Shallow water

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
Post Reply
Ragnar
Posts: 56
Joined: Mon Apr 15, 2019 5:36 pm

Shallow water

Post by Ragnar » Mon Jan 27, 2020 4:27 pm

Shallow water operates on the principle of ice. The speed of all units also decreases, but graphically differs. How do you like the idea? I think it would be great for some campaigns and maps.

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Shallow water

Post by Alexander82 » Tue Jan 28, 2020 2:29 am

We technically already have shallow watwrs but they just act as normal water.

I would leave them as they are, at least for now.
Age of Fantasy design leader

User avatar
Tankhead
Posts: 1816
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Shallow water

Post by Tankhead » Tue Feb 04, 2020 7:14 pm

Im pretty Sure I already made a topic on this anyhow
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
DreJaDe
Posts: 209
Joined: Sun May 12, 2019 10:19 pm

Re: Shallow water

Post by DreJaDe » Wed Feb 05, 2020 2:40 am

I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.

Post Reply

Return to “Units & Structures (See Races for accepted Unit Races)”