Shallow water

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Ragnar
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Joined: Mon Apr 15, 2019 5:36 pm

Shallow water

Post by Ragnar » Mon Jan 27, 2020 4:27 pm

Shallow water operates on the principle of ice. The speed of all units also decreases, but graphically differs. How do you like the idea? I think it would be great for some campaigns and maps.

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Alexander82
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Re: Shallow water

Post by Alexander82 » Tue Jan 28, 2020 2:29 am

We technically already have shallow watwrs but they just act as normal water.

I would leave them as they are, at least for now.
Age of Fantasy design leader

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Tankhead
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Location: United states, Texas

Re: Shallow water

Post by Tankhead » Tue Feb 04, 2020 7:14 pm

Im pretty Sure I already made a topic on this anyhow
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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DreJaDe
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Joined: Sun May 12, 2019 10:19 pm

Re: Shallow water

Post by DreJaDe » Wed Feb 05, 2020 2:40 am

I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.

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Nsyion
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Re: Shallow water

Post by Nsyion » Thu Jul 23, 2020 8:11 am

This makes me curious, it it possible to have terrain that both land and sea units can cross?

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Alexander82
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Re: Shallow water

Post by Alexander82 » Thu Jul 23, 2020 8:55 am

It is possible

In that case we might just give 34% speed to units that haven't a water speed while units that are already able to waterwalk might have 75% instead if 50%.
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