Spell: (race?) Unsummon
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Spell: (race?) Unsummon
put a vanishing3 effect on any unit - meaning in 3 turns it will vanish/die.
Re: Spell: (race?) Unsummon
I like it! Sounds like a spell for the undead or elves.
"I don't care who I have to step on on my way down."
Re: Spell: (race?) Unsummon
Not a fan of the name, but I like the idea, even though its a bit OP atm. How about "banish"
Re: Spell: (race?) Unsummon
Mummy should have this spell and this spell should have cooling time.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell: (race?) Unsummon
How about making it area of effect, no cooldown, and instantly destroys anything that already had vanishing. This removes any chance of an instakill on valuable units for minimum cost, but would be useful against elves and undead summon swarms
The glorious sun rises again
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Spell: (race?) Unsummon
I think Human and Undead would be the best races to make use of this spell. Elven mages have more of a supportive role. A lot like the orcs actually...
OLÉ
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell: (race?) Unsummon
Now that I think about it, summon swarms are so critical to elf strategy it would be devastating not to have a cooldown on my earlier suggestion, so I would recommend a 3 turn cd I guess.
The glorious sun rises again
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Spell: (race?) Unsummon
Sounds good, but I think you mean undeads rely on swarms. Elves do not have easy access too a swarm strategy, so they have to avoid enemy attacks, while still pressing damage. This is because Elven units are very expensive.
OLÉ
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Spell: (race?) Unsummon
Elf shamans can easily flood the field with wolves. They might be weak, but they quickly block movement for only 3 cost for the shaman.
The glorious sun rises again
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Spell: (race?) Unsummon
I have won games without this strategy, and I found their supportive skills to be more useful than their summons.
OLÉ
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Spell: (race?) Unsummon
I think it should just reduce the vanishing of a summoned unit. I think it should works on units that are actually summoned (like golems and such).
Age of Fantasy design leader