm

Awesome!
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Alpha
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Re: Jack of all traderoutes

Post by Alpha » Wed Oct 26, 2016 12:59 pm

Great! XD, also is this your first ever campaign you are making?
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Wed Oct 26, 2016 4:11 pm

Yes. I tried a orc campaign but it was a bit too long to make
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MightyGuy
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Re: Jack of all traderoutes

Post by MightyGuy » Wed Oct 26, 2016 8:35 pm

even it's first time, it's still perpect!
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Wed Oct 26, 2016 9:49 pm

Thanks! By th way i really like your avatar. Nice work!
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Alexander82
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Re: Jack of all traderoutes

Post by Alexander82 » Wed Oct 26, 2016 10:01 pm

3d map

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